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/* GNE - Game Networking Engine, a portable multithreaded networking library.
 * Copyright (C) 2001-2006 Jason Winnebeck 
 * Project website: http://www.gillius.org/gne/
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GNELIB_H_
#define _GNELIB_H_

#ifdef _MSC_VER
/*
 * Disable following warnings:
 *
 * warning C4786: identifier was truncated to '255' characters in the debug information
 */
#pragma warning( disable : 4786)
#endif

#include <gnelib/Address.h>
#include <gnelib/Buffer.h>
#include <gnelib/ClientConnection.h>
#include <gnelib/ConnectionListener.h>
#include <gnelib/ConditionVariable.h>
#include <gnelib/Connection.h>
#include <gnelib/ConnectionEventGenerator.h>
#include <gnelib/ConnectionParams.h>
#include <gnelib/ConnectionStats.h>
#include <gnelib/Console.h>
#include <gnelib/ConsoleBuffer.h>
#include <gnelib/ConsoleStream.h>
#include <gnelib/Counter.h>
#include <gnelib/CustomPacket.h>
#include <gnelib/EmptyPacket.h>
#include <gnelib/Error.h>
#include <gnelib/Errors.h>
#include <gnelib/GNE.h>
#include <gnelib/GNEDebug.h>
#include <gnelib/ListServerConnection.h>
#include <gnelib/Lock.h>
#include <gnelib/Mutex.h>
#include <gnelib/NetworkObject.h>
#include <gnelib/ObjectBroker.h>
#include <gnelib/ObjectBrokerClient.h>
#include <gnelib/ObjectBrokerPacket.h>
#include <gnelib/ObjectBrokerServer.h>
#include <gnelib/ObjectCreationPacket.h>
#include <gnelib/ObjectDeathPacket.h>
#include <gnelib/ObjectUpdatePacket.h>
#include <gnelib/Packet.h>
#include <gnelib/PacketFeeder.h>
#include <gnelib/PacketStream.h>
#include <gnelib/PacketParser.h>
#include <gnelib/PingPacket.h>
#include <gnelib/ReceiveEventListener.h>
#include <gnelib/ServerConnectionListener.h>
#include <gnelib/SmartPtr.h>
#include <gnelib/SyncConnection.h>
#include <gnelib/SynchronizedObject.h>
#include <gnelib/ServerConnection.h>
#include <gnelib/TextConsole.h>
#include <gnelib/Thread.h>
#include <gnelib/Time.h>
#include <gnelib/Timer.h>
#include <gnelib/TimerCallback.h>
#include <gnelib/WeakPtr.h>

#endif