/usr/include/gecode/kernel/array.hpp is in libgecode-dev 3.7.1-3.
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2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 | /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Guido Tack <tack@gecode.org>
*
* Contributing authors:
* Gregory Crosswhite <gcross@phys.washington.edu>
*
* Copyright:
* Gregory Crosswhite, 2011
* Christian Schulte, 2003
* Guido Tack, 2004
*
* Last modified:
* $Date: 2011-08-18 12:10:04 +0200 (Thu, 18 Aug 2011) $ by $Author: tack $
* $Revision: 12313 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <cstdarg>
#include <iostream>
#include <iterator>
#include <sstream>
namespace Gecode {
template<class Var> class VarArray;
template<class Var> class VarArgArray;
/** \brief Traits of arrays in %Gecode
*
* This class collects the traits of an array in Gecode.
* The traits used are the following.
* - <code>typedef Type StorageType</code> where \c Type is the type
* of an appropriate storage type for this array.
* - <code>typedef Type ValueType</code> where \c Type is the type
* of the elements of this array.
* - <code>typedef Type ArgsType</code> where \c Type is the type
* of the appropriate Args-array type (e.g., \c BoolVarArgs if \c A is
* \c BoolVarArray).
*/
template<class A>
class ArrayTraits {};
/**
* \brief %Variable arrays
*
* %Variable arrays store variables. They are typically used
* for storing the variables being part of a solution.
*
* Never use them for temporary purposes, use argument arrays
* instead.
*
* %Variable arrays can be enlarged dynamically. For memory efficiency, the
* initial array is allocated in the space. When adding variables, it is
* automatically resized and allocated on the heap.
*
* \ingroup TaskVar
*/
template<class Var>
class VarArray {
protected:
/// Number of variables (size)
int n;
/// Array of variables
Var* x;
public:
/// \name Associated types
//@{
/// Type of the variable stored in this array
typedef Var value_type;
/// Type of a reference to the value type
typedef Var& reference;
/// Type of a constant reference to the value type
typedef const Var& const_reference;
/// Type of a pointer to the value type
typedef Var* pointer;
/// Type of a read-only pointer to the value type
typedef const Var* const_pointer;
/// Type of the iterator used to iterate through this array's elements
typedef Var* iterator;
/// Type of the iterator used to iterate read-only through this array's elements
typedef const Var* const_iterator;
/// Type of the iterator used to iterate backwards through this array's elements
typedef std::reverse_iterator<Var*> reverse_iterator;
/// Type of the iterator used to iterate backwards and read-only through this array's elements
typedef std::reverse_iterator<const Var*> const_reverse_iterator;
//@}
//@{
/// \name Constructors and initialization
//@{
/// Default constructor (array of size 0)
VarArray(void);
/// Allocate array with \a m variables
VarArray(Space& home, int m);
/// Initialize from variable argument array \a a (copy elements)
VarArray(Space& home, const VarArgArray<Var>&);
/// Initialize from variable array \a a (share elements)
VarArray(const VarArray<Var>& a);
/// Initialize from variable array \a a (share elements)
const VarArray<Var>& operator =(const VarArray<Var>& a);
//@}
/// \name Array size
//@{
/// Return size of array (number of elements)
int size(void) const;
//@}
/// \name Array elements
//@{
/// Return variable at position \a i
Var& operator [](int i);
/// Return variable at position \a i
const Var& operator [](int i) const;
/** Return slice \f$y\f$ of length at most \a n such that forall \f$0\leq i<n\f$, \f$y_i=x_{\text{start}+i\cdot\text{inc}}\f$
*
* If \a n is -1, then all possible elements starting from \a start
* with increment \a inc are returned.
*/
typename ArrayTraits<VarArgArray<Var> >::ArgsType
slice(int start, int inc=1, int n=-1);
//@}
/// \name Array iteration
//@{
/// Return an iterator at the beginning of the array
iterator begin(void);
/// Return a read-only iterator at the beginning of the array
const_iterator begin(void) const;
/// Return an iterator past the end of the array
iterator end(void);
/// Return a read-only iterator past the end of the array
const_iterator end(void) const;
/// Return a reverse iterator at the end of the array
reverse_iterator rbegin(void);
/// Return a reverse and read-only iterator at the end of the array
const_reverse_iterator rbegin(void) const;
/// Return a reverse iterator past the beginning of the array
reverse_iterator rend(void);
/// Return a reverse and read-only iterator past the beginning of the array
const_reverse_iterator rend(void) const;
//@}
/// Test if all variables are assigned
bool assigned(void) const;
/// \name Cloning
//@{
/**
* \brief Update array to be a clone of array \a a
*
* If \a share is true, sharing is retained for all shared
* data structures. Otherwise, for each of them an independent
* copy is created.
*/
void update(Space&, bool share, VarArray<Var>& a);
//@}
private:
static void* operator new(size_t);
static void operator delete(void*,size_t);
};
/** Concatenate \a x and \a y and return result
* \relates VarArray
*/
template<class T>
typename ArrayTraits<VarArray<T> >::ArgsType
operator +(const VarArray<T>& x, const VarArgArray<T>& y);
/** Concatenate \a x and \a y and return result
* \relates VarArray
*/
template<class T>
typename ArrayTraits<VarArray<T> >::ArgsType
operator +(const VarArray<T>& x, const VarArray<T>& y);
/** Concatenate \a x and \a y and return result
* \relates VarArray
*/
template<class T>
typename ArrayTraits<VarArray<T> >::ArgsType
operator +(const VarArgArray<T>& x, const VarArray<T>& y);
/** Concatenate \a x and \a y and return result
* \relates VarArray
*/
template<class T>
typename ArrayTraits<VarArray<T> >::ArgsType
operator +(const VarArray<T>& x, const T& y);
/** Concatenate \a x and \a y and return result
* \relates VarArray
*/
template<class T>
typename ArrayTraits<VarArray<T> >::ArgsType
operator +(const T& x, const VarArray<T>& y);
/**
* \brief View arrays
*
* View arrays store views. They are typically used for storing the
* views with which propagators and branchers compute.
