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#ifndef CONSOLE_H_INCLUDED_C507037C
#define CONSOLE_H_INCLUDED_C507037C

/* GNE - Game Networking Engine, a portable multithreaded networking library.
 * Copyright (C) 2001-2006 Jason Winnebeck 
 * Project website: http://www.gillius.org/gne/
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <gnelib/SynchronizedObject.h>
#include <gnelib/ConsoleStreambuf.h>

#include <ostream>

namespace GNE {
/**
 * @ingroup console
 *
 * Functions for providing very basic console support, meant for use in the
 * example and test programs, and in console-only servers using GNE.  These
 * functions's behavior is undefined when running in a Win32 application (not
 * a Win32 console) project, or in any non-console environment.
 *
 * Functions that have m prefixed on them mean "multithreaded," because they
 * are thread safe.  Functions with l prefixed on them mean "location,"
 * because they perform their operations starting at the given coordinates
 * rather than the current cursor location.  When one of these functions are
 * called, the cursor is not returned to its original location (so you can't
 * mix mprintf and mlprintf calls well).
 *
 * The upper-left coordinate of the screen is (0,0).  The lower-right
 * coordinate of the window is (width-1,height-1).  Use the function
 * getConsoleSize(int*, int*) to find the width and height if possible.
 * Note that the input functions are not thread-safe since there's only one
 * keyboard to be used ;).  It is okay, however, to be using the console
 * output functions at the same time you are using the locatable input
 * functions.  If you are using the input functions that do not take
 * locations (like getString and gin), you cannot be doing output at the same
 * time, since they will move the cursor's location.
 */
namespace Console {
class ConsoleManipulator;
class ConsoleMutex;
class moveTo;

  /**
   * The class for GNE::Console::gout.  You shouldn't need to create an object
   * of this class, but instead use the gout object.
   */
  class GOut : public std::ostream, public SynchronizedObject {
  public:
    explicit GOut( goutbuf* buf );
    ~GOut();

    template <class T>
    GOut& operator << ( const T& rhs ) {
      ((std::ostream&)*this) << rhs;
      return *this;
    }

    //GCC 2 doesn't like member template specialization.  The code compiles
    //with these lines commented in MSVC.NET or less, and GCC2, so I leave
    //them commented out.
    //template <>
    GOut& operator << ( const ConsoleMutex& cm );

    //template <>
    GOut& operator << ( const moveTo& cm );

    //template <>
    GOut& operator << ( const ConsoleManipulator& cm );

#if _MSC_VER < 1300
    //You know what?  I don't get why I need this at all.  MSVC6 thinks there
    //is ambiguity for const char* unless this is here.  MSVC.NET doesn't need
    //this method.
    GOut& operator << ( const char* x ) {
      ((std::ostream&)*this) << x;
      return *this;
    }
#endif

    typedef std::ostream& (*GOFType)(std::ostream&);

    GOut& operator << ( GOFType f );
  };

  /**
   * An ostream that works after the console part of GNE has been initialized.
   * Normally cout doesn't work after the console has been initialized.  Note
   * if you have redirected stdin or stdout then cout and cin will still work
   * -- just not if they are writing or reading to the screen/keyboard.  This
   * is why I opted to create a separate stream from cout and cin.
   *
   * Also, gout is not "quite" thread safe.  There is no way to know when you
   * ended, plus the basic_ostream that uses the streambuf may not be thread
   * safe so, use acquire and release like a mutex if you will be using gout
   * from multiple threads.  These are not needed if using gout from a single
   * threaded context:
   *
   * gout << acquire << "Hello World!" << x << y << endl << release;
   */
  extern GOut gout;

  /**
   * Similar thing with gout, but unlike gout, gin does not work in a
   * multithreaded context.  You should use lgetString if you are doing
   * output and input at the same time.
   * @see gout
   */
  extern std::istream gin;

  /**
   * A manipulator for gout to lock the gout output.  This does not lock
   * other threads from writing with other Console class functions, only for
   * writing with gout.
   *
   * acquire is provided mostly for backwards compatibility, but it is not
   * deprecated.  Creating a LockObject object is the preferred method as it
   * is safer.
   *
   * @see release
   * @see gout
   */
  extern ConsoleMutex acquire;

  /**
   * A manipulator to release the gout output.
   *
   * release is provided mostly for backwards compatibility, but it is not
   * deprecated.  Creating a LockObject object is the preferred method as it
   * is safer.
   *
   * @see acquire
   * @see gout
   */
  extern ConsoleMutex release;

