/usr/include/gecode/int/distinct/bnd.hpp is in libgecode-dev 3.7.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
*
* Copyright:
* Christian Schulte, 2003
*
* Last modified:
* $Date: 2011-10-09 15:06:06 +0200 (Sun, 09 Oct 2011) $ by $Author: schulte $
* $Revision: 12431 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
namespace Gecode { namespace Int { namespace Distinct {
template<class View>
forceinline
Bnd<View>::Bnd(Home home, ViewArray<View>& x0)
: Propagator(home), x(x0), y(home,x0) {
// Both x and y initially contain the same variables
// - x is used for bounds propagation
// - y is used for performing singleton propagation
// They can not be shared as singleton propagation removes
// determined variables still required for bounds propagation.
y.subscribe(home,*this,PC_INT_BND);
int min = x[x.size()-1].min(), max = x[x.size()-1].max();
for (int i=x.size()-1; i--; ) {
min = std::min(min,x[i].min());
max = std::max(max,x[i].max());
}
min_x = min; max_x = max;
}
template<class View>
forceinline size_t
Bnd<View>::dispose(Space& home) {
y.cancel(home,*this,PC_INT_BND);
(void) Propagator::dispose(home);
return sizeof(*this);
}
template<class View>
forceinline
Bnd<View>::Bnd(Space& home, bool share, Bnd<View>& p)
: Propagator(home,share,p), min_x(p.min_x), max_x(p.max_x) {
x.update(home,share,p.x);
y.update(home,share,p.y);
}
template<class View>
Actor*
Bnd<View>::copy(Space& home, bool share) {
return new (home) Bnd<View>(home,share,*this);
}
template<class View>
PropCost
Bnd<View>::cost(const Space&, const ModEventDelta& med) const {
if (View::me(med) == ME_INT_VAL)
return PropCost::linear(PropCost::LO, y.size());
else
return PropCost::quadratic(PropCost::LO, x.size());
}
/// %Rank information
class Rank {
public:
int min, max;
};
/// Sort-order by increasing maximum (by index)
template<class View>
class MaxIncIdx {
protected:
ViewArray<View> x;
public:
forceinline
MaxIncIdx(const ViewArray<View>& x0) : x(x0) {}
forceinline bool
operator ()(const int i, const int j) {
return x[i].max() < x[j].max();
}
};
/// Sort-order by increasing minimum (by index)
template<class View>
class MinIncIdx {
protected:
ViewArray<View> x;
public:
forceinline
MinIncIdx(const ViewArray<View>& x0) : x(x0) {}
forceinline bool
operator ()(const int i, const int j) {
return x[i].min() < x[j].min();
}
};
/// Sort-order by increasing minimum (direct)
template<class View>
class MinInc {
public:
forceinline bool
operator ()(const View& x, const View& y) {
return x.min() < y.min();
}
};
/// Information on Hall intervals
class HallInfo {
public:
int bounds, t, d, h;
};
forceinline void
pathset_t(HallInfo hall[], int start, int end, int to) {
int k, l;
for (l=start; (k=l) != end; hall[k].t=to) {
l = hall[k].t;
}
}
forceinline void
pathset_h(HallInfo hall[], int start, int end, int to) {
int k, l;
for (l=start; (k=l) != end; hall[k].h=to) {
l = hall[k].h;
}
}
forceinline int
pathmin_h(const HallInfo hall[], int i) {
while (hall[i].h < i)
i = hall[i].h;
return i;
}
forceinline int
pathmin_t(const HallInfo hall[], int i) {
while (hall[i].t < i)
i = hall[i].t;
return i;
}
forceinline int