* \ingroup TaskActor
*/
template<class View>
class ViewArray {
private:
/// Number of views (size)
int n;
/// Views
View* x;
/// Sort order for views
template<class X>
class ViewLess {
public:
bool operator ()(const X&, const X&);
};
/// Sort \a n views \a x according to \a ViewLess
static void sort(View* x, int n);
public:
/// \name Associated types
//@{
/// Type of the view stored in this array
typedef View value_type;
/// Type of a reference to the value type
typedef View& reference;
/// Type of a constant reference to the value type
typedef const View& const_reference;
/// Type of a pointer to the value type
typedef View* pointer;
/// Type of a read-only pointer to the value type
typedef const View* const_pointer;
/// Type of the iterator used to iterate through this array's elements
typedef View* iterator;
/// Type of the iterator used to iterate read-only through this array's elements
typedef const View* const_iterator;
/// Type of the iterator used to iterate backwards through this array's elements
typedef std::reverse_iterator<View*> reverse_iterator;
/// Type of the iterator used to iterate backwards and read-only through this array's elements
typedef std::reverse_iterator<const View*> const_reverse_iterator;
//@}
/// \name Constructors and initialization
//@{
/// Default constructor (array of size 0)
ViewArray(void);
/// Allocate array with \a m views
ViewArray(Space& home, int m);
/// Allocate array with \a m views
ViewArray(Region& r, int m);
/// Initialize from view array \a a (share elements)
ViewArray(const ViewArray<View>& a);
/// Initialize from view array \a a (copy elements)
ViewArray(Space& home, const ViewArray<View>& a);
/// Initialize from view array \a a (copy elements)
ViewArray(Region& r, const ViewArray<View>& a);
/// Initialize from view array \a a (share elements)
const ViewArray<View>& operator =(const ViewArray<View>& a);
/**
* \brief Initialize from variable argument array \a a (copy elements)
*
* Note that the view type \a View must provide a constructor
* for the associated \a Var type.
*/
template<class Var>
ViewArray(Space& home, const VarArgArray<Var>& a)
: n(a.size()) {
// This may not be in the hpp file (to satisfy the MS compiler)
if (n>0) {
x = home.alloc<View>(n);
for (int i=n; i--; )
x[i]=a[i];
} else {
x = NULL;
}
}
/**
* \brief Initialize from variable argument array \a a (copy elements)
*
* Note that the view type \a View must provide a constructor
* for the associated \a Var type.
*/
template<class Var>
ViewArray(Region& r, const VarArgArray<Var>& a)
: n(a.size()) {
// This may not be in the hpp file (to satisfy the MS compiler)
if (n>0) {
x = r.alloc<View>(n);
for (int i=n; i--; )
x[i]=a[i];
} else {
x = NULL;
}
}
//@}
/// \name Array size
//@{
/// Return size of array (number of elements)
int size(void) const;
/// Decrease size of array (number of elements)
void size(int n);
//@}
/// \name Array elements
//@{
/// Return view at position \a i
View& operator [](int i);
/// Return view at position \a i
const View& operator [](int i) const;
//@}
/// \name Array iteration
//@{
/// Return an iterator at the beginning of the array
iterator begin(void);
/// Return a read-only iterator at the beginning of the array
const_iterator begin(void) const;
/// Return an iterator past the end of the array
iterator end(void);
/// Return a read-only iterator past the end of the array
const_iterator end(void) const;
/// Return a reverse iterator at the end of the array
reverse_iterator rbegin(void);
/// Return a reverse and read-only iterator at the end of the array
const_reverse_iterator rbegin(void) const;
/// Return a reverse iterator past the beginning of the array
reverse_iterator rend(void);
/// Return a reverse and read-only iterator past the beginning of the array
const_reverse_iterator rend(void) const;
//@}
/// \name Dependencies
//@{
/**
* \brief Subscribe propagator \a p with propagation condition \a pc to variable
*
* In case \a process is false, the propagator is just subscribed but
* not processed for execution (this must be used when creating
* subscriptions during propagation).
*/
void subscribe(Space& home, Propagator& p, PropCond pc, bool process=true);
/// Cancel subscription of propagator \a p with propagation condition \a pc to all views
void cancel(Space& home, Propagator& p, PropCond pc);
/// Subscribe advisor \a a to variable
void subscribe(Space& home, Advisor& a);
/// Cancel subscription of advisor \a a
void cancel(Space& home, Advisor& a);
//@}
/// \name Cloning
//@{
/**
* \brief Update array to be a clone of array \a a
*
* If \a share is true, sharing is retained for all shared
* data structures. Otherwise, for each of them an independent
* copy is created.
*/
void update(Space&, bool share, ViewArray<View>& a);
//@}
/// \name Moving elements
//@{
/// Move view from position 0 to position \a i (shift elements to the left)
void move_fst(int i);
/// Move view from position \c size()-1 to position \a i (truncate array by one)
void move_lst(int i);
/** \brief Move view from position 0 to position \a i (shift elements to the left)
*
* Before moving, cancel subscription of propagator \a p with
* propagation condition \a pc to view at position \a i.
*/
void move_fst(int i, Space& home, Propagator& p, PropCond pc);
/** \brief Move view from position \c size()-1 to position \a i (truncate array by one)
*
* Before moving, cancel subscription of propagator \a p with
* propagation condition \a pc to view at position \a i.
*/
void move_lst(int i, Space& home, Propagator& p, PropCond pc);
/** \brief Move view from position 0 to position \a i (shift elements to the left)
*
* Before moving, cancel subscription of advisor \a a
* to view at position \a i.
*/
void move_fst(int i, Space& home, Advisor& a);
/** \brief Move view from position \c size()-1 to position \a i (truncate array by one)
*
* Before moving, cancel subscription of advisor \a a to view
* at position \a i.
*/
void move_lst(int i, Space& home, Advisor& a);
//@}
/// \name Dropping elements
//@{
/// Drop views from positions 0 to \a i-1 from array
void drop_fst(int i);
/// Drop views from positions \a i+1 to \c size()-1 from array
void drop_lst(int i);
/** \brief Drop views from positions 0 to \a i-1 from array
*
* Before moving, cancel subscription of propagator \a p with
* propagation condition \a pc to views at positions 0 to \a i-1.
*/
void drop_fst(int i, Space& home, Propagator& p, PropCond pc);
/** \brief Drop assigned views from positions \a i+1 to \c size()-1 from array
*
* Before moving, cancel subscription of propagator \a p with
* propagation condition \a pc to views at positions \a i+1 to
* \c size()-1.
*/
void drop_lst(int i, Space& home, Propagator& p, PropCond pc);
/** \brief Drop views from positions 0 to \a i-1 from array
*
* Before moving, cancel subscription of advisor \a a to views at
* positions 0 to \a i-1.
*/
void drop_fst(int i, Space& home, Advisor& a);
/** \brief Drop assigned views from positions \a i+1 to \c size()-1 from array
*
* Before moving, cancel subscription of advisor \a a to views at
* positions \a i+1 to \c size()-1.
*/
void drop_lst(int i, Space& home, Advisor& a);
//@}
/// Test if all variables are assigned
bool assigned(void) const;
/// \name View equality
//@{
/**
* \brief Test whether array has multiple occurence of the same view
*
* Note that assigned views are ignored.
*/
bool same(const Space& home) const;
/**
* \brief Test whether array contains a view being the same as \a y
*
* Note that assigned views are ignored.
*/
bool same(const Space& home, const View& y) const;
/// Remove all duplicate views from array (changes element order)
void unique(const Space& home);
//@}
/// \name View sharing
//@{
/**
* \brief Test whether array contains shared views
*
* Note that assigned views are ignored.
*/
bool shared(const Space& home) const;
/**
* \brief Test whether array contains a view being shared with \a y
*
* Note that assigned views are ignored.
*/
template<class ViewY>
bool shared(const Space& home, const ViewY& y) const;
/**
* \brief Test whether array together with array \a y contains shared views
*
* Note that assigned views are ignored.
