This file is indexed.

/usr/include/geos/noding/snapround/SimpleSnapRounder.h is in libgeos-dev 3.2.2-3ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/**********************************************************************
 * $Id: SimpleSnapRounder.h 2777 2009-12-03 19:41:15Z mloskot $
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.refractions.net
 *
 * Copyright (C) 2006      Refractions Research Inc.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Public Licence as published
 * by the Free Software Foundation. 
 * See the COPYING file for more information.
 *
 **********************************************************************
 *
 * Last port: noding/snapround/SimpleSnapRounder.java rev. 1.4 (JTS-1.9)
 *
 **********************************************************************/

#ifndef GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H
#define GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H

#include <geos/export.h>

#include <vector>

#include <geos/inline.h>

#include <geos/noding/Noder.h> // for inheritance
#include <geos/algorithm/LineIntersector.h> // for composition
#include <geos/geom/Coordinate.h> // for use in vector
#include <geos/geom/PrecisionModel.h> // for inlines (should drop)

// Forward declarations
namespace geos {
	namespace geom {
		//class PrecisionModel;
	}
	namespace algorithm {
		class LineIntersector;
	}
	namespace noding {
		class SegmentString;
		class NodedSegmentString;
		namespace snapround {
			class HotPixel;
		}
	}
}

namespace geos {
namespace noding { // geos::noding
namespace snapround { // geos::noding::snapround

/** \brief
 * Uses Snap Rounding to compute a rounded,
 * fully noded arrangement from a set of {@link SegmentString}s.
 *
 * Implements the Snap Rounding technique described in
 * Hobby, Guibas & Marimont, and Goodrich et al.
 * Snap Rounding assumes that all vertices lie on a uniform grid
 * (hence the precision model of the input must be fixed precision,
 * and all the input vertices must be rounded to that precision).
 *
 * This implementation uses simple iteration over the line segments.
 *
 * This implementation appears to be fully robust using an integer
 * precision model.
 * It will function with non-integer precision models, but the
 * results are not 100% guaranteed to be correctly noded.
 *
 */
class GEOS_DLL SimpleSnapRounder: public Noder { // implements NoderIface

public:

	SimpleSnapRounder(const geom::PrecisionModel& newPm);

	std::vector<SegmentString*>* getNodedSubstrings() const;

	void computeNodes(std::vector<SegmentString*>* inputSegmentStrings);

	void add(const SegmentString* segStr);

	/**
	 * Computes nodes introduced as a result of
	 * snapping segments to vertices of other segments
	 *
	 * @param segStrings the list of segment strings to snap together.
	 *        Must be NodedSegmentString or an assertion will fail.
	 */
	void computeVertexSnaps(const std::vector<SegmentString*>& edges);

private:

	const geom::PrecisionModel& pm;
	algorithm::LineIntersector li;
	double scaleFactor;
	std::vector<SegmentString*>* nodedSegStrings;

	void checkCorrectness(std::vector<SegmentString*>& inputSegmentStrings);

	void snapRound(std::vector<SegmentString*>* segStrings,
			algorithm::LineIntersector& li);

	/**
	 * Computes all interior intersections in the vector
	 * of SegmentString, and fill the given vector
	 * with their Coordinates.
	 *
	 * Does NOT node the segStrings.
	 *
	 * @param segStrings a vector of const Coordinates for the intersections
	 * @param li the algorithm::LineIntersector to use
	 * @param ret the vector to push intersection Coordinates to
	 */
	void findInteriorIntersections(std::vector<SegmentString*>& segStrings,
			algorithm::LineIntersector& li, std::vector<geom::Coordinate>& ret);

	/** \brief
	 * Computes nodes introduced as a result of snapping segments to
	 * snap points (hot pixels)
	 * @param li
	 */
	void computeSnaps(const std::vector<SegmentString*>& segStrings,
		std::vector<geom::Coordinate>& snapPts);

	void computeSnaps(NodedSegmentString* ss, std::vector<geom::Coordinate>& snapPts);

	/** \brief
	 * Performs a brute-force comparison of every segment in each
	 * {@link SegmentString}.
	 * This has n^2 performance.
	 */
	void computeVertexSnaps(NodedSegmentString* e0, NodedSegmentString* e1);

    // Declare type as noncopyable
    SimpleSnapRounder(const SimpleSnapRounder& other);
    SimpleSnapRounder& operator=(const SimpleSnapRounder& rhs);
};

} // namespace geos::noding::snapround
} // namespace geos::noding
} // namespace geos

//#ifdef GEOS_INLINE
//# include "geos/noding/snapround/SimpleSnapRounder.inl"
//#endif

#endif // GEOS_NODING_SNAPROUND_SIMPLESNAPROUNDER_H

/**********************************************************************
 * $Log$
 * Revision 1.3  2006/05/03 15:02:49  strk
 * moved some implementations from header to .cpp file (taken out of inline)
 *
 * Revision 1.2  2006/03/24 09:52:41  strk
 * USE_INLINE => GEOS_INLINE
 *
 * Revision 1.1  2006/03/14 12:55:56  strk
 * Headers split: geomgraphindex.h, nodingSnapround.h
 *
 **********************************************************************/