/usr/include/clang/AST/CharUnits.h is in libclang-dev 3.0-6ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | //===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the CharUnits class
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_AST_CHARUNITS_H
#define LLVM_CLANG_AST_CHARUNITS_H
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/Support/DataTypes.h"
#include "llvm/Support/MathExtras.h"
namespace clang {
/// CharUnits - This is an opaque type for sizes expressed in character units.
/// Instances of this type represent a quantity as a multiple of the size
/// of the standard C type, char, on the target architecture. As an opaque
/// type, CharUnits protects you from accidentally combining operations on
/// quantities in bit units and character units.
///
/// It should be noted that characters and bytes are distinct concepts. Bytes
/// refer to addressable units of data storage on the target machine, and
/// characters are members of a set of elements used for the organization,
/// control, or representation of data. According to C99, bytes are allowed
/// to exceed characters in size, although currently, clang only supports
/// architectures where the two are the same size.
///
/// For portability, never assume that a target character is 8 bits wide. Use
/// CharUnit values wherever you calculate sizes, offsets, or alignments
/// in character units.
class CharUnits {
public:
typedef int64_t QuantityType;
private:
QuantityType Quantity;
explicit CharUnits(QuantityType C) : Quantity(C) {}
public:
/// CharUnits - A default constructor.
CharUnits() : Quantity(0) {}
/// Zero - Construct a CharUnits quantity of zero.
static CharUnits Zero() {
return CharUnits(0);
}
/// One - Construct a CharUnits quantity of one.
static CharUnits One() {
return CharUnits(1);
}
/// fromQuantity - Construct a CharUnits quantity from a raw integer type.
static CharUnits fromQuantity(QuantityType Quantity) {
return CharUnits(Quantity);
}
// Compound assignment.
CharUnits& operator+= (const CharUnits &Other) {
Quantity += Other.Quantity;
return *this;
}
CharUnits& operator++ () {
++Quantity;
return *this;
}
CharUnits operator++ (int) {
return CharUnits(Quantity++);
}
CharUnits& operator-= (const CharUnits &Other) {
Quantity -= Other.Quantity;
return *this;
}
CharUnits& operator-- () {
--Quantity;
return *this;
}
CharUnits operator-- (int) {
return CharUnits(Quantity--);
}
// Comparison operators.
bool operator== (const CharUnits &Other) const {
return Quantity == Other.Quantity;
}
bool operator!= (const CharUnits &Other) const {
return Quantity != Other.Quantity;
}
// Relational operators.
bool operator< (const CharUnits &Other) const {
return Quantity < Other.Quantity;
}
bool operator<= (const CharUnits &Other) const {
return Quantity <= Other.Quantity;
}
bool operator> (const CharUnits &Other) const {
return Quantity > Other.Quantity;
}
bool operator>= (const CharUnits &Other) const {
return Quantity >= Other.Quantity;
}
// Other predicates.
/// isZero - Test whether the quantity equals zero.
bool isZero() const { return Quantity == 0; }
/// isOne - Test whether the quantity equals one.
bool isOne() const { return Quantity == 1; }
/// isPositive - Test whether the quantity is greater than zero.
bool isPositive() const { return Quantity > 0; }
/// isNegative - Test whether the quantity is less than zero.
bool isNegative() const { return Quantity < 0; }
/// isPowerOfTwo - Test whether the quantity is a power of two.
/// Zero is not a power of two.
bool isPowerOfTwo() const {
return (Quantity & -Quantity) == Quantity;
}
// Arithmetic operators.
CharUnits operator* (QuantityType N) const {
return CharUnits(Quantity * N);
}
CharUnits operator/ (QuantityType N) const {
return CharUnits(Quantity / N);
}
QuantityType operator/ (const CharUnits &Other) const {
return Quantity / Other.Quantity;
}
CharUnits operator% (QuantityType N) const {
return CharUnits(Quantity % N);
}
QuantityType operator% (const CharUnits &Other) const {
return Quantity % Other.Quantity;
}
CharUnits operator+ (const CharUnits &Other) const {
return CharUnits(Quantity + Other.Quantity);
}
CharUnits operator- (const CharUnits &Other) const {
return CharUnits(Quantity - Other.Quantity);
}
CharUnits operator- () const {
return CharUnits(-Quantity);
}
// Conversions.
/// getQuantity - Get the raw integer representation of this quantity.
QuantityType getQuantity() const { return Quantity; }
/// RoundUpToAlignment - Returns the next integer (mod 2**64) that is
/// greater than or equal to this quantity and is a multiple of \arg
/// Align. Align must be non-zero.
CharUnits RoundUpToAlignment(const CharUnits &Align) {
return CharUnits(llvm::RoundUpToAlignment(Quantity,
Align.Quantity));
}
}; // class CharUnit
} // namespace clang
inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale,
const clang::CharUnits &CU) {
return CU * Scale;
}
namespace llvm {
template<> struct DenseMapInfo<clang::CharUnits> {
static clang::CharUnits getEmptyKey() {
clang::CharUnits::QuantityType Quantity =
DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey();
return clang::CharUnits::fromQuantity(Quantity);
}
static clang::CharUnits getTombstoneKey() {
clang::CharUnits::QuantityType Quantity =
DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey();
return clang::CharUnits::fromQuantity(Quantity);
}
static unsigned getHashValue(const clang::CharUnits &CU) {
clang::CharUnits::QuantityType Quantity = CU.getQuantity();
return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity);
}
static bool isEqual(const clang::CharUnits &LHS,
const clang::CharUnits &RHS) {
return LHS == RHS;
}
};
template <> struct isPodLike<clang::CharUnits> {
static const bool value = true;
};
} // end namespace llvm
#endif // LLVM_CLANG_AST_CHARUNITS_H
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