*/
template<class ViewY>
bool shared(const Space& home, const ViewArray<ViewY>& y) const;
//@}
private:
static void* operator new(size_t);
static void operator delete(void*,size_t);
};
/**
* \brief Base-class for argument arrays
*
* Argument arrays are used as convenient mechanism of passing arguments
* when calling functions as they combine both the size and the elements
* of an array. For a small number of elements, memory is allocated by
* creating an argument array object. Otherwise the memory is allocated
* from the heap.
*
* This base-class is not to be used directly, use PrimArgArray for
* argument arrays of primitive types, VarArgArray for argument
* arrays storing variables, and ArgArray for any other type.
*/
template<class T>
class ArgArrayBase {
protected:
/// Number of elements
int n;
/// Allocated size of the array
int capacity;
/// Element array
T* a;
/// How many elements are possible inside array
static const int onstack_size = 16;
/// In-array storage for elements
T onstack[onstack_size];
/// Allocate memory for \a n elements
T* allocate(int n);
/// Resize to hold at least \a i additional elements
void resize(int i);
/// Return this array concatenated with \a x
template<class A>
A concat(const ArgArrayBase<T>& x) const;
/// Return this array concatenated with \a x
template<class A>
A concat(const T& x) const;
/// Insert a new element \a x at the end of the array (increase size by 1)
template<class A>
A& append(const T& x);
/// Append \a x to the end of the array
template<class A>
A& append(const ArgArrayBase<T>& x);
/** Return slice \f$y\f$ of length at most \a n such that forall \f$0\leq i<n\f$, \f$y_i=x_{\text{start}+i\cdot\text{inc}}\f$
*
* If \a n is -1, then all possible elements starting from \a start
* with increment \a inc are returned.
*/
template<class A>
A slice(int start, int inc=1, int n=-1);
public:
/// \name Associated types
//@{
/// Type of the view stored in this array
typedef T value_type;
/// Type of a reference to the value type
typedef T& reference;
/// Type of a constant reference to the value type
typedef const T& const_reference;
/// Type of a pointer to the value type
typedef T* pointer;
/// Type of a read-only pointer to the value type
typedef const T* const_pointer;
/// Type of the iterator used to iterate through this array's elements
typedef T* iterator;
/// Type of the iterator used to iterate read-only through this array's elements
typedef const T* const_iterator;
/// Type of the iterator used to iterate backwards through this array's elements
typedef std::reverse_iterator<T*> reverse_iterator;
/// Type of the iterator used to iterate backwards and read-only through this array's elements
typedef std::reverse_iterator<const T*> const_reverse_iterator;
//@}
/// \name Constructors and initialization
//@{
/// Allocate empty array
ArgArrayBase(void);
/// Allocate array with \a n elements
explicit ArgArrayBase(int n);
/// Initialize from argument array \a a (copy elements)
ArgArrayBase(const ArgArrayBase<T>& a);
/// Initialize from view array \a a (copy elements)
const ArgArrayBase<T>& operator =(const ArgArrayBase<T>& a);
//@}
/// \name Array size
//@{
/// Return size of array (number of elements)
int size(void) const;
//@}
/// \name Array elements
//@{
/// Return element at position \a i
T& operator [](int i);
/// Return element at position \a i
const T& operator [](int i) const;
//@}
/// \name Array iteration
//@{
/// Return an iterator at the beginning of the array
iterator begin(void);
/// Return a read-only iterator at the beginning of the array
const_iterator begin(void) const;
/// Return an iterator past the end of the array
iterator end(void);
/// Return a read-only iterator past the end of the array
const_iterator end(void) const;
/// Return a reverse iterator at the end of the array
reverse_iterator rbegin(void);
/// Return a reverse and read-only iterator at the end of the array
const_reverse_iterator rbegin(void) const;
/// Return a reverse iterator past the beginning of the array
reverse_iterator rend(void);
/// Return a reverse and read-only iterator past the beginning of the array
const_reverse_iterator rend(void) const;
//@}
/// \name Destructor
//@{
/// Destructor
~ArgArrayBase(void);
//@}
private:
static void* operator new(size_t);
static void operator delete(void*,size_t);
};
template<class> class PrimArgArray;
/** Concatenate \a x and \a y and return result
* \relates PrimArgArray
*/
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const PrimArgArray<T>& x, const PrimArgArray<T>& y);
/** Concatenate \a x and \a y and return result
* \relates PrimArgArray
*/
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const PrimArgArray<T>& x, const T& y);
/** Concatenate \a x and \a y and return result
* \relates PrimArgArray
*/
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const T& x, const PrimArgArray<T>& y);
/**
* \brief Argument array for primtive types
*
* Argument arrays are used as convenient mechanism of passing arguments
* when calling functions as they combine both the size and the elements
* of an array. For a small number of elements, memory is allocated by
* creating an argument array object. Otherwise the memory is allocated
* from the heap.
*
* \ingroup TaskVar
*/
template<class T>
class PrimArgArray : public ArgArrayBase<T> {
protected:
using ArgArrayBase<T>::a;
public:
using ArgArrayBase<T>::size;
/// \name Constructors and initialization
//@{
/// Allocate empty array
PrimArgArray(void);
/// Allocate array with \a n elements
explicit PrimArgArray(int n);
/// Allocate array with \a n elements and initialize with \a e0, ...
PrimArgArray(int n, T e0, ...);
/// Allocate array with \a n elements and initialize with elements from array \a e
PrimArgArray(int n, const T* e);
/// Initialize from primitive argument array \a a (copy elements)
PrimArgArray(const PrimArgArray<T>& a);
//@}
/// \name Array elements
//@{
/** Return slice \f$y\f$ of length at most \a n such that forall \f$0\leq i<n\f$, \f$y_i=x_{\text{start}+i\cdot\text{inc}}\f$
*
* If \a n is -1, then all possible elements starting from \a start
* with increment \a inc are returned.
*/
typename ArrayTraits<PrimArgArray<T> >::ArgsType
slice(int start, int inc=1, int n=-1);
//@}
/// \name Appending elements
//@{
/// Insert a new element \a x at the end of the array (increase size by 1)
typename ArrayTraits<PrimArgArray<T> >::ArgsType&
operator <<(const T& x);
/// Append \a x to the end of the array
typename ArrayTraits<PrimArgArray<T> >::ArgsType&
operator <<(const PrimArgArray<T>& x);
//@}
friend typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator + <>(const PrimArgArray<T>& x, const PrimArgArray<T>& y);
friend typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator + <>(const PrimArgArray<T>& x, const T& y);
friend
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator + <>(const T& x, const PrimArgArray<T>& y);
};
template<class> class ArgArray;
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const ArgArray<T>& x, const ArgArray<T>& y);
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const ArgArray<T>& x, const T& y);
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const T& x, const ArgArray<T>& y);
/**
* \brief Argument array for non-primitive types
*
* Argument arrays are used as convenient mechanism of passing arguments
* when calling functions as they combine both the size and the elements
* of an array. For a small number of elements, memory is allocated by
* creating an argument array object. Otherwise the memory is allocated
* from the heap.
