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#ifndef MUTEX_H_INCLUDED_C51DB1E6
#define MUTEX_H_INCLUDED_C51DB1E6

/* GNE - Game Networking Engine, a portable multithreaded networking library.
 * Copyright (C) 2001-2006 Jason Winnebeck 
 * Project website: http://www.gillius.org/gne/
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

namespace GNE {

/**
 * @ingroup threading
 *
 * The mutex class models a simple mutex to provide mutual exclusion to a
 * resource shared by threads.
 *
 * This version of a mutex is recursive.  This means that if a thread already
 * owns the mutex, then a second lock will not deadlock.  You need to unlock
 * the mutex the same number of times it was locked to unlock it.
 */
class Mutex {
public:
  /**
   * Initializes this mutex.
   */
  Mutex();

  virtual ~Mutex();

  /**
   * Acquire the lock on a mutex, blocking if necessary.
   * <ol><li>If the mutex is unlocked, lock it, and proceed.</li>
   *     <li>If the mutex is locked, wait for it to become unlocked, then go
   *         to step 1.</li></ol>
   */
  void acquire();

  /**
   * Releases a locked mutex.
   */
  void release();

private:
#ifdef _DEBUG
  void markAcquired();

  void markReleased();
#endif

private:
  //These are used by Thread::currentThread to lock and unlock mapsync,
  //because currentThread is used for debugging in the main methods.
  friend class Thread;
  void vanillaAcquire();
  void vanillaRelease();

  struct MutexData;
  MutexData* data;

  friend class ConditionVariable;
};

}
#endif /* MUTEX_H_INCLUDED_C51DB1E6 */