pathmax_h(const HallInfo hall[], int i) {
while (hall[i].h > i)
i = hall[i].h;
return i;
}
forceinline int
pathmax_t(const HallInfo hall[], int i) {
while (hall[i].t > i)
i = hall[i].t;
return i;
}
template<class View>
ExecStatus
prop_bnd(Space& home, ViewArray<View>& x, int& min_x, int& max_x) {
const int n = x.size();
Region r(home);
int* minsorted = r.alloc<int>(n);
int* maxsorted = r.alloc<int>(n);
unsigned int d = static_cast<unsigned int>(max_x - min_x) + 1;
if (d < static_cast<unsigned int>(n))
return ES_FAILED;
if (d > 2*static_cast<unsigned int>(n)) {
for (int i = n; i--; )
minsorted[i]=maxsorted[i]=i;
MinIncIdx<View> min_inc(x);
Support::quicksort<int,MinIncIdx<View> >(minsorted, n, min_inc);
MaxIncIdx<View> max_inc(x);
Support::quicksort<int,MaxIncIdx<View> >(maxsorted, n, max_inc);
} else {
int* minbucket = r.alloc<int>(d);
int* maxbucket = r.alloc<int>(d);
for (unsigned int i=d; i--; )
minbucket[i]=maxbucket[i]=0;
for (int i=n; i--; ) {
minbucket[x[i].min() - min_x]++;
maxbucket[x[i].max() - min_x]++;
}
int c_min = 0, c_max = 0;
for (unsigned int i=0; i<d; i++) {
int t_min = minbucket[i];
int t_max = maxbucket[i];
minbucket[i] = c_min; c_min += t_min;
maxbucket[i] = c_max; c_max += t_max;
}
assert((c_min == n) && (c_max == n));
for (int i=n; i--; ) {
minsorted[minbucket[x[i].min() - min_x]++] = i;
maxsorted[maxbucket[x[i].max() - min_x]++] = i;
}
}
// Update minimum and maximum information
min_x = x[minsorted[0]].min();
max_x = x[maxsorted[n-1]].max();
// Setup rank and bounds info
HallInfo* hall = r.alloc<HallInfo>(2*n+2);
Rank* rank = r.alloc<Rank>(n);
int nb = 0;
{
int min = x[minsorted[0]].min();
int max = x[maxsorted[0]].max() + 1;
int last = min - 2;
hall[0].bounds = last;
int i = 0;
int j = 0;
while (true) {
if ((i < n) && (min < max)) {
if (min != last)
hall[++nb].bounds = last = min;
rank[minsorted[i]].min = nb;
if (++i < n)
min = x[minsorted[i]].min();
} else {
if (max != last)
hall[++nb].bounds = last = max;
rank[maxsorted[j]].max = nb;
if (++j == n)
break;
max = x[maxsorted[j]].max() + 1;
}
}
hall[nb+1].bounds = hall[nb].bounds + 2;
}
// If tells cross holes, we do not compute a fixpoint
ExecStatus es = ES_FIX;
// Propagate lower bounds
for (int i=nb+2; --i;) {
hall[i].t = hall[i].h = i-1;
hall[i].d = hall[i].bounds - hall[i-1].bounds;
}
for (int i=0; i<n; i++) { // visit intervals in increasing max order
int x0 = rank[maxsorted[i]].min;
int z = pathmax_t(hall, x0+1);
int j = hall[z].t;
if (--hall[z].d == 0)
hall[z = pathmax_t(hall, hall[z].t=z+1)].t = j;
pathset_t(hall, x0+1, z, z); // path compression
int y = rank[maxsorted[i]].max;
if (hall[z].d < hall[z].bounds-hall[y].bounds)
return ES_FAILED;
if (hall[x0].h > x0) {
int w = pathmax_h(hall, hall[x0].h);
int m = hall[w].bounds;
ModEvent me = x[maxsorted[i]].gq(home,m);
if (me_failed(me))
return ES_FAILED;
if ((me == ME_INT_VAL) ||
((me == ME_INT_BND) && (m != x[maxsorted[i]].min())))
es = ES_NOFIX;
pathset_h(hall, x0, w, w); // path compression
}
if (hall[z].d == hall[z].bounds-hall[y].bounds) {
pathset_h(hall, hall[y].h, j-1, y); // mark hall interval
hall[y].h = j-1;
}
}
// Propagate upper bounds