*
* \ingroup TaskVar
*/
template<class T>
class ArgArray : public ArgArrayBase<T> {
protected:
using ArgArrayBase<T>::a;
public:
using ArgArrayBase<T>::size;
/// \name Constructors and initialization
//@{
/// Allocate empty array
ArgArray(void);
/// Allocate array with \a n elements
explicit ArgArray(int n);
/// Allocate array with \a n elements and initialize with elements from array \a e
ArgArray(int n, const T* e);
/// Initialize from primitive argument array \a a (copy elements)
ArgArray(const ArgArray<T>& a);
//@}
/// \name Array elements
//@{
/// Return slice \f$y\f$ of length \a n such that forall \f$0\leq i<n\f$, \f$y_i=x_{\text{start}+i\cdot\text{inc}}\f$
typename ArrayTraits<ArgArray<T> >::ArgsType
slice(int start, int inc=1, int n=-1);
//@}
/// \name Appending elements
//@{
/// Insert a new element \a x at the end of the array (increase size by 1)
typename ArrayTraits<ArgArray<T> >::ArgsType&
operator <<(const T& x);
/// Append \a x to the end of the array
typename ArrayTraits<ArgArray<T> >::ArgsType&
operator <<(const ArgArray<T>& x);
//@}
friend typename ArrayTraits<ArgArray<T> >::ArgsType
operator + <>(const ArgArray<T>& x, const ArgArray<T>& y);
friend typename ArrayTraits<ArgArray<T> >::ArgsType
operator + <>(const ArgArray<T>& x, const T& y);
friend
typename ArrayTraits<ArgArray<T> >::ArgsType
operator + <>(const T& x, const ArgArray<T>& y);
};
template<class> class VarArgArray;
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const VarArgArray<Var>& x, const VarArgArray<Var>& y);
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const VarArgArray<Var>& x, const Var& y);
/** Concatenate \a x and \a y and return result
* \relates ArgArray
*/
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const Var& x, const VarArgArray<Var>& y);
/**
* \brief Argument array for variables
*
* Argument arrays are used as convenient mechanism of passing arguments
* when calling functions as they combine both the size and the elements
* of an array. For a small number of elements, memory is allocated by
* creating an argument array object. Otherwise the memory is allocated
* from the heap.
*
* \ingroup TaskVar
*/
template<class Var>
class VarArgArray : public ArgArrayBase<Var> {
protected:
using ArgArrayBase<Var>::a;
using ArgArrayBase<Var>::n;
/// Sort order for variables
class VarLess {
public:
bool operator ()(const Var&, const Var&);
};
public:
using ArgArrayBase<Var>::size;
/// \name Constructors and initialization
//@{
/// Allocate empty array
VarArgArray(void);
/// Allocate array with \a n elements
explicit VarArgArray(int n);
/// Initialize from variable argument array \a a (copy elements)
VarArgArray(const VarArgArray<Var>& a);
/// Initialize from variable array \a a (copy elements)
VarArgArray(const VarArray<Var>& a);
//@}
/// \name Array elements
//@{
/// Return slice \f$y\f$ of length \a n such that forall \f$0\leq i<n\f$, \f$y_i=x_{\text{start}+i\cdot\text{inc}}\f$
typename ArrayTraits<VarArgArray<Var> >::ArgsType
slice(int start, int inc=1, int n=-1);
//@}
/// \name Appending elements
//@{
/// Insert a new element \a x at the end of the array (increase size by 1)
typename ArrayTraits<VarArgArray<Var> >::ArgsType&
operator <<(const Var& x);
/// Append \a x to the end of the array
typename ArrayTraits<VarArgArray<Var> >::ArgsType&
operator <<(const VarArgArray<Var>& x);
//@}
/// Test if all variables are assigned
bool assigned(void) const;
friend typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator + <>(const VarArgArray<Var>& x, const VarArgArray<Var>& y);
friend typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator + <>(const VarArgArray<Var>& x, const Var& y);
friend
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator + <>(const Var& x, const VarArgArray<Var>& y);
/// \name Variable equality
//@{
/**
* \brief Test whether array contains same variable multiply
*
* Note that assigned variables are ignored.
*/
bool same(const Space& home) const;
/**
* \brief Test whether array contains variable \a y
*
* Note that assigned variables are ignored.
*/
bool same(const Space& home, const Var& y) const;
/**
* \brief Test whether all elements from array and \a y contains same variable multiply
*
* Note that assigned variables are ignored.
*/
bool same(const Space& home, const VarArgArray<Var>& y) const;
//@}
};
/**
* \brief Print array elements enclosed in curly brackets
* \relates VarArray
*/
template<class Char, class Traits, class Var>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os,
const VarArray<Var>& x);
/**
* \brief Print array elements enclosed in curly brackets
* \relates ViewArray
*/
template<class Char, class Traits, class View>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os, const ViewArray<View>& x);
/**
* \brief Print array elements enclosed in curly brackets
* \relates ArgArrayBase
*/
template<class Char, class Traits, class T>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os, const ArgArrayBase<T>& x);
/*
* Implementation
*
*/
/*
* Variable arrays
*
* These arrays are usually allocated in the space, but if they are resized,
* the new array is allocated on the heap. The size (n) and capacity show
* where the array is allocated: it is in the space if and only if
* n==capacity.
