/usr/include/BALL/MATHS/simpleBox3.h is in libball1.4-dev 1.4.1+20111206-3.
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// vi: set ts=2:
//
// $Id: simpleBox3.h,v 1.9 2004/05/27 19:49:42 oliver Exp $
//
#ifndef BALL_MATHS_SIMPLEBOX3_H
#define BALL_MATHS_SIMPLEBOX3_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
namespace BALL
{
/** \defgroup SimpleBox Box
\ingroup GeometricObjects
*/
//@{
/** Generic three-dimensional Box.
This class describes a three-dimensional box with edges parallel to
the coordinate system. Hence, a box is given by the coordinates of
the lower left front corner and ther upper right back corner.\\
*/
template <typename T>
class TSimpleBox3
{
public:
BALL_CREATE(TSimpleBox3<T>)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TSimpleBox3 object. The three components
of the two TVector3 are initialized to {\tt (T)0}.
*/
TSimpleBox3()
;
/** Copy constructor.
Create a new TSimpleBox3 object from another.
@param box the TSimpleBox3 object to be copied
*/
TSimpleBox3(const TSimpleBox3& box);
/** Detailed constructor.
Create a new TSimpleBox3 object from two instances of TVector3.
@param a assigned to <TT> a </TT>
@param b assigned to <TT> b </TT>
*/
TSimpleBox3(const TVector3<T>& a, const TVector3<T>& b);
/** Detailed constructor.
Create a new TSimpleBox3 object from six variables of type <TT> T </TT>.
@param ax assigned to <TT> a.x </TT>
@param ay assigned to <TT> a.y </TT>
@param az assigned to <TT> a.z </TT>
@param bx assigned to <TT> b.x </TT>
@param by assigned to <TT> b.y </TT>
@param bz assigned to <TT> b.z </TT>
*/
TSimpleBox3(const T& ax, const T& ay, const T& az, const T& bx, const T& by, const T& bz);
/** Destructor.
Destructs the TSimpleBox3 object. As there are no dynamic
data structures, nothing happens.
*/
virtual ~TSimpleBox3()
{
}
/** Clear method.
The values are set to 0.
*/
virtual void clear();
//@}
/** @name Assignment
*/
//@{
/** Assign from another instance of TSimpleBox3.
@param box the TSimpleBox3 object to assign from
*/
void set(const TSimpleBox3& box);
/** Assign from two points.
@param lower the lower corner of the box
@param upper the upper corner of the box
*/
void set(const TVector3<T>& lower, const TVector3<T>& upper);
/** Assign from six values of type <TT> T </TT>.
@param ax assigned to <TT> a.x </TT>
@param ay assigned to <TT> a.y </TT>
@param az assigned to <TT> a.z </TT>
@param bx assigned to <TT> b.x </TT>
@param by assigned to <TT> b.y </TT>
@param bz assigned to <TT> b.z </TT>
*/
void set(const T& ax, const T& ay, const T& az, const T& bx, const T& by, const T& bz);
/** Assignment operator.
Assign the box components from another instance of TSimpleBox3.
@param box the TSimpleBox3 to assign from
**/
const TSimpleBox3& operator = (const TSimpleBox3& box);
/** Assign to another instance of TSimpleBox3.
Assigns the box components to another box.
@param box the box to be assigned to
*/
void get(TSimpleBox3& box) const;
/** Assign to two variables of type <TT> TVector3 </TT>.
@param lower the lower corner of the box
@param upper the upper corner of the box
*/
void get(TVector3<T>& lower, TVector3<T>& upper) const;
/** Assign to six variables of type <TT> T </TT>.
@param ax is assigned <TT> a.x </TT>
@param ay is assigned <TT> a.y </TT>
@param az is assigned <TT> a.z </TT>
@param bx is assigned <TT> b.x </TT>
@param by is assigned <TT> b.y </TT>
@param bz is assigned <TT> b.z </TT>
*/
void get(T& ax, T& ay, T& az, T& bx, T& by, T& bz) const;
/** Swap the contents of two instances.
@param box the box to swap contents with
*/
void swap(TSimpleBox3& box);
//@}
/** @name Accessors
*/
//@{
/** Calculate the surface area.
@return T the surface
*/
T getSurface() const;
/** Calculate the volume.
@return T the volume
*/
T getVolume() const;
/** Return the width of the box.
@return T the width
*/
T getWidth() const;
/** Return the height of the box.
@return T the height
*/
T getHeight() const;
/** Return the depth of the box.
@return T the depth
*/
T getDepth() const;
/** Join the box with an other.
Instance is set to the box containing
both, this box and a given box.
@param box the box to join with
*/
void join(const TSimpleBox3& box);
//@}
/** @name Predicates
*/
//@{
/** Equality operator.