  /**
   * Initializes the console part of %GNE.  This may be called multiple times.
   *
   * Set the clearOnExit variable to true if after the program is finished the
   * console should clear the screen and move the cursor back to the top.
   * Set to false to preserve the screen contents and cursor position after
   * Console close if possible.
   *
   * Shutting down %GNE with the GNE::shutdownGNE function will also shutdown
   * the console API, if it is active.
   *
   * @return true if the console could not be initialized.
   */
  bool initConsole( bool clearOnExit = true );

  /**
   * Initializes the console part of GNE.  This may be called multiple times.
   *
   * @return true if the console could not be initialized.
   * @deprecated the atexit pointer is no longer needed or used.  This method
   *             has the same effect as initConsole( true )
   */
  bool initConsole(int (*atexit_ptr)(void (*func)(void)) );

  /**
   * Shuts down the console part of GNE.  This may be called multiple times.
   */
  void shutdownConsole();

  /**
   * Clears the console screen.  The cursor's position remains unchanged after
   * the clear.
   */
  void mclearConsole();

  /**
   * Returns non-zero if a key is waiting in the buffer to be received by
   * getch.  You cannot use this call while an lgetstring is being processed.
   * You can use this function while output is being displayed.
   *
   * None of the input routines are thread safe.  If you access them from more
   * than one thread at a time then results are undefined.
   *
   * @see getch
   * @see lgetString
   */
  int kbhit();

  /**
   * Returns the next character in the input, blocking if no character is
   * ready to be returned.  You cannot use this call while an lgetstring
   * is being processed, but you can use this while output is being written
   * (getch does not echo to the screen).
   *
   * None of the input routines are thread safe.  If you access them from more
   * than one thread at a time then results are undefined.
   *
   * @return the next character
   * @see kbhit
   * @see lgetString
   */
  int getch();

  /**
   * Function to sync on printf.
   * @return number of characters written.
   */
  int mprintf(const char* format, ...);
  
  /**
   * Function to sync on printf, and print to a certain location.
   * @return number of characters written.
   * @see mprintf
   */
  int mlprintf(int x, int y, const char* format, ...);

  /**
   * A synchronized version of the ANSI function putchar.
   */
  void mputchar(int ch);

  /**
   * Like mputchar(), but with a specified location.
   */
  void mlputchar(int x, int y, int ch);

  /**
   * Gets input from the console.  This is a blocking call, because you
   * cannot have multiple inputs at the same time, since there is no way for
   * the user to choose which input to go to.  Also when you use this call,
   * no other threads can be using kbhit or getch.  It is recommended that
   * only one thread be in charge of input from the console.  It is okay,
   * however, to be using the console output functions at the same time you
   * are using this function.  When the user presses enter the input is
   * complete.
   *
   * None of the input routines are thread safe.  If you access them from more
   * than one thread at a time then results are undefined.
   *
   * @param str a char* with size maxlen+1 where input will be stored.
   * @param maxlen the maximum number of characters the user can input.
   * @return the length of the string returned, from 0 <= x <= maxlen
   * @see kbhit
   * @see getch
   */
  int lgetString(int x, int y, char* str, int maxlen);

  /**
   * Same as lgetString(int, int, char*, int), but uses the current cursor
   * position as obtained from mgetpos for the positions.
   *
   * None of the input routines are thread safe.  If you access them from more
   * than one thread at a time then results are undefined.
   *
   * @see lgetString
   * @see mgetpos
   */
  int getString(char* str, int maxlen);

  /**
   * Sets the title of the console window to the given parameter, where GNE
   * can, and where it makes sense (like Windows).  If the title cannot be
   * set, this function does nothing.
   * @param title the new window title
   */
  void setTitle(const char* title);

  /**
   * Gets the size of the console, in character columns and character rows.
   * If x or y are -1, then the width and height are unable to be determined.
   * The return values for this function may or may not change if the console
   * window is resized.
   * @param width integer where the number of columns is stored.
   * @param height integer where the number of rows is stored.
   */
  void mgetConsoleSize(int* width, int* height);

  /**
   * Returns the current position of the cursor.  As an "m" prefixed function,
   * this is safe to call from multiple threads, but note that if you are
   * using functions that relocate the cursor at the same time this function is
   * called, the "current position" probably will not be very helpful.  It is
   * best used when a single thread is doing console I/O.
   */
  void mgetPos(int* x, int* y);

  /**
   * The key code the enter key gives from getch().
   * @see getch
   */
  extern int ENTER;

  /**
   * The key code the backspace key gives from getch().
   * @see getch
   */
  extern int BACKSPACE;
}
}

#endif