*
*/
template<class Var>
forceinline
VarArray<Var>::VarArray(void) : n(0), x(NULL) {}
template<class Var>
forceinline
VarArray<Var>::VarArray(Space& home, int n0)
: n(n0) {
// Allocate from space
x = (n>0) ? home.alloc<Var>(n) : NULL;
}
template<class Var>
forceinline
VarArray<Var>::VarArray(const VarArray<Var>& a) {
n = a.n; x = a.x;
}
template<class Var>
inline const VarArray<Var>&
VarArray<Var>::operator =(const VarArray<Var>& a) {
n = a.n; x = a.x;
return *this;
}
template<class Var>
forceinline int
VarArray<Var>::size(void) const {
return n;
}
template<class Var>
forceinline Var&
VarArray<Var>::operator [](int i) {
assert((i >= 0) && (i < size()));
return x[i];
}
template<class Var>
forceinline const Var&
VarArray<Var>::operator [](int i) const {
assert((i >= 0) && (i < size()));
return x[i];
}
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
VarArray<Var>::slice(int start, int inc, int maxN) {
assert(n==0 || start < n);
if (n==0 || maxN<0)
maxN = n;
int s;
if (inc == 0)
s = n-start;
else if (inc > 0)
s = (n-start)/inc + ((n-start) % inc == 0 ? 0 : 1);
else
s = (start+1)/-inc + ((start+1) % -inc == 0 ? 0 : 1);
typename ArrayTraits<VarArgArray<Var> >::ArgsType r(std::min(maxN,s));
for (int i=0; i<r.size(); i++, start+=inc)
r[i] = x[start];
return r;
}
template<class Var>
forceinline typename VarArray<Var>::iterator
VarArray<Var>::begin(void) {
return x;
}
template<class Var>
forceinline typename VarArray<Var>::const_iterator
VarArray<Var>::begin(void) const {
return x;
}
template<class Var>
forceinline typename VarArray<Var>::iterator
VarArray<Var>::end(void) {
return x+n;
}
template<class Var>
forceinline typename VarArray<Var>::const_iterator
VarArray<Var>::end(void) const {
return x+n;
}
template<class Var>
forceinline typename VarArray<Var>::reverse_iterator
VarArray<Var>::rbegin(void) {
return reverse_iterator(x+n);
}
template<class Var>
forceinline typename VarArray<Var>::const_reverse_iterator
VarArray<Var>::rbegin(void) const {
return const_reverse_iterator(x+n);
}
template<class Var>
forceinline typename VarArray<Var>::reverse_iterator
VarArray<Var>::rend(void) {
return reverse_iterator(x);
}
template<class Var>
forceinline typename VarArray<Var>::const_reverse_iterator
VarArray<Var>::rend(void) const {
return const_reverse_iterator(x);
}
template<class Var>
forceinline void
VarArray<Var>::update(Space& home, bool share, VarArray<Var>& a) {
n = a.n;
if (n > 0) {
x = home.alloc<Var>(n);
for (int i = n; i--;)
x[i].update(home, share, a.x[i]);
} else {
x = NULL;
}
}
template<class Var>
forceinline bool
VarArray<Var>::assigned(void) const {
for (int i = n; i--;)
if (!x[i].assigned())
return false;
return true;
}
template<class Var>
void*
VarArray<Var>::operator new(size_t) {
return NULL;
}
template<class Var>
void
VarArray<Var>::operator delete(void*,size_t) {
}
template<class Var>
typename ArrayTraits<VarArray<Var> >::ArgsType
operator +(const VarArray<Var>& x, const VarArray<Var>& y) {
typename ArrayTraits<VarArray<Var> >::ArgsType r(x.size()+y.size());
for (int i=x.size(); i--;)
r[i] = x[i];
for (int i=y.size(); i--;)
r[x.size()+i] = y[i];
return r;
}
template<class Var>
typename ArrayTraits<VarArray<Var> >::ArgsType
operator +(const VarArray<Var>& x, const VarArgArray<Var>& y) {
typename ArrayTraits<VarArray<Var> >::ArgsType r(x.size()+y.size());
for (int i=x.size(); i--;)
r[i] = x[i];
for (int i=y.size(); i--;)
r[x.size()+i] = y[i];
return r;
}
template<class Var>
typename ArrayTraits<VarArray<Var> >::ArgsType
operator +(const VarArgArray<Var>& x, const VarArray<Var>& y) {
typename ArrayTraits<VarArray<Var> >::ArgsType r(x.size()+y.size());
for (int i=x.size(); i--;)
r[i] = x[i];
for (int i=y.size(); i--;)
r[x.size()+i] = y[i];
return r;
}
template<class Var>
typename ArrayTraits<VarArray<Var> >::ArgsType
operator +(const VarArray<Var>& x, const Var& y) {
typename ArrayTraits<VarArray<Var> >::ArgsType r(x.size()+1);
for (int i=x.size(); i--;)
r[i] = x[i];
r[x.size()] = y;
return r;
}
template<class Var>
typename ArrayTraits<VarArray<Var> >::ArgsType
operator +(const Var& x, const VarArray<Var>& y) {
typename ArrayTraits<VarArray<Var> >::ArgsType r(y.size()+1);
r[0] = x;
for (int i=y.size(); i--;)
r[1+i] = y[i];
return r;
}
/*
* View arrays
*
*/
template<class View>
forceinline
ViewArray<View>::ViewArray(void) : n(0), x(NULL) {}
template<class View>
forceinline
ViewArray<View>::ViewArray(Space& home, int n0)
: n(n0) {
x = (n>0) ? home.alloc<View>(n) : NULL;
}
template<class View>
forceinline
ViewArray<View>::ViewArray(Region& r, int n0)
: n(n0) {
x = (n>0) ? r.alloc<View>(n) : NULL;
}
template<class View>
ViewArray<View>::ViewArray(Space& home, const ViewArray<View>& a)
: n(a.size()) {
if (n>0) {
x = home.alloc<View>(n);
for (int i = n; i--; )
x[i] = a[i];
} else {
x = NULL;
}
}
template<class View>
ViewArray<View>::ViewArray(Region& r, const ViewArray<View>& a)
: n(a.size()) {
if (n>0) {
x = r.alloc<View>(n);
for (int i = n; i--; )
x[i] = a[i];
} else {
x = NULL;
}
}
template<class View>
forceinline
ViewArray<View>::ViewArray(const ViewArray<View>& a)
: n(a.n), x(a.x) {}
template<class View>
forceinline const ViewArray<View>&
ViewArray<View>::operator =(const ViewArray<View>& a) {
n = a.n; x = a.x;
return *this;
}
template<class View>
forceinline int
ViewArray<View>::size(void) const {
return n;
}
template<class View>
forceinline void
ViewArray<View>::size(int n0) {
n = n0;
}
template<class View>
forceinline View&
ViewArray<View>::operator [](int i) {
assert((i >= 0) && (i < size()));
return x[i];
}
template<class View>
forceinline const View&
ViewArray<View>::operator [](int i) const {
assert((i >= 0) && (i < size()));
return x[i];
}
template<class View>
forceinline typename ViewArray<View>::iterator
ViewArray<View>::begin(void) {
return x;
}
template<class View>
forceinline typename ViewArray<View>::const_iterator
ViewArray<View>::begin(void) const {
return x;
}
template<class View>
forceinline typename ViewArray<View>::iterator
ViewArray<View>::end(void) {
return x+n;
}
template<class View>
forceinline typename ViewArray<View>::const_iterator
ViewArray<View>::end(void) const {
return x+n;
}
template<class View>
forceinline typename ViewArray<View>::reverse_iterator
ViewArray<View>::rbegin(void) {
