/usr/include/CLAM/ConnectionHandler.hxx is in libclam-dev 1.4.0-5build1.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/** \file ConnectionHandler.hxx
*/
#ifndef __CONNECTIONHANDLER__
#define __CONNECTIONHANDLER__
#include <list>
#include <utility>
#include "Connection.hxx"
/** \namespace SigSlot
* \brief The namespace for CLAM Signals & Slot Library.
*
* This namespace contains all the classes that compose CLAM Signals & Slots
* Library.
*/
namespace SigSlot
{
class Slot;
/** \class ConnectionHandler
* \brief Handler for a given Signal connections.
*
* This helper class, as its name implies, handles the bookkeeping that the
* Signal has to maintain about the Slots that are to be called upon a call
* to the Emit method.
* This class is only used by the "Signal Serious Implementations" since some compilers
* go nuts when using derivation from template bases.
*
* Note that the Handler class is templated by the Signal type that is going to use this handler,
* allowing to define nicely the types of the callbacks ( the Slots to be called ).
*
* \sa Signalv1(SI), Signalv0(SI), Signalv2(SI), Signalv3(SI), Signalv4(SI)
*/
template < class SignalType >
class ConnectionHandler
{
public:
/** The callback type definition */
typedef typename SignalType::tCallbackType tCallbackType;
/** The ConnectionID type definition */
typedef typename SignalType::tConnectionId tConnectionId;
/** \struct tCallback
* \brief Inner type for ConnectionHandler.
*
* This struct wraps a callback ( which is, albeit quite obfuscated, a good old function pointer )
* attaching relevant information to it: the connection GUID that identifies the relationship between
* the Signal and a Slot, a reference to the Slot object, and the callback itself.
* This struct allows to compactly store the callbacks to be called by the signal in an STL container,
* making trivial to implement operations such as inserting and deleting.
*/
struct tCallback
{
tConnectionId mConnection;
Slot* mSlot;
tCallbackType mCallback;
tCallback( tConnectionId id, Slot* slot, tCallbackType cb )
: mConnection( id ), mSlot( slot ), mCallback( cb )
{
}
};
/** \brief Helper typedef
*/
typedef tCallbackType* tCallbackPtr;
/** \brief Helper typedef
*/
typedef std::list<tCallbackPtr> tCallList;
/** \brief Helper typedef
*/
typedef typename std::list<tCallbackPtr >::iterator tCallIterator;
/** \brief Helper typedef
*/
typedef std::list<tCallback> tCallbackList;
/** \brief Helper typedef
*/
typedef typename std::list<tCallback>::iterator tCbListIterator;
/** \brief Helper typedef
*/
typedef typename std::list<tCallback>::const_iterator const_tCbListIterator;
public:
/** Adds a callback to the Signal callback list
*
* \param pConnection The connection ID corresponding to the callback
* \param slot The Slot object that has been connected to the Signal
* \param cb The callback object.
*/
void AddCallback( tConnectionId pConnection, Slot* slot, tCallbackType cb )
{
mCallbacks.push_back( tCallback( pConnection, slot, cb ) );
}
/**
* Accessor for finding if there are any slots to be notified ( callbacks to be called ).
* \return A boolean telling if there are any Slots connected to this Signal
*/
bool HasNoCallbacks( ) const
{
return mCallbacks.empty();
}
/** \brief Accessor to the "List of Calls"
*
* Given a Signal and several Slots connected to it, we define the "List of Calls", as the list
* of function calls the SignalvX::Emit method has to execute in order to notify all the connected
* slots. This method, returns the current "List of Calls" for the Signal.
*
* \returns A non-const reference to the list of calls.
*/
tCallList& GetCalls( )
{
mCalls.clear();
tCbListIterator i = mCallbacks.begin();
tCbListIterator end = mCallbacks.end();
while ( i!=end)
{
mCalls.push_back( &(i->mCallback) );
i++;
}
return mCalls;
}
/** \brief Removes a call from the "List of Calls".
*
* Given a valid Connection GUID this methods searches for the connection
* with this ID and removes the call from the list, so the Signal does not notify
* any longer that Slot.
*
* \param id The GUID of the connection to be severed.
*/
void RemoveCall( tConnectionId id )
{
tCbListIterator i = mCallbacks.begin();
tCbListIterator end = mCallbacks.end();
while ( i!=end )
{
if ( i->mConnection == id )
{
mCallbacks.erase( i );
break;
}
i++;
}
}
/** \brief Destroys all Signals connections.
*
* Disconnects all the Slots bound to the Signal.
*/
void DestroyConnections()
{
tCbListIterator elem;
while ( !mCallbacks.empty() )
{
elem = mCallbacks.begin();
elem->mSlot->Unbind( elem->mConnection );
}
}
private:
tCallList mCalls; /**< The list of calls */
tCallbackList mCallbacks; /**< The list of connections */
};
}
#endif //ConnectionHandler.hxx
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