@return bool, <b> true </b> if all box components are equal, <b> false </b> otherwise
*/
bool operator == (const TSimpleBox3& box) const;
/** Inequality operator.
@return bool, <b> true </b> if the two boxes differ in at least one component, <b> false </b> otherwise
*/
bool operator != (const TSimpleBox3& box) const;
/** Test if a given point is a member of the box.
Optional it can be testet, if the point lies on the surface.
@param point the point to be tested
@param on_surface true to test the surface (default = false)
@return bool, <b> true </b> or <b> false </b>
*/
bool has(const TVector3<T>& point, bool on_surface = false) const;
/** Test if two boxes intersect.
@param box the box to be tested
@return bool, <b> true </b> if the two boxes are intersecting, <b> false </b> otherwise
*/
bool isIntersecting(const TSimpleBox3& box) const;
//@}
/** @name Debugging and Diagnostics
*/
//@{
/** Test whether instance is valid.
Always returns true.
@return bool <b> true </b>
*/
bool isValid() const;
/** Internal state dump.
Dump the current internal state of {\em *this} to
the output ostream <b> s </b> with dumping depth <b> depth </b>.
@param s - output stream where to output the internal state of {\em *this}
@param depth - the dumping depth
*/
void dump(std::ostream& s = std::cout, Size depth = 0) const;
//@}
/** @name Public members
*/
//@{
/** First point of the box.
*/
TVector3<T> a;
/** Second point of the box.
*/
TVector3<T> b;
//@}
};
//@}
template <typename T>
TSimpleBox3<T>::TSimpleBox3()
: a(),
b()
{
}
template <typename T>
TSimpleBox3<T>::TSimpleBox3(const TSimpleBox3<T>& box)
: a(box.a),
b(box.b)
{
}
template <typename T>
TSimpleBox3<T>::TSimpleBox3(const TVector3<T>& lower, const TVector3<T>& upper)
: a(lower),
b(upper)
{
}
template <typename T>
TSimpleBox3<T>::TSimpleBox3(const T& ax, const T& ay, const T& az,
const T& bx, const T& by, const T& bz)
: a(ax, ay, az),
b(bx, by, bz)
{
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::set(const TSimpleBox3<T>& box)
{
a.set(box.a);
b.set(box.b);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::set(const TVector3<T>& lower, const TVector3<T>& upper)
{
a.set(lower);
b.set(upper);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::set(const T& ax, const T& ay, const T& az,
const T& bx, const T& by, const T& bz)
{
a.set(ax, ay, az);
b.set(bx, by, bz);
}
template <typename T>
BALL_INLINE
const TSimpleBox3<T>& TSimpleBox3<T>::operator = (const TSimpleBox3<T> &box)
{
set(box);
return *this;
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::get(TSimpleBox3<T>& box) const
{
box.set(*this);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::get(TVector3<T>& lower, TVector3<T>& upper) const
{
lower.set(a);
upper.set(b);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::get(T& ax, T& ay, T& az, T& bx, T& by, T& bz) const
{
a.get(ax, ay, az);
b.get(bx, by, bz);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::swap(TSimpleBox3<T>& box)
{
a.swap(box.a);
b.swap(box.b);
}
template <typename T>
BALL_INLINE
void TSimpleBox3<T>::clear()
{
a.set((T)0, (T)0, (T)0);
b.set((T)0, (T)0, (T)0);
}
template <typename T>
BALL_INLINE
T TSimpleBox3<T>::getSurface() const
{
T width = Maths::abs(b.x - a.x);
T height = Maths::abs(b.y - a.y);
T depth = Maths::abs(b.z - a.z);
return ((width * height + width * depth + height * depth) * 2);
}
template <typename T>
BALL_INLINE
T TSimpleBox3<T>::getVolume() const
{
T width = Maths::abs(b.x - a.x);
T height = Maths::abs(b.y - a.y);
T depth = Maths::abs(b.z - a.z);
return (width * height * depth);
}
template <typename T>
BALL_INLINE
T TSimpleBox3<T>::getWidth() const
{
return Maths::abs(b.x - a.x);
}
template <typename T>
BALL_INLINE
T TSimpleBox3<T>::getHeight() const
{
return Maths::abs(b.y - a.y);
}
template <typename T>
BALL_INLINE
T TSimpleBox3<T>::getDepth() const
{
return Maths::abs(b.z - a.z);