return reverse_iterator(x+n);
}
template<class View>
forceinline typename ViewArray<View>::const_reverse_iterator
ViewArray<View>::rbegin(void) const {
return const_reverse_iterator(x+n);
}
template<class View>
forceinline typename ViewArray<View>::reverse_iterator
ViewArray<View>::rend(void) {
return reverse_iterator(x);
}
template<class View>
forceinline typename ViewArray<View>::const_reverse_iterator
ViewArray<View>::rend(void) const {
return const_reverse_iterator(x);
}
template<class View>
forceinline void
ViewArray<View>::move_fst(int i) {
x[i]=x[0]; x++; n--;
}
template<class View>
forceinline void
ViewArray<View>::move_lst(int i) {
n--; x[i]=x[n];
}
template<class View>
forceinline void
ViewArray<View>::drop_fst(int i) {
assert(i>=0);
x += i; n -= i;
}
template<class View>
forceinline void
ViewArray<View>::drop_lst(int i) {
assert(i<n);
n = i+1;
}
template<class View>
forceinline void
ViewArray<View>::move_fst(int i, Space& home, Propagator& p, PropCond pc) {
// Move x[0] to x[i]
x[i].cancel(home,p,pc);
x[i]=x[0]; x++; n--;
}
template<class View>
forceinline void
ViewArray<View>::move_lst(int i, Space& home, Propagator& p, PropCond pc) {
// Move x[n-1] to x[i]
x[i].cancel(home,p,pc);
n--; x[i]=x[n];
}
template<class View>
void
ViewArray<View>::drop_fst(int i, Space& home, Propagator& p, PropCond pc) {
// Drop elements from 0..i-1
assert(i>=0);
for (int j=i; j--; )
x[j].cancel(home,p,pc);
x += i; n -= i;
}
template<class View>
void
ViewArray<View>::drop_lst(int i, Space& home, Propagator& p, PropCond pc) {
// Drop elements from i+1..n-1
assert(i<n);
for (int j=i+1; j<n; j++)
x[j].cancel(home,p,pc);
n = i+1;
}
template<class View>
forceinline void
ViewArray<View>::move_fst(int i, Space& home, Advisor& a) {
// Move x[0] to x[i]
x[i].cancel(home,a);
x[i]=x[0]; x++; n--;
}
template<class View>
forceinline void
ViewArray<View>::move_lst(int i, Space& home, Advisor& a) {
// Move x[n-1] to x[i]
x[i].cancel(home,a);
n--; x[i]=x[n];
}
template<class View>
void
ViewArray<View>::drop_fst(int i, Space& home, Advisor& a) {
// Drop elements from 0..i-1
assert(i>=0);
for (int j=i; j--; )
x[j].cancel(home,a);
x += i; n -= i;
}
template<class View>
void
ViewArray<View>::drop_lst(int i, Space& home, Advisor& a) {
// Drop elements from i+1..n-1
assert(i<n);
for (int j=i+1; j<n; j++)
x[j].cancel(home,a);
n = i+1;
}
template<class View>
void
ViewArray<View>::update(Space& home, bool share, ViewArray<View>& y) {
n = y.n;
if (n > 0) {
x = home.alloc<View>(n);
for (int i = n; i--; )
x[i].update(home, share, y.x[i]);
} else {
x = NULL;
}
}
template<class View>
void
ViewArray<View>::subscribe(Space& home, Propagator& p, PropCond pc,
bool process) {
for (int i = n; i--; )
x[i].subscribe(home,p,pc,process);
}
template<class View>
void
ViewArray<View>::cancel(Space& home, Propagator& p, PropCond pc) {
for (int i = n; i--; )
x[i].cancel(home,p,pc);
}
template<class View>
void
ViewArray<View>::subscribe(Space& home, Advisor& a) {
for (int i = n; i--; )
x[i].subscribe(home,a);
}
template<class View>
void
ViewArray<View>::cancel(Space& home, Advisor& a) {
for (int i = n; i--; )
x[i].cancel(home,a);
}
template<class View>
forceinline bool
ViewArray<View>::assigned(void) const {
for (int i = n; i--;)
if (!x[i].assigned())
return false;
return true;
}
template<class View>
forceinline bool
__before(const View& x, const View& y) {
return before(x,y);
}
template<class View> template<class X>
forceinline bool
ViewArray<View>::ViewLess<X>::operator ()(const X& a, const X& b) {
return __before(a,b);
}
template<class View>
void
ViewArray<View>::sort(View* y, int m) {
ViewLess<View> vl;
Support::quicksort<View,ViewLess<View> >(y,m,vl);
}
template<class X, class Y>
forceinline bool
__same(const X& x, const Y& y) {
return same(x,y);
}
template<class X, class Y>
forceinline bool
__shared(const X& x, const Y& y) {
return shared(x,y);
}
template<class View>
bool
ViewArray<View>::same(const Space& home) const {
if (n < 2)
return false;
Region r(home);
View* y = r.alloc<View>(n);
for (int i = n; i--; )
y[i] = x[i];
sort(y,n);
for (int i = n-1; i--; )
if (!y[i].assigned() && __same(y[i+1],y[i])) {
r.free<View>(y,n);
return true;
}
r.free<View>(y,n);
return false;
}
template<class View>
bool
ViewArray<View>::same(const Space&, const View& y) const {
if (y.assigned())
return false;
for (int i = n; i--; )
if (__same(x[i],y))
return true;
return false;
}
template<class View>
void
ViewArray<View>::unique(const Space&) {
if (n < 2)
return;
sort(x,n);
int j = 0;
for (int i = 1; i<n; i++)
if (!__same(x[j],x[i]))
x[++j] = x[i];
n = j+1;
}
template<class View>
bool
ViewArray<View>::shared(const Space& home) const {
if (n < 2)
return false;
Region r(home);
View* y = r.alloc<View>(n);
for (int i = n; i--; )
y[i] = x[i];
sort(y,n);
for (int i = n-1; i--; )
if (!y[i].assigned() && __shared(y[i+1],y[i])) {
r.free<View>(y,n);
return true;
}
r.free<View>(y,n);
return false;
}
template<class View> template<class ViewY>
bool
ViewArray<View>::shared(const Space&, const ViewY& y) const {
if (y.assigned())
return false;
for (int i = n; i--; )
if (!x[i].assigned() && __shared(x[i],y))
return true;
return false;
}
template<class View> template<class ViewY>
bool
ViewArray<View>::shared(const Space& home, const ViewArray<ViewY>& y) const {
if ((size() < 1) || (y.size() < 1))
return false;
Region r(home);
View* xs = r.alloc<View>(size());
for (int i=size(); i--; )
xs[i] = x[i];
ViewLess<View> xvl;
Support::quicksort<View,ViewLess<View> >(xs,size(),xvl);
ViewY* ys = r.alloc<ViewY>(y.size());
for (int j=y.size(); j--; )
ys[j] = y[j];
ViewLess<ViewY> yvl;
Support::quicksort<ViewY,ViewLess<ViewY> >(ys,y.size(),yvl);
{
int i=0, j=0;
while ((i < size()) && (j < y.size()))
if (!x[i].assigned() && __shared(x[i],y[j])) {
r.free<View>(xs,size());
r.free<ViewY>(ys,y.size());
return true;
} else if (before(x[i],y[j])) {
i++;
} else {
j++;
}
}
r.free<View>(xs,size());
r.free<ViewY>(ys,y.size());
return false;
}
template<class View>
void*
ViewArray<View>::operator new(size_t) {
return NULL;
}
template<class View>
void
ViewArray<View>::operator delete(void*,size_t) {
}
/*
* Argument arrays: base class
*
*/
template<class T>
forceinline T*
ArgArrayBase<T>::allocate(int n) {
return (n > onstack_size) ?
