/usr/include/CLAM/FastRounding.hxx is in libclam-dev 1.4.0-5build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __FASTROUNDING__
#define __FASTROUNDING__
#include "Assert.hxx"
#include <cmath>
#ifdef WIN32
#include <float.h>
#endif
#if defined (_MSC_VER )
/**IMPORTANT: if in release mode, you are responsible for changing controlfp.
You must do so outside the loop that actually calls the loop */
#if !defined (_DEBUG)
/**
MRJ: How to use these macros
They are quite straightforward to use. Whenever you have a loop like the one below:
for ( int k = 0; ... )
{
stuff.DoSomething(); // DoSomething uses internally Round or Chop
}
you must protect the loop with these macros like:
CLAM_ACTIVATE_FAST_ROUNDING;
for ( int k = 0; ... )
{
stuff.DoSomething(); // DoSomething uses internally Round or Chop
}
CLAM_DEACTIVATE_FAST_ROUNDING;
However note that both macros must be at the same *scope*, so things like:
if ( something )
{
CLAM_ACTIVATE_FAST_ROUNDING;
for( int k=0; ... )
{
stuff.DoSomething(); // DoSomething uses internally Round or Chop
}
}
CLAM_DEACTIVATE_FAST_ROUNDING;
won't compile. The compiler should complain about a variable called
'CLAM_FPU_STATE_WORD' not being declared.
The right way is to do:
if ( something )
{
CLAM_ACTIVATE_FAST_ROUNDING;
for( int k=0; ... )
{
stuff.DoSomething(); // DoSomething uses internally Round or Chop
}
CLAM_DEACTIVATE_FAST_ROUNDING;
}
Note that these macros are a temporary solution, suggestions welcome.
*/
#define CLAM_ACTIVATE_FAST_ROUNDING \
unsigned CLAM_FPU_STATE_WORD;\
CLAM_FPU_STATE_WORD = _controlfp( 0, 0 );\
#define CLAM_DEACTIVATE_FAST_ROUNDING \
_controlfp( CLAM_FPU_STATE_WORD, _MCW_RC ); \
//optimized positive integer chopping routine for Windows, is equivalent to int(a) but much more efficient
inline int Chop( float a )
{
int i;
CLAM_DEBUG_ASSERT( a>=0, "Chop function only for positive numbers" );
/** MRJ:The implicit branch here negates the performance increase that this functions
is supposed to bring
CLAM_ASSERT( (_controlfp(0, 0) & _MCW_RC) == _RC_CHOP,
"Rounding mode of FPU control word must be set to CHOP for Chop().");
*/
_asm {
fld a
fistp i
}
return i;
}
inline int Round( float a )
{
CLAM_DEBUG_ASSERT(a>=0,"Round function only for positive numbers");
int i;
static const float half = 0.5f;
/** MRJ:The implicit branch here negates the performance increase that this functions
is supposed to bring
CLAM_ASSERT((_controlfp(0, 0) & _MCW_RC) == _RC_CHOP,
"Rounding mode of FPU control word must be set to CHOP for Chop().");
*/
__asm {
fld a
fadd half
fistp i
}
return i;
}
#else // Debug mode
// MRJ: The macros do nothing on DEBUG
#define CLAM_ACTIVATE_FAST_ROUNDING
#define CLAM_DEACTIVATE_FAST_ROUNDING
inline int Chop( float a )
{
int i;
CLAM_DEBUG_ASSERT( a>=0, "Chop function only for positive numbers" );
unsigned int saved = _controlfp(0, 0);
_controlfp(_RC_CHOP, _MCW_RC);
_asm {
fld a
fistp i
}
_controlfp(saved, _MCW_RC);
return i;
}
inline int Round( float a )
{
CLAM_DEBUG_ASSERT(a>=0,"Round function only for positive numbers");
int i;
static const float half = 0.5f;
unsigned int saved = _controlfp(0, 0);
_controlfp(_RC_CHOP, _MCW_RC);
__asm {
fld a
fadd half
fistp i
}
_controlfp(saved, _MCW_RC);
return i;
}
#endif // End of DEBUG check
#else // Not Microsoft Visual C
// The macros don't do anything in compilers other than MSVC
#define CLAM_ACTIVATE_FAST_ROUNDING
#define CLAM_DEACTIVATE_FAST_ROUNDING
inline int Chop( float a )
{
return int(a);// just hope it's an intrinsic.
}
inline int Round( float a )
{
#ifdef __USE_ISOC99
return lrint(a);
#else
return int(rint(a));
#endif
}
#endif
#endif // FastRounding.hxx
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