for (int i=nb+1; i--;) {
hall[i].t = hall[i].h = i+1;
hall[i].d = hall[i+1].bounds - hall[i].bounds;
}
for (int i=n; --i>=0; ) { // visit intervals in decreasing min order
int x0 = rank[minsorted[i]].max;
int z = pathmin_t(hall, x0-1);
int j = hall[z].t;
if (--hall[z].d == 0)
hall[z = pathmin_t(hall, hall[z].t=z-1)].t = j;
pathset_t(hall, x0-1, z, z);
int y = rank[minsorted[i]].min;
if (hall[z].d < hall[y].bounds-hall[z].bounds)
return ES_FAILED;
if (hall[x0].h < x0) {
int w = pathmin_h(hall, hall[x0].h);
int m = hall[w].bounds - 1;
ModEvent me = x[minsorted[i]].lq(home,m);
if (me_failed(me))
return ES_FAILED;
if ((me == ME_INT_VAL) ||
((me == ME_INT_BND) && (m != x[maxsorted[i]].min())))
es = ES_NOFIX;
pathset_h(hall, x0, w, w);
}
if (hall[z].d == hall[y].bounds-hall[z].bounds) {
pathset_h(hall, hall[y].h, j+1, y);
hall[y].h = j+1;
}
}
return es;
}
template<class View>
ExecStatus
prop_bnd(Space& home, ViewArray<View>& x) {
int min = x[x.size()-1].min(), max = x[x.size()-1].max();
for (int i=x.size()-1; i--; ) {
min = std::min(min,x[i].min());
max = std::max(max,x[i].max());
}
return prop_bnd(home, x, min, max);
}
template<class View>
ExecStatus
Bnd<View>::propagate(Space& home, const ModEventDelta& med) {
assert(x.size() > 1);
if (View::me(med) == ME_INT_VAL) {
ExecStatus es = prop_val<View,false>(home,y);
GECODE_ES_CHECK(es);
if (y.size() < 2)
return home.ES_SUBSUMED(*this);
if (es == ES_FIX)
return home.ES_FIX_PARTIAL(*this,View::med(ME_INT_BND));
}
if (y.size() == 2)
GECODE_REWRITE(*this,Rel::Nq<View>::post(home(*this),y[0],y[1]));
ExecStatus es = prop_bnd<View>(home,x,min_x,max_x);
GECODE_ES_CHECK(es);
const int n = x.size();
if ((n > 2*y.size()) && (n > 6)) {
// If there are many assigned views, try to eliminate them
unsigned int d = static_cast<unsigned int>(max_x - min_x) + 1;
if (d > 2*static_cast<unsigned int>(n)) {
MinInc<View> min_inc;
Support::quicksort<View,MinInc<View> >(&x[0], n, min_inc);
} else {
Region r(home);
int* minbucket = r.alloc<int>(d);
View* minsorted = r.alloc<View>(n);
for (unsigned int i=d; i--; )
minbucket[i]=0;
for (int i=n; i--; )
minbucket[x[i].min() - min_x]++;
int c_min = 0;
for (unsigned int i=0; i<d; i++) {
int t_min = minbucket[i];
minbucket[i] = c_min; c_min += t_min;
}
assert(c_min == n);
for (int i=n; i--;)
minsorted[minbucket[x[i].min() - min_x]++] = x[i];
for (int i=n; i--;)
x[i] = minsorted[i];
}
int i = 0;
int j = 0;
int max = x[0].max()-1;
while (i < n-1) {
if (!x[i].assigned() ||
(x[i].val() <= max) || (x[i].val() > x[i+1].min())) {
// Keep view x[i]
max = std::max(max,x[i].max());
x[j++]=x[i];
}
i++;
}
if (!x[i].assigned() || (x[i].val() <= max))
x[j++]=x[i];
x.size(j);
}
if (x.size() < 2)
return home.ES_SUBSUMED(*this);
if (x.size() == 2)
GECODE_REWRITE(*this,Rel::Nq<View>::post(home(*this),x[0],x[1]));
return es;
}
template<class View>
ExecStatus
Bnd<View>::post(Home home, ViewArray<View>& x){
if (x.size() == 2)
return Rel::Nq<View>::post(home,x[0],x[1]);
if (x.size() > 2)
(void) new (home) Bnd<View>(home,x);
return ES_OK;
}
}}}
// STATISTICS: int-prop
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