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// Copyright (C) 2007-2007 Kristian B. Oelgaard
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Anders Logg, 2008.
// Modified by Kristoffer Selim, 2008.
//
// First added:  2007-12-12
// Last changed: 2010-01-15

#ifndef __POINT_CELL_H
#define __POINT_CELL_H

#include "CellType.h"

namespace dolfin
{

  /// This class implements functionality for triangular meshes.

  class PointCell : public CellType
  {
  public:

    /// Specify cell type and facet type
    PointCell() : CellType(point, point) {}

    /// Return topological dimension of cell
    uint dim() const;

    /// Return number of entitites of given topological dimension
    uint num_entities(uint dim) const;

    /// Return number of vertices for entity of given topological dimension
    uint num_vertices(uint dim) const;

    /// Return orientation of the cell
    uint orientation(const Cell& cell) const;

    /// Create entities e of given topological dimension from vertices v
    void create_entities(uint** e, uint dim, const uint* v) const;

    /// Order entities locally (connectivity 1-0, 2-0, 2-1)
    void order(Cell& cell, const MeshFunction<uint>* global_vertex_indices) const;

    /// Refine cell uniformly
    void refine_cell(Cell& cell, MeshEditor& editor, uint& current_cell) const;

    /// Compute (generalized) volume (area) of triangle
    double volume(const MeshEntity& triangle) const;

    /// Compute diameter of triangle
    double diameter(const MeshEntity& triangle) const;

    /// Compute component i of normal of given facet with respect to the cell
    double normal(const Cell& cell, uint facet, uint i) const;

    /// Compute of given facet with respect to the cell
    Point normal(const Cell& cell, uint facet) const;

    /// Compute the area/length of given facet with respect to the cell
    double facet_area(const Cell& cell, uint facet) const;

    /// Order entities locally
    void order(Cell& cell) const;

    /// Return description of cell type
    std::string description(bool plural) const;

  private:

    // Find local index of edge i according to ordering convention
    uint find_edge(uint i, const Cell& cell) const;

  };

}

#endif