This file is indexed.

/usr/include/CLAM/Normalization.hxx is in libclam-dev 1.4.0-5build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/*
 * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
 *                         UNIVERSITAT POMPEU FABRA
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _Normalization_
#define _Normalization_

#include "Processing.hxx"
#include "Audio.hxx"
#include "OutControl.hxx"

namespace CLAM
{
	/**
	Normalization is a CLAM implementation of 3 normalization's algorithms.
	-# normalizes in relation to the maximum energy value of the signal
	-# normalizes in relation to the average energy of the signal
	-# scales the audio by the value under which lies 90% of the energy values that are not "silence"

	The class's Do() function input is CLAM Audio, the ouput is the normalized Audio.

	The class's configuration parameters are:
	<table>
	<tr>
		<th>parameters</th>
		<th>default value)</th>
		<th>Comment</th>
	</tr>
	<tr>
		<th>FrameSize</th>
		<td>2205 - 0.05s @ 44.1 kHz</td>
		<td>Frame Size over which normalization takes place</td>
	</tr>
	<tr>
		<th>Type</th>
		<td>(1)</td>
		<td>Type of normalization to be applied. 1, 2 or 3 according to 
		the normalizations descriptions above.</td>
	</tr>


	@author jricard@iua.upf.es
	@author gpeter@iua.upf.es

*/

	class NormalizationConfig: public ProcessingConfig
	{
	public:
		DYNAMIC_TYPE_USING_INTERFACE (NormalizationConfig, 2, ProcessingConfig);
		DYN_ATTRIBUTE (0, public, int, Type);
		DYN_ATTRIBUTE (1, public, TSize, FrameSize);

		void DefaultInit(void);
	};
	
	class Normalization: public Processing
	{
	private:
		NormalizationConfig mConfig;

		/**
		 * This control will send a signal for each Do execution, telling if the passed audio is silence (0) or not (1)
		 * */
		FloatOutControl mIsSilenceCtrl;

		int mType;
		TSize mFrameSize;
		
		bool ConcreteConfigure(const ProcessingConfig& c);

		/*
		 * With this check an app can know if the passed audio is silence, 
		 * just consulting the value of the control.
		 */
		void CheckSilence( int size );

	public:

		Normalization();
		Normalization(NormalizationConfig& c);
		~Normalization();

		const char * GetClassName() const {return "Normalization";}

		bool Do(void);

		bool Do(Audio &in);
		bool Do( const Audio& unnorm, Audio& norm );
		
		const ProcessingConfig &GetConfig() const { return mConfig;}

	protected:
		
		TData ComputeScaleFactorFromMaxEnergy( DataArray& inAudio );
		TData ComputeScaleFactorFromAvgEnergy( DataArray& inAudio );
		TData ComputeScaleFactorFromDominantEnergy( DataArray& inAudio );

	};
	
}

#endif