/usr/include/dolfin/mesh/MeshEntityIterator.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | // Copyright (C) 2006-2008 Anders Logg
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Andre Massing, 2009.
//
// First added: 2006-05-09
// Last changed: 2011-11-08
#ifndef __MESH_ENTITY_ITERATOR_H
#define __MESH_ENTITY_ITERATOR_H
#include <dolfin/common/types.h>
#include "Mesh.h"
#include "MeshEntity.h"
namespace dolfin
{
/// MeshEntityIterator provides a common iterator for mesh entities
/// over meshes, boundaries and incidence relations. The basic use
/// is illustrated below.
///
/// *Example*
///
/// The following example shows how to iterate over all mesh entities
/// of a mesh of topological dimension dim:
///
/// .. code-block:: c++
///
/// for (MeshEntityIterator e(mesh, dim); !e.end(); ++e)
/// {
/// e->foo();
/// }
///
/// The following example shows how to iterate over mesh entities of
/// topological dimension dim connected (incident) to some mesh entity f:
///
/// .. code-block:: c++
///
/// for (MeshEntityIterator e(f, dim); !e.end(); ++e)
/// {
/// e->foo();
/// }
///
/// In addition to the general iterator, a set of specific named iterators
/// are provided for entities of type _Vertex_, _Edge_, _Face_, _Facet_
/// and _Cell_. These iterators are defined along with their respective
/// classes.
class MeshEntityIterator
{
public:
/// Default constructor
MeshEntityIterator() : _pos(0), pos_end(0), index(0) {}
/// Create iterator for mesh entities over given topological dimension
MeshEntityIterator(const Mesh& mesh, uint dim)
: entity(), _pos(0), pos_end(mesh.size(dim)), index(0)
{
// Check if mesh is empty
if (mesh.num_vertices() == 0)
return;
// Initialize mesh entity
entity.init(mesh, dim, 0);
// Update end position if entities need to be generated first
if (pos_end == 0)
pos_end = mesh.init(dim);
}
/// Create iterator for entities of given dimension connected to given entity
MeshEntityIterator(const MeshEntity& entity, uint dim)
: entity(entity.mesh(), dim, 0), _pos(0), index(0)
{
// Get connectivity
const MeshConnectivity& c = entity.mesh().topology()(entity.dim(), dim);
// Compute connectivity if empty
if (c.size() == 0)
entity.mesh().init(entity.dim(), dim);
// Get size and index map
if (c.size() == 0)
{
pos_end = 0;
index = 0;
}
else
{
pos_end = c.size(entity.index());
index = c(entity.index());
}
}
/// Copy constructor
MeshEntityIterator(const MeshEntityIterator& it)
: entity(it.entity), _pos(it._pos), pos_end(it.pos_end), index(it.index) {}
/// Destructor
virtual ~MeshEntityIterator() {}
/// Step to next mesh entity (prefix increment)
MeshEntityIterator& operator++()
{
++_pos;
return *this;
}
/// Step to the previous mesh entity (prefix decrease)
MeshEntityIterator& operator--()
{
--_pos;
return *this;
}
/// Return current position
uint pos() const
{ return _pos; }
/// Comparison operator.
bool operator==(const MeshEntityIterator & it) const
{
// Use const_cast to use operator* inside comparison, which automatically
// updates the entity index corresponding to pos *before* comparison (since
// update of entity delays until request for entity)
return ((const_cast<MeshEntityIterator *>(this))->operator*()
== (const_cast<MeshEntityIterator *>(&it))->operator*()
&& _pos == it._pos && index == it.index);
}
/// Comparison operator
bool operator!=(const MeshEntityIterator & it) const
{ return !operator==(it); }
/// Dereference operator
MeshEntity& operator*()
{ return *operator->(); }
/// Member access operator
MeshEntity* operator->()
{ entity._index = (index ? index[_pos] : _pos); return &entity; }
/// Random access operator.
MeshEntity& operator[] (uint pos)
{ _pos = pos; return *operator->();}
/// Check if iterator has reached the end
bool end() const
{ return _pos >= pos_end; }
/// Provide a safeguard iterator pointing beyond the end of an iteration
/// process, either iterating over the mesh /or incident entities. Added to
/// be bit more like STL iterators, since many algorithms rely on a kind of
/// beyond iterator.
MeshEntityIterator end_iterator()
{
MeshEntityIterator
sg(*this);
sg.set_end();
return sg;
}
// Note: Not a subclass of Variable for efficiency!
// Commented out to avoid warning about shadowing str() for MeshEntity
// Return informal string representation (pretty-print)
// std::string str(bool verbose) const;
private:
/// Set pos to end position. To create a kind of mesh.end() iterator.
void set_end()
{ _pos = pos_end; }
// Mesh entity
MeshEntity entity;
// Current position
uint _pos;
// End position
uint pos_end;
// Mapping from pos to index (if any)
const uint* index;
};
}
#endif
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