/usr/include/CLAM/Flags.hxx is in libclam-dev 1.4.0-5build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 | /*
* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _Flags_hxx_
#define _Flags_hxx_
#include <bitset>
#include <string>
#include <iosfwd>
#include "Component.hxx"
// TODO: This is provisional to share the IllegalValue exception
#include "Enum.hxx"
namespace CLAM {
/**
* Abstract class from which any Flag<N> instantiation is derived.
* It provides some clever pure virtual functions and shared
* implementations for the symbol managing.
*/
class FlagsBase : public Component {
// Internal Types
public:
/** The type of the positional indexes */
typedef unsigned int tValue;
/** The type of the name table rows */
typedef struct {tValue value; const char*name;} tFlagValue;
// Attributes
protected:
/**
* A pointer to the user specific flag class table of
* value-symbol pairs for the flag.
*/
const tFlagValue * mFlagValues;
// Operations
public:
/**
* @returns the number of flags contained
*/
virtual unsigned int GetNFlags() const=0;
virtual void SetFlag(unsigned int whichOne, bool value)=0;
virtual bool IsSetFlag(unsigned int whichOne) const =0;
/**
* Retrieves the name of the flag at a position
* @param whichOne The position of the selected flag
* @returns The symbolic name of the selected flag as stream
*/
std::string GetFlagString(unsigned int whichOne) const throw (IllegalValue);
/**
* Retrieves the position of the named flag
* @param whichOne The string containing the simbolic name
* @returns The symbolic name of the selected flag as stream
*/
unsigned int GetFlagPosition(const std::string & whichOne) const throw (IllegalValue);
/*
* Stores component's subitems on the given Storage
* @param store The given storage where the subitem will be stored
* @see Storage
* @todo TODO: This method can throw and IllegalValue exception
*/
virtual void StoreOn (Storage & storage) const;
/*
* Loads component's subitems from the given Storage
* @param store The given storage where the subitem will be stored
* @see Storage
* @todo TODO: This method can throw and IllegalValue exception
*/
virtual void LoadFrom (Storage & storage);
// Debug
public:
/**
* Checks that the object is internally consistent.
* It tests that:
* - the names array is not a NULL pointer (it still could be invalid)
* - the names array is shorter than the number of flags plus one for the NULL name
* - a NULL name is present at the end of the names array
* - the names array has no value replication
* - the names array has no name replication
* @todo TODO: Check blanks in names
*/
inline bool CheckInvariant();
};
std::istream & operator >> (std::istream & is, FlagsBase & f);
std::ostream & operator << (std::ostream & os, const FlagsBase & f);
/**
* Instances of this class represents objects containing a set
* of booleans values (flags) that can be accessed by their
* symbolic name.
*
* Because Flags derives from std::bitset<N> it provides all the
* standard operations like bitwise operators and so.
* This interface has been fattened to provide symbolic
* representation (name string) for each flag.
* If symbolic names for flags are not useful to you, consider
* use std::bitset instead which has a pure positional approach.
*
* - Bitwise operators
* - Several ways to access to individual flags
* - Formated input and output to an std::stream as symbols
* with the insertion (<<) and extraction (>>)
* operators
* - Implements the Component interface: StoreOn, DeepCopy,
* ShallowCopy...
* - Runtime symbolic representation
* - Runtime checking of the values
*
* @section ind Accessing individual flags
*
* You can acces an individual flag of the Flags object in
* different ways:
* <table border='0'>
* <tr><td>Access by name:</td> <td>flags.bFlagName</td></tr>
* <tr><td>Access by indexation plus enums:</td> <td>flags[MyFlagsClass::eFlagName]</td></tr>
* <tr><td>Access by symbol:</td> <td>flags["FlagName"]</td></tr>
* </table>
*
* You can use references this individual flags like any reference to a boolean.
* Moreover, you can use some extra operations like <tt>flip</tt> that inverses
* the actual value of the flag:
* @code
* bool isTrue= flags.bFlagName;
* bool isFalse= ~(flags.bFlagName);
* flags.bFlagName=true;
* flags.bFlagName.flip();
* @endcode
* @section FlagsBitwise Bitwise operations
* @section FlagsNonStandard Non Standard operations
*
* Because older versions of this class didn't derive from bitfield,
* a different interface for a few functions was used. This old interface
* has the advantage that uses the same function name convention as the
* rest of the CLAM classes.
* <table>
* <tr><td>CLAMFlags</td><td>mtg::Flags</td><td>Comments</td></tr>
* <tr><td>Size</td><td>size</td><td>Returns the number of flags</td></tr>
* <tr><td>NSet</td><td>count</td><td>Counts the set flags</td></tr>
* <tr><td>Reset</td><td>reset</td><td></td>Sets to 0 all the flags</tr>
* <tr><td>NFlags</td><td>not present</td><td>Revise This!!!!</td></tr>
* <tr><td>operator int</td><td>operator int</td><td>The interface is unchanged but throws a </td></tr>
* </table>
* @section CustomFlags Creating your own flags
* The way to define a new Flags type is by subclassing
* <tt>Flags<N></tt>.
