/usr/include/gnelib/ChannelProvider.h is in libgnelib-dev 0.75+svn20091130-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | #ifndef _CHANNELPROVIDER_H_
#define _CHANNELPROVIDER_H_
/* GNE - Game Networking Engine, a portable multithreaded networking library.
* Copyright (C) 2001-2006 Jason Winnebeck
* Project website: http://www.gillius.org/gne/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <gnelib/Mutex.h>
#include <list>
namespace GNE {
class Connection;
class Packet;
class ChannelPacket;
/**
* @ingroup highlevel
*
* The ChannelProvider provides for a set of sets of Connection objects, which
* are used as broadcast channels to broadcast packets to. A single Connection
* can be in zero or more channels.
*
* This class is part of the high-level GNE API, and is mostly meant to be
* used by the Server class, but users of the mid-level API who do not wish to
* use the Server/Client API may also find this class useful as well.
*
* The valid range of channels is from 0 to 255, both sides inclusive. These
* values are reflected in the MIN_CHANNEL and MAX_CHANNEL static members.
*
* This class is entirely thread-safe. The methods can all be called from
* multiple threads concurrently, and will retain their expected behaviors in
* all cases. The obvious exception is that no threads can be accessing the
* object if another thread is destroying or has destroyed the object.
*/
class ChannelProvider {
public:
/**
* The minimum valid channel number.
*/
static const int MIN_CHANNEL;
/**
* The maximum valid channel number.
*/
static const int MAX_CHANNEL;
/**
* Creates a new ChannelProvider, with no active channels.
*/
ChannelProvider();
~ChannelProvider();
/**
* Adds a Connection to a channel. If the channel does not exist, one is
* transparently created (in other words, you do not need to explicitly open
* new channels).
*
* If one of the two parameters are invalid, no action is taken. In the
* debugging version of the library, an assert will fail in that case.
*
* @param channel a channel from 0 to 255 (MIN_CHANNEL to MAX_CHANNEL)
* @param conn a Connection to add, cannot be NULL.
*/
void addConnection( int channel, Connection* conn );
/**
* Removes a Connection from a channel. If the channel does not exist, or
* if the Connection is not a member of the channel, this method will have
* no effect.
*
* If one of the two parameters are invalid, no action is taken. In the
* debugging version of the library, an assert will fail in that case.
*
* @param channel a channel from 0 to 255 (MIN_CHANNEL to MAX_CHANNEL)
* @param conn a Connection to remove, cannot be NULL.
*/
void removeConnection( int channel, Connection* conn );
/**
* Removes the given Connection from all of the channels. Useful for when
* the Connection shuts down.
*/
void removeFromAll( Connection* conn );
/**
* Removes all of the Connections from a channel. If the channel parameter
* is invalid, no action is taken, but in the debugging version of the
* library, an assert will fail.
*
* @param channel a channel from 0 to 255 (MIN_CHANNEL to MAX_CHANNEL)
*/
void disbandChannel( int channel );
/**
* Returns the number of Connections currently part of the given channel.
*/
int numConnections( int channel ) const;
/**
* Sends a packet to everyone on a channel. Creates a ChannelPacket with
* the specified channel and sends it to all Connections, except the one
* specified. Excluding a Connection is useful for when you want to send to
* everyone but the Connection who sent the packet.
*
* It is acceptable if the channel does not exist -- in this case no packets
* will be sent. It is also acceptable if the exclude parameter does not
* exist in the channel -- in this case, the packet will be sent to all
* Connections.
*
* If the channel parameter is invalid, no action is taken, but in the
* debugging version of the library, an assert will fail.
*
* @param channel the channel to send to.
* @param from source information.
* @param packet the packet to send.
* @param exclude does not send packets to this player. Can be NULL so that
* no Connection is excluded.
* @param reliable true if the packet should be sent reliably.
*/
void sendToChannel( int channel, int from, const Packet& packet,
Connection* exclude, bool reliable ) const;
/**
* Works just like #sendToChannel( int, int, Packet&, Connection* ), except
* it takes an already created ChannelPacket.
*/
void sendToChannel( ChannelPacket& packet, Connection* exclude,
bool reliable ) const;
private:
//ChannelProvider is not copyable
ChannelProvider( const ChannelProvider& o );
ChannelProvider& operator=( const ChannelProvider& rhs );
struct Channel {
std::list<Connection*> conns;
};
Channel* channels[255];
mutable Mutex sync;
};
} //namespace GNE
#endif
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