This file is indexed.

/usr/include/SFML/Audio/SoundBuffer.h is in libcsfml-dev 1.6-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_SOUNDBUFFER_H
#define SFML_SOUNDBUFFER_H

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/Audio/Types.h>


////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file
///
/// \param Filename : Path of the music file to open
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* Filename);

////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file in memory
///
/// \param Data :        Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* Data, size_t SizeInBytes);

////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from an array of
/// samples in memory - assumed format for samples is
/// 16 bits signed integer
///
/// \param Samples :       Pointer to the samples in memory
/// \param SamplesCount :  Number of samples pointed by Samples
/// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, ...)
/// \param SampleRate :    Frequency (number of samples to play per second)
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* Samples, size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate);

////////////////////////////////////////////////////////////
/// Destroy an existing sound buffer
///
/// \param SoundBuffer : Sound buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_API void sfSoundBuffer_Destroy(sfSoundBuffer* SoundBuffer);

////////////////////////////////////////////////////////////
/// Save a sound buffer to a file
///
/// \param SoundBuffer : Sound buffer to save
/// \param Filename :    Path of the sound file to write
///
/// \return sfTrue if saving has been successful
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfSoundBuffer_SaveToFile(sfSoundBuffer* SoundBuffer, const char* Filename);

////////////////////////////////////////////////////////////
/// Return the samples contained in a sound buffer
///
/// \param SoundBuffer : Sound buffer to get samples from
///
/// \return Pointer to the array of sound samples, in 16 bits signed integer format
///
////////////////////////////////////////////////////////////
CSFML_API const sfInt16* sfSoundBuffer_GetSamples(sfSoundBuffer* SoundBuffer);

////////////////////////////////////////////////////////////
/// Return the number of samples contained in a sound buffer
///
/// \param SoundBuffer : Sound buffer to get samples count from
///
/// \return Number of samples
///
////////////////////////////////////////////////////////////
CSFML_API size_t sfSoundBuffer_GetSamplesCount(sfSoundBuffer* SoundBuffer);

////////////////////////////////////////////////////////////
/// Get the sample rate of a sound buffer
///
/// \param SoundBuffer : Sound buffer to get sample rate from
///
/// \return Sound frequency (number of samples per second)
///
////////////////////////////////////////////////////////////
CSFML_API unsigned int sfSoundBuffer_GetSampleRate(sfSoundBuffer* SoundBuffer);

////////////////////////////////////////////////////////////
/// Return the number of channels of a sound buffer (1 = mono, 2 = stereo, ...)
///
/// \param SoundBuffer : Sound buffer to get channels count from
///
/// \return Number of channels
///
////////////////////////////////////////////////////////////
CSFML_API unsigned int sfSoundBuffer_GetChannelsCount(sfSoundBuffer* SoundBuffer);

////////////////////////////////////////////////////////////
/// Get the duration of a sound buffer
///
/// \param SoundBuffer : Sound buffer to get duration from
///
/// \return Sound duration, in seconds
///
////////////////////////////////////////////////////////////
CSFML_API float sfSoundBuffer_GetDuration(sfSoundBuffer* SoundBuffer);


#endif // SFML_SOUNDBUFFER_H