/usr/include/SFML/Network/SocketTCP.h is in libcsfml-dev 1.6-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | ////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOCKETTCP_H
#define SFML_SOCKETTCP_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/Network/IPAddress.h>
#include <SFML/Network/SocketStatus.h>
#include <SFML/Network/Types.h>
////////////////////////////////////////////////////////////
/// Construct a new TCP socket
///
/// \return Pointer to the new socket
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketTCP* sfSocketTCP_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing TCP socket
///
/// \param Socket : Socket to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfSocketTCP_Destroy(sfSocketTCP* Socket);
////////////////////////////////////////////////////////////
/// Change the blocking state of a TCP socket.
/// The default behaviour of a socket is blocking
///
/// \param Socket : Socket to modify
/// \param Blocking : Pass sfTrue to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
CSFML_API void sfSocketTCP_SetBlocking(sfSocketTCP* Socket, sfBool Blocking);
////////////////////////////////////////////////////////////
/// Connect a TCP socket to another computer on a specified port
///
/// \param Socket : Socket to use for connecting
/// \param Port : Port to use for transfers (warning : ports < 1024 are reserved)
/// \param HostAddress : IP Address of the host to connect to
/// \param Timeout : Maximum time to wait (0 to use no timeout)
///
/// \return sfTrue if operation has been successful
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* Socket, unsigned short Port, sfIPAddress HostAddress, float Timeout);
////////////////////////////////////////////////////////////
/// Listen to a specified port for incoming data or connections
///
/// \param Socket : Socket to use for listening
/// \param Port : Port to listen to
///
/// \return sfTrue if operation has been successful
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfSocketTCP_Listen(sfSocketTCP* Socket, unsigned short Port);
////////////////////////////////////////////////////////////
/// Wait for a connection (must be listening to a port).
/// This function is blocking, ie. it won't return before
/// a connection has been accepted
///
/// \param Socket : Socket to use for accepting
/// \param Connected : Pointer to a socket pointer that will be filled with the connected client
/// \param Address : Pointer to an address to fill with client infos
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* Socket, sfSocketTCP** Connected, sfIPAddress* Address);
////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first)
///
/// \param Socket : Socket to use for sending
/// \param Data : Pointer to the bytes to send
/// \param Size : Number of bytes to send
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_Send(sfSocketTCP* Socket, const char* Data, size_t Size);
////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first)
///
/// \param Socket : Socket to use for receiving
/// \param Data : Pointer to a byte array to fill (make sure it is big enough)
/// \param MaxSize : Maximum number of bytes to read
/// \param SizeReceived : Number of bytes received
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* Socket, char* Data, size_t MaxSize, size_t* SizeReceived);
////////////////////////////////////////////////////////////
/// Send a packet of data to the host (must be connected first)
///
/// \param Socket : Socket to use for sending
/// \param Packet : Packet to send
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_SendPacket(sfSocketTCP* Socket, sfPacket* Packet);
////////////////////////////////////////////////////////////
/// Receive a packet from the host (must be connected first)
///
/// \param Socket : Socket to use for receiving
/// \param Packet : Packet to fill with received data
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
CSFML_API sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* Socket, sfPacket* Packet);
////////////////////////////////////////////////////////////
/// Check if a socket is in a valid state ; this function
/// can be called any time to check if the socket is OK
///
/// \param Socket : Socket to check
///
/// \return True if the socket is valid
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfSocketTCP_IsValid(sfSocketTCP* Socket);
#endif // SFML_SOCKETTCP_H
|