/usr/include/CLAM/Instrument.hxx is in libclam-dev 1.4.0-5build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __INSTRUMENT__
#define __INSTRUMENT__
#include "ProcessingComposite.hxx"
#include "ADSR.hxx"
#include "Oscillator.hxx"
#include "AudioMultiplier.hxx"
#include "ControlMapper.hxx"
#include "ControlMultiplier.hxx"
namespace CLAM
{
class Instrument: public ProcessingComposite
{
private:
AudioOutPort mOut;
enum Status {
eDone = 0,
eBusy = 1
} mStatus;
int mId;
protected:
FloatInControl mStateIn;
FloatInControl mNoteIn;
FloatInControl mVelocityIn;
FloatOutControl mStateOut;
FloatOutControl mNoteOut;
FloatOutControl mVelocityOut;
public:
friend class Dispatcher;
void SetId(int id) { mId = id; }
Instrument()
: mOut("AudioOut",this)
, mStatus( eDone )
, mStateIn( "StateIn", this, &Instrument::UpdateState )
, mNoteIn( "Note", this, &Instrument::UpdateNote )
, mVelocityIn( "Velocity", this, &Instrument::UpdateVel )
, mStateOut( "State", this )
, mNoteOut( "NoteOut", this )
, mVelocityOut( "VelocityOut", this )
{
}
void LinkStateOutWithInControl(Processing* inProc, unsigned inId)
{
GetOutControl(0).AddLink( inProc->GetInControl(inId));
// LinkOutWithInControl( 0, inProc, inId );
}
void UpdateState( TControlData value )
{
if ( value == 0.0 )
{
mStateOut.SendControl( mId );
mStatus = eDone;
}
else
mStatus = eBusy;
}
void UpdateNote( TControlData value )
{
mNoteOut.SendControl( value );
}
void UpdateVel( TControlData value )
{
mVelocityOut.SendControl( value );
}
public:
virtual bool Do(Audio& audio) = 0;
bool Do(void)
{
bool ret = Do(mOut.GetAudio());
mOut.Produce();
return ret;
}
const char * GetClassName() const {return "Instrument";}
};
}
#endif
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