/usr/include/dolfin/mesh/DynamicMeshEditor.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | // Copyright (C) 2008 Anders Logg
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// First added: 2008-09-22
// Last changed: 2008-11-13
#ifndef __DYNAMIC_MESH_EDITOR_H
#define __DYNAMIC_MESH_EDITOR_H
#include <dolfin/common/types.h>
#include "CellType.h"
namespace dolfin
{
class Mesh;
class Point;
class Vector;
/// This class provides an interface for dynamic editing of meshes,
/// that is, when the number of vertices and cells are not known
/// a priori. If the number of vertices and cells are known a priori,
/// it is more efficient to use the default editor MeshEditor.
class DynamicMeshEditor
{
public:
/// Constructor
DynamicMeshEditor();
/// Destructor
~DynamicMeshEditor();
/// Open mesh of given cell type, topological and geometrical dimension
void open(Mesh& mesh, CellType::Type type, uint tdim, uint gdim);
/// Open mesh of given cell type, topological and geometrical dimension
void open(Mesh& mesh, std::string type, uint tdim, uint gdim);
/// Add vertex v at given point p
void add_vertex(uint v, const Point& p);
/// Add vertex v at given coordinate x
void add_vertex(uint v, double x);
/// Add vertex v at given coordinate (x, y)
void add_vertex(uint v, double x, double y);
/// Add vertex v at given coordinate (x, y, z)
void add_vertex(uint v, double x, double y, double z);
/// Add cell with given vertices
void add_cell(uint c, const std::vector<uint>& v);
/// Add cell (interval) with given vertices
void add_cell(uint c, uint v0, uint v1);
/// Add cell (triangle) with given vertices
void add_cell(uint c, uint v0, uint v1, uint v2);
/// Add cell (tetrahedron) with given vertices
void add_cell(uint c, uint v0, uint v1, uint v2, uint v3);
/// Close mesh, finish editing, and order entities locally
void close(bool order=false);
private:
// Clear data
void clear();
// The mesh
Mesh* mesh;
// Topological dimension
uint tdim;
// Geometrical (Euclidean) dimension
uint gdim;
// Cell type
CellType* cell_type;
// Dynamic storage for vertex coordinates
std::vector<double> vertex_coordinates;
// Dynamic storage for cells
std::vector<uint> cell_vertices;
};
}
#endif
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