heap.alloc<T>(static_cast<unsigned int>(n)) : &onstack[0];
}
template<class T>
forceinline void
ArgArrayBase<T>::resize(int i) {
if (n+i >= capacity) {
assert(n+i >= onstack_size);
int newCapacity = (3*capacity)/2;
if (newCapacity <= n+i)
newCapacity = n+i;
T* newA = allocate(newCapacity);
heap.copy<T>(newA,a,n);
if (capacity > onstack_size)
heap.free(a,capacity);
capacity = newCapacity;
a = newA;
}
}
template<class T>
forceinline
ArgArrayBase<T>::ArgArrayBase(void)
: n(0), capacity(onstack_size), a(allocate(0)) {}
template<class T>
forceinline
ArgArrayBase<T>::ArgArrayBase(int n0)
: n(n0), capacity(n < onstack_size ? onstack_size : n), a(allocate(n)) {}
template<class T>
inline
ArgArrayBase<T>::ArgArrayBase(const ArgArrayBase<T>& aa)
: n(aa.n), capacity(n < onstack_size ? onstack_size : n), a(allocate(n)) {
heap.copy<T>(a,aa.a,n);
}
template<class T>
forceinline
ArgArrayBase<T>::~ArgArrayBase(void) {
if (capacity > onstack_size)
heap.free(a,capacity);
}
template<class T>
forceinline const ArgArrayBase<T>&
ArgArrayBase<T>::operator =(const ArgArrayBase<T>& aa) {
if (&aa != this) {
if (capacity > onstack_size)
heap.free(a,capacity);
n = aa.n;
capacity = (n < onstack_size ? onstack_size : n);
a = allocate(aa.n);
heap.copy<T>(a,aa.a,n);
}
return *this;
}
template<class T>
forceinline int
ArgArrayBase<T>::size(void) const {
return n;
}
template<class T>
forceinline T&
ArgArrayBase<T>::operator [](int i) {
assert((i>=0) && (i < n));
return a[i];
}
template<class T>
forceinline const T&
ArgArrayBase<T>::operator [](int i) const {
assert((i>=0) && (i < n));
return a[i];
}
template<class T>
forceinline typename ArgArrayBase<T>::iterator
ArgArrayBase<T>::begin(void) {
return a;
}
template<class T>
forceinline typename ArgArrayBase<T>::const_iterator
ArgArrayBase<T>::begin(void) const {
return a;
}
template<class T>
forceinline typename ArgArrayBase<T>::iterator
ArgArrayBase<T>::end(void) {
return a+n;
}
template<class T>
forceinline typename ArgArrayBase<T>::const_iterator
ArgArrayBase<T>::end(void) const {
return a+n;
}
template<class T>
forceinline typename ArgArrayBase<T>::reverse_iterator
ArgArrayBase<T>::rbegin(void) {
return reverse_iterator(a+n);
}
template<class T>
forceinline typename ArgArrayBase<T>::const_reverse_iterator
ArgArrayBase<T>::rbegin(void) const {
return const_reverse_iterator(a+n);
}
template<class T>
forceinline typename ArgArrayBase<T>::reverse_iterator
ArgArrayBase<T>::rend(void) {
return reverse_iterator(a);
}
template<class T>
forceinline typename ArgArrayBase<T>::const_reverse_iterator
ArgArrayBase<T>::rend(void) const {
return const_reverse_iterator(a);
}
template<class T> template<class A>
A
ArgArrayBase<T>::slice(int start, int inc, int maxN) {
assert(n==0 || start < n);
if (n==0 || maxN<0)
maxN = n;
int s;
if (inc == 0)
s = n-start;
else if (inc > 0)
s = (n-start)/inc + ((n-start) % inc == 0 ? 0 : 1);
else
s = (start+1)/-inc + ((start+1) % -inc == 0 ? 0 : 1);
A r(std::min(maxN,s));
for (int i=0; i<r.size(); i++, start+=inc)
new (&r[i]) T(a[start]);
return r;
}
template<class T> template<class A>
inline A&
ArgArrayBase<T>::append(const T& x) {
resize(1);
new (&a[n++]) T(x);
return static_cast<A&>(*this);
}
template<class T> template<class A>
inline A&
ArgArrayBase<T>::append(const ArgArrayBase<T>& x) {
resize(x.size());
for (int i=0; i<x.size(); i++)
new (&a[n++]) T(x[i]);
return static_cast<A&>(*this);
}
template<class T> template<class A>
inline A
ArgArrayBase<T>::concat(const ArgArrayBase<T>& x) const {
A r(n+x.n);
for (int i=n; i--;)
new (&r[i]) T(a[i]);
for (int i=x.n; i--;)
new (&r[n+i]) T(x.a[i]);
return r;
}
template<class T> template<class A>
inline A
ArgArrayBase<T>::concat(const T& x) const {
A r(n+1);
for (int i=n; i--;)
new (&r[i]) T(a[i]);
new (&r[n]) T(x);
return r;
}
/*
* Argument arrays for primitive types
*
*/
template<class T>
forceinline
PrimArgArray<T>::PrimArgArray(void) {}
template<class T>
forceinline
PrimArgArray<T>::PrimArgArray(int n) : ArgArrayBase<T>(n) {}
template<class T>
PrimArgArray<T>::PrimArgArray(int n, T a0, ...)