}
template <typename T>
void TSimpleBox3<T>::join(const TSimpleBox3<T>& box)
{
T minimum = a.x;
minimum = Maths::min(minimum, b.x);
minimum = Maths::min(minimum, box.a.x);
minimum = Maths::min(minimum, box.b.x);
T maximum = a.x;
maximum = Maths::max(maximum, b.x);
maximum = Maths::max(maximum, box.a.x);
maximum = Maths::max(maximum, box.b.x);
a.x = minimum;
b.x = maximum;
minimum = a.y;
minimum = Maths::min(minimum, b.y);
minimum = Maths::min(minimum, box.a.y);
minimum = Maths::min(minimum, box.b.y);
maximum = a.y;
maximum = Maths::max(maximum, b.y);
maximum = Maths::max(maximum, box.a.y);
maximum = Maths::max(maximum, box.b.y);
a.y = minimum;
b.y = maximum;
minimum = a.z;
minimum = Maths::min(minimum, b.z);
minimum = Maths::min(minimum, box.a.z);
minimum = Maths::min(minimum, box.b.z);
maximum = a.z;
maximum = Maths::max(maximum, b.z);
maximum = Maths::max(maximum, box.a.z);
maximum = Maths::max(maximum, box.b.z);
a.z = minimum;
b.z = maximum;
}
template <typename T>
BALL_INLINE
bool TSimpleBox3<T>::operator == (const TSimpleBox3<T>& box) const
{
return (a == box.a && b == box.b);
}
template <typename T>
BALL_INLINE
bool TSimpleBox3<T>::operator != (const TSimpleBox3<T> &box) const
{
return !(*this == box);
}
template <typename T>
BALL_INLINE
bool TSimpleBox3<T>::isValid() const
{
return (a.isValid() && b.isValid());
}
template <typename T>
bool TSimpleBox3<T>::has(const TVector3<T>& point, bool on_surface) const
{
if (!on_surface)
{
if (Maths::isLess(b[0],a[0]) || Maths::isLess(b[1],a[1]) || Maths::isLess(b[2],a[2]))
{
for (int i = 0; i < 3; i++)
{
if (Maths::isLess(point[i],b[i]) || Maths::isLess(a[i],point[i]))
{
return false;
}
}
}
else
{
for (int i = 0; i < 3; i++)
{
if (Maths::isLess(point[i],a[i]) || Maths::isLess(b[i],point[i]))
{
return false;
}
}
}
return true;
}
bool temp = false;
for (int i = 0; i < 3; i++)
{
if (Maths::isEqual(point[i],a[i]) || Maths::isEqual(point[i],b[i]))
{
temp = true;
break;
}
}
return (temp && has(point, false));
}
template <typename T>
bool TSimpleBox3<T>::isIntersecting(const TSimpleBox3& box) const
{
const TVector3<T>* lower;
const TVector3<T>* higher;
const TVector3<T>* box_lower;
const TVector3<T>* box_higher;
if (Maths::isLess(b[0],a[0]) ||
Maths::isLess(b[1],a[1]) ||
Maths::isLess(b[2],a[2]))
{
lower = &b;
higher = &a;
}
else
{
lower = &a;
higher = &b;
}
if (Maths::isLess(box.b[0],box.a[0]) ||
Maths::isLess(box.b[1],box.a[1]) ||
Maths::isLess(box.b[2],box.a[2]))
{
box_lower = &box.b;
box_higher = &box.a;
}
else
{
box_lower = &box.a;
box_higher = &box.b;;
}
for (int i = 0; i < 3; i++)
{
if (Maths::isLess((*box_higher)[i],(*lower)[i]) || Maths::isLess((*higher)[i],(*box_lower)[i]))
{
return false;
}
}
return true;
}
template <typename T>
void TSimpleBox3<T>::dump(std::ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_HEADER(s, this, this);
BALL_DUMP_DEPTH(s, depth);
s << " a: " << a << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " b: " << b << std::endl;
BALL_DUMP_STREAM_SUFFIX(s);
}
/** @name Storers
*/
//@{
/** Input operator.
Reads in two objects of type TVector3 a and b
\ingroup SimpleBox
*/
template <typename T>
std::istream& operator >> (std::istream& s, TSimpleBox3<T>& box)
{
char c;
s >> c >> box.a >> box.b >> c;
return s;
}
/** Output Operator.
Writes the two coordinates of the box to an output stream.
The vectors are enclosed by brackets.\par
<b> Example</b> \par
<tt> ((0 1 2) (7.5 3.4 10)) </tt>\par
@see TVector3::operator<<
\ingroup SimpleBox
*/
template <typename T>
std::ostream& operator << (std::ostream& s, const TSimpleBox3<T>& box)
{
return s << "(" << box.a << ' ' << box.b << ')';
}
/** Default three-dimensional box class of type <b> float</b>
\ingroup SimpleBox
*/
typedef TSimpleBox3<float> SimpleBox3;
} // namespace BALL
#endif // BALL_MATHS_SimpleBox3_H
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