* The subclass MUST redefine its constructors by
* providing the Flags constructor an array of tFlagsValue's,
* which defines the mapping between numeric and symbolic
* values, and an initialization value, than can be both a
* symbol (char* or std::string) or an integer.
*
* @code
// MyFlags.hxx
class MyFlags : public Flags<5> {
// Construction/Destruction
public:
static tFlagValue sFlagValues[];
static tValue sDefault;
virtual Component * Species() const {
return new MyFlags();
}
typedef enum {
eFlag0=0,
eFlag1=1,
eFlag2=2,
eFlag3=3,
eFlag4=4
} tFlag;
MyFlags () :
Flags<5>(sFlagValues),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{
// The default flag configuration is set here
flag4=true;
};
MyFlags (const MyFlags& someFlags) :
Flags<5>(sFlagValues,someFlags),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{};
template <class T>
MyFlags(const T &t) :
Flags<5>(sFlagValues,t),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{};
template <class T1, class T2>
MyFlags(const T1 &t1, const T2 &t2) :
Flags<5>(sFlagValues,t1,t2),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{}
reference flag0;
reference flag1;
reference flag2;
reference flag3;
reference flag4;
};
@endcode
@code
// MyFlags.cxx
Flags<5>::tFlagValue MyFlags::sFlagValues[] = {
{MyFlags::eFlag0, "flag0"},
{MyFlags::eFlag1, "flag1"},
{MyFlags::eFlag2, "flag2"},
{MyFlags::eFlag3, "flag3"},
{MyFlags::eFlag4, "flag4"},
{0,NULL}
};
@endcode
*/
template <unsigned int N> class Flags : public FlagsBase, public std::bitset<N>
{
// Construction/Destruction
protected:
/** The default constructor */
Flags(tFlagValue * names) : std::bitset<N>() {
mFlagValues=names;
};
/**
* The derived copy constructor will use this
*/
Flags(tFlagValue * names, const Flags<N> &t) : std::bitset<N>() {
mFlagValues=names;
};
/**
* A lazy way to redefine all unary constructors in bitset
* by forwarding it.
* @see std::bitset To obtain the complete set of available
* constructors.
*/
template <class T> Flags(tFlagValue * names,const T &t) : std::bitset<N>(t) {
mFlagValues=names;
};
/**
* A template binary constructor that fordwards to the
* matching std::bitset<PRE><N></PRE> constructor
* A lazy way to redefine all binary constructors in bitset
* by forwarding it.
* @see std::bitset To obtain the complete set of available
* constructors.
*/
template <class T1, class T2> Flags(tFlagValue * names,const T1 &t1,const T2 &t2) :
std::bitset<N>(t1, t2)
{
mFlagValues=names;
};
public:
/** The required virtual destructor */
virtual ~Flags () {};
/** @todo GetClassName for Flags */
const char * GetClassName() const {return NULL;}
// Operators
public:
virtual unsigned int GetNFlags () const {
return N;
}
protected:
virtual bool IsSetFlag(unsigned int whichOne) const {
return std::bitset<N>::test(whichOne);
}
virtual void SetFlag(unsigned int whichOne, bool value=true) {
this->set(whichOne, value);
}
// Component Protocol
public:
/**
* Returns a new object of the same class than the receiver
* object. To be reimplemented by subclasses.
* @returns a new allocated component. The pointer belongs
* to the caller.
*/
virtual Component * Species () const = 0;
virtual Component * DeepCopy () const {
Flags<N> * pe = (Flags<N>*)Species();
*pe=*this;
return pe;
}
virtual Component * ShallowCopy () const {
Flags<N> * pe = (Flags<N>*)Species();
*pe=*this;
return pe;
}
};
//MRJ: Why this? There exists a fairly well known issue about
//VC6 support of template base classes, where polymorphism usual assumptions
//don't hold. In this case we introduce two proxy methods that
//just "inform" the compiler about what it has to do next... to promote
//the references to the derived class object into references to the
//base class. Sad but true. In discharge of MS guys this seems to be no
//longer needed in VC++ 7.1. We could have implemented the body of the methods
//inline on the header, but would have prevented us from using the compile-time
//saving usage of the <iosfwd> header.
#ifdef _MSC_VER
template <unsigned int N>
std::istream & operator >> (std::istream & is, Flags<N> & f) {
return (is >> static_cast<FlagsBase&>(f) );
}
template <unsigned int N>
std::ostream & operator << (std::ostream & os, const Flags<N> & f){
return (os << static_cast<const FlagsBase&>(f));
}
#endif //_MSC_VER
}
#endif//_Flags_hxx_
|