/usr/include/dolfin/intersection/MeshPrimitive.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | // Copyright (C) 2009-2011 Andre Massing
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// First added:  2009-09-11
// Last changed: 2011-08-23
#ifndef  meshprimitive_INC
#define  meshprimitive_INC
#ifdef HAS_CGAL
#include <CGAL/Bbox_3.h>
#include <dolfin/mesh/MeshEntity.h>
#include <dolfin/mesh/Mesh.h>
#include <dolfin/mesh/MeshEntityIterator.h>
#include <dolfin/mesh/SubsetIterator.h>
#include <dolfin/mesh/Vertex.h>
#include "PrimitiveTraits.h"
namespace dolfin
{
/// A template class which satisfies the Primitive concept required by CGALs
/// AABBTree template class
template <typename PrimitiveTrait>
class MeshPrimitive
{
public:
  typedef uint Id;
  typedef typename PrimitiveTrait::Datum Datum;
  typedef typename PrimitiveTrait::K K;
  typedef typename PrimitiveTrait::Primitive Primitive;
  typedef typename K::Point_3 Point_3;
  /// Topological dimension of the MeshEntity
  static const uint dim = PrimitiveTrait::dim;
  /// Static, so only reference to a mesh and entity index have to be saved
  static MeshEntity getEntity(const MeshPrimitive & p)
  { return MeshEntity(p.mesh(), dim, p.index); }
  const Mesh& mesh() const { return *_mesh; }
private:
  Id index; // this is what the AABB tree stores internally
  const Mesh * _mesh;
public:
  MeshPrimitive(): index(0), _mesh(0)   {} // default constructor needed
  /// Create a MeshPrimitive from a given MeshEntityIterator
  MeshPrimitive(MeshEntityIterator entity)
    : index(entity->index()), _mesh(&(entity->mesh())) {}
  
  /// Create a MeshPrimitive from a given SubsetIterator
  MeshPrimitive(SubsetIterator entity)
    : index(entity->index()), _mesh(&(entity->mesh())) {}
  Id id() const { return index;}
  // *Not* required by the CGAL primitive concept, but added for
  // efficieny easons. Explanation: We use a modified AABB_tree, in
  // which the local BBox functor class has been redefined to use the
  // bbox function of dolfin mesh entities.  Otherwise the bbox
  // function of the Datum object (see below) would have been used,
  // which means that we would have had to convert dolfin entities into
  // CGAL primitives only to initialize the tree, which is probably
  // very costly for 1 million of triangles.
  // CGAL::Bbox_3 bbox () const
  // { return MeshPrimitive<PrimitiveTrait>::getEntity(*this).bbox<K>(); }
  // Provides a reference point required by the Primitive concept of CGAL
  // AABB_tree. Uses conversion operator in dolfin::Point to create a certain
  // CGAL Point_3 type.
  Point_3 reference_point() const
  {
    return VertexIterator(MeshPrimitive<PrimitiveTrait>::getEntity(*this))->point();
  }
  Datum datum() const { return PrimitiveTraits<Primitive,K>::datum(MeshPrimitive<PrimitiveTrait>::getEntity(*this));}
};
}
#endif
#endif
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