/usr/include/dolfin/mesh/MeshColoring.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | // Copyright (C) 2010-2011 Garth N. Wells
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Anders Logg, 2010.
//
// First added: 2010-11-15
// Last changed: 2011-01-29
#ifndef __MESH_COLORING_H
#define __MESH_COLORING_H
#include <string>
#include <vector>
#include <dolfin/common/types.h>
namespace dolfin
{
class Mesh;
template<typename T> class MeshFunction;
/// This class computes colorings for a local mesh. It supports
/// vertex, edge, and facet-based colorings.
class MeshColoring
{
public:
/// Color the cells of a mesh for given coloring type, which can
/// be one of "vertex", "edge" or "facet".
static const MeshFunction<uint>& color_cells(Mesh& mesh,
std::string coloring_type);
/// Color the cells of a mesh for given coloring type specified by
/// topological dimension, which can be one of 0, 1 or D - 1.
static const MeshFunction<uint>& color(Mesh& mesh,
std::vector<uint> coloring_type);
/// Compute cell colors for given coloring type specified by
/// topological dimension, which can be one of 0, 1 or D - 1.
static uint compute_colors(MeshFunction<uint>& colors,
const std::vector<uint> coloring_type);
/// Convert coloring type to topological dimension
static uint type_to_dim(std::string coloring_type, const Mesh& mesh);
};
}
#endif
|