: ArgArrayBase<T>(n) {
va_list args;
va_start(args, a0);
a[0] = a0;
for (int i = 1; i < n; i++)
a[i] = va_arg(args,T);
va_end(args);
}
template<class T>
PrimArgArray<T>::PrimArgArray(int n, const T* a0)
: ArgArrayBase<T>(n) {
for (int i=n; i--; )
a[i] = a0[i];
}
template<class T>
forceinline
PrimArgArray<T>::PrimArgArray(const PrimArgArray<T>& aa)
: ArgArrayBase<T>(aa) {}
template<class T>
forceinline typename ArrayTraits<PrimArgArray<T> >::ArgsType
PrimArgArray<T>::slice(int start, int inc, int maxN) {
return ArgArrayBase<T>::template slice
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>
(start,inc,maxN);
}
template<class T>
forceinline typename ArrayTraits<PrimArgArray<T> >::ArgsType&
PrimArgArray<T>::operator <<(const T& x) {
return
ArgArrayBase<T>::template append
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>(x);
}
template<class T>
forceinline typename ArrayTraits<PrimArgArray<T> >::ArgsType&
PrimArgArray<T>::operator <<(const PrimArgArray<T>& x) {
return
ArgArrayBase<T>::template append
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>(x);
}
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const PrimArgArray<T>& x, const PrimArgArray<T>& y) {
return x.template concat
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>(y);
}
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const PrimArgArray<T>& x, const T& y) {
return x.template concat
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>(y);
}
template<class T>
typename ArrayTraits<PrimArgArray<T> >::ArgsType
operator +(const T& x, const PrimArgArray<T>& y) {
return PrimArgArray<T>(1,x).template concat
<typename ArrayTraits<PrimArgArray<T> >::ArgsType>(y);
}
/*
* Argument arrays for non-primitive types
*
*/
template<class T>
forceinline
ArgArray<T>::ArgArray(void) {}
template<class T>
forceinline
ArgArray<T>::ArgArray(int n) : ArgArrayBase<T>(n) {}
template<class T>
ArgArray<T>::ArgArray(int n, const T* a0)
: ArgArrayBase<T>(n) {
for (int i=n; i--; )
a[i] = a0[i];
}
template<class T>
forceinline
ArgArray<T>::ArgArray(const ArgArray<T>& aa)
: ArgArrayBase<T>(aa) {}
template<class T>
forceinline typename ArrayTraits<ArgArray<T> >::ArgsType
ArgArray<T>::slice(int start, int inc, int maxN) {
return ArgArrayBase<T>::template slice
<typename ArrayTraits<ArgArray<T> >::ArgsType>
(start,inc,maxN);
}
template<class T>
forceinline typename ArrayTraits<ArgArray<T> >::ArgsType&
ArgArray<T>::operator <<(const T& x) {
return
ArgArrayBase<T>::template append
<typename ArrayTraits<ArgArray<T> >::ArgsType>(x);
}
template<class T>
forceinline typename ArrayTraits<ArgArray<T> >::ArgsType&
ArgArray<T>::operator <<(const ArgArray<T>& x) {
return
ArgArrayBase<T>::template append
<typename ArrayTraits<ArgArray<T> >::ArgsType>(x);
}
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const ArgArray<T>& x, const ArgArray<T>& y) {
return x.template concat
<typename ArrayTraits<ArgArray<T> >::ArgsType>(y);
}
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const ArgArray<T>& x, const T& y) {
return x.template concat
<typename ArrayTraits<ArgArray<T> >::ArgsType>(y);
}
template<class T>
typename ArrayTraits<ArgArray<T> >::ArgsType
operator +(const T& x, const ArgArray<T>& y) {
ArgArray<T> xa(1);
xa[0] = x;
return xa.template concat
<typename ArrayTraits<ArgArray<T> >::ArgsType>(y);
}
/*
* Argument arrays for variables
*
*/
template<class Var>
forceinline
VarArgArray<Var>::VarArgArray(void) {}
template<class Var>
forceinline
VarArgArray<Var>::VarArgArray(int n) : ArgArrayBase<Var>(n) {}
template<class Var>
forceinline
VarArgArray<Var>::VarArgArray(const VarArgArray<Var>& aa)
: ArgArrayBase<Var>(aa) {}
template<class Var>
inline
VarArgArray<Var>::VarArgArray(const VarArray<Var>& x)
: ArgArrayBase<Var>(x.size()) {
for (int i=x.size(); i--; )
a[i]=x[i];
}
template<class Var>
forceinline typename ArrayTraits<VarArgArray<Var> >::ArgsType
VarArgArray<Var>::slice(int start, int inc, int maxN) {
return ArgArrayBase<Var>::template slice
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>
(start,inc,maxN);
}
template<class Var>
forceinline typename ArrayTraits<VarArgArray<Var> >::ArgsType&
VarArgArray<Var>::operator <<(const Var& x) {
return
ArgArrayBase<Var>::template append
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>(x);
}
template<class Var>
forceinline typename ArrayTraits<VarArgArray<Var> >::ArgsType&
VarArgArray<Var>::operator <<(const VarArgArray<Var>& x) {
return
ArgArrayBase<Var>::template append
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>(x);
}
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const VarArgArray<Var>& x, const VarArgArray<Var>& y) {
return x.template concat
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>(y);
}
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const VarArgArray<Var>& x, const Var& y) {
return x.template concat
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>(y);
}
template<class Var>
typename ArrayTraits<VarArgArray<Var> >::ArgsType
operator +(const Var& x, const VarArgArray<Var>& y) {
VarArgArray<Var> xa(1);
xa[0] = x;
return xa.template concat
<typename ArrayTraits<VarArgArray<Var> >::ArgsType>(y);
}
template<class Var>
forceinline bool
VarArgArray<Var>::VarLess::operator ()(const Var& a, const Var& b) {
return a.varimp() < b.varimp();
}
template<class Var>
forceinline bool
VarArgArray<Var>::assigned(void) const {
for (int i = n; i--;)
if (!a[i].assigned())
return false;
return true;
}
template<class Var>
bool
VarArgArray<Var>::same(const Space& home) const {
if (n < 2)
return false;
Region r(home);
Var* y = r.alloc<Var>(n);
for (int i = n; i--; )
y[i] = a[i];
VarLess vl;
Support::quicksort<Var,VarLess>(y,n,vl);
for (int i = n-1; i--; )
if (!y[i].assigned() && (y[i+1].varimp() == y[i].varimp())) {
r.free<Var>(y,n);
return true;
}
r.free<Var>(y,n);
return false;
}
template<class Var>
bool
VarArgArray<Var>::same(const Space& home, const VarArgArray<Var>& y) const {
int m = n + y.n;
if (m < 2)
return false;
Region r(home);
Var* z = r.alloc<Var>(m);
for (int i = n; i--; )
z[i] = a[i];
for (int i = y.n; i--; )
z[i+n] = y.a[i];
VarLess vl;
Support::quicksort<Var,VarLess>(z,m,vl);
for (int i = m-1; i--; )
if (!z[i].assigned() && (z[i+1].varimp() == z[i].varimp())) {
r.free<Var>(z,m);
return true;
}
r.free<Var>(z,m);
return false;
}
template<class Var>
bool
VarArgArray<Var>::same(const Space&, const Var& y) const {
if (y.assigned())
return false;
for (int i = n; i--; )
if (a[i].varimp() == y.varimp())
return true;
return false;
}
/*
* Interdependent code
*
*/
template<class Var>
inline
VarArray<Var>::VarArray(Space& home, const VarArgArray<Var>& a)
: n(a.size()) {
if (n>0) {
x = home.alloc<Var>(n);
for (int i=n; i--;)
x[i] = a[i];
} else {
x = NULL;
}
}
/*
* Printing of arrays
*
*/
template<class Char, class Traits, class Var>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os,
const VarArray<Var>& x) {
std::basic_ostringstream<Char,Traits> s;
s.copyfmt(os); s.width(0);
s << '{';
if (x.size() > 0) {
s << x[0];
for (int i=1; i<x.size(); i++)
s << ", " << x[i];
}
s << '}';
return os << s.str();
}
template<class Char, class Traits, class View>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os,
const ViewArray<View>& x) {
std::basic_ostringstream<Char,Traits> s;
s.copyfmt(os); s.width(0);
s << '{';
if (x.size() > 0) {
s << x[0];
for (int i=1; i<x.size(); i++)
s << ", " << x[i];
}
s << '}';
return os << s.str();
}
template<class Char, class Traits, class T>
std::basic_ostream<Char,Traits>&
operator <<(std::basic_ostream<Char,Traits>& os,
const ArgArrayBase<T>& x) {
std::basic_ostringstream<Char,Traits> s;
s.copyfmt(os); s.width(0);
s << '{';
if (x.size() > 0) {
s << x[0];
for (int i=1; i<x.size(); i++)
s << ", " << x[i];
}
s << '}';
return os << s.str();
}
}
// STATISTICS: kernel-other
|