/usr/include/BALL/MATHS/line3.h is in libball1.4-dev 1.4.1+20111206-3.
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// vi: set ts=2:
//
// $Id: line3.h,v 1.48 2004/07/05 20:57:28 oliver Exp $
//
#ifndef BALL_MATHS_LINE3_H
#define BALL_MATHS_LINE3_H
#ifndef BALL_COMMON_EXCEPTION_H
# include <BALL/COMMON/exception.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
namespace BALL
{
/** \defgroup Line Generic Line in Three-Dimensional Space.
\ingroup GeometricObjects
*/
//@{
template <typename T>
class TLine3;
/** @name Storers
Stream operators of Line3
*/
//@{
template <typename T>
std::ostream& operator << (std::ostream& s, const TLine3<T>& line)
;
template <typename T>
std::istream& operator >> (std::istream& s, TLine3<T>& line)
;
//@}
/** Generic Line in Three-Dimensional Space.
*/
template <typename T>
class TLine3
{
public:
BALL_CREATE(TLine3<T>)
/** @name Enums
*/
//@{
/** form of parameter to describe the line:
<tt>0</tt> one Point and one Vector.
<tt>1</tt> two Points
*/
enum Form
{
FORM__PARAMETER = 0,
FORM__TWO_POINTS = 1
};
//@}
/** @name Constructors and Destructors
*/
//@{
/** Default constructor
*/
TLine3()
: p(),
d()
{
}
/** Copy constructor.
@param TLine3 the TLine3 object to be copied
@param bool ignored - just for interface consistency
*/
TLine3(const TLine3& line)
: p(line.p),
d(line.d)
{
}
// form: PARAMETER (default) or TWO_POINTS
/** Detailed constructor.
Depending on form, create a new TLine3 object from a point and a vector
or from two points.
@param point assigned to <tt>p</tt>
@param vector assigned to <tt>d</tt>
@param form assigns form of parameter
<tt>0</tt> one Point and one Vector \par
<tt>1</tt> two Points
*/
TLine3(const TVector3<T>& point, const TVector3<T>& vector, Form form = FORM__PARAMETER)
: p(point),
d((form == FORM__PARAMETER)
? vector
: vector - point)
{
}
/** Destructor.
Destructs the TLine3 object. As there are no dynamic
data structures, nothing happens.
*/
virtual ~TLine3()
{
}
/** Clear method.
The values are set to 0.
*/
virtual void clear()
{
p.clear();
d.clear();
}
//@}
/** @name Assignment
*/
//@{
/** Swap the contents of two instances of lines.
@param line the TLine3 to swap contents with
*/
void swap(TLine3& line)
{
TVector3<T> temp_point(p);
p = line.p;
line.p = temp_point;
TVector3<T> temp_vector(d);
d = line.d;
line.d = temp_vector;
}
/** Assign from another instance of TLine3.
@param line the TLine3 object to assign from
*/
void set(const TLine3& line)
{
p = line.p;
d = line.d;
}
/** Assign from one point and a vector
or from two points, depending on form.
@param point assigned to <tt>p</tt>
@param vector assigned to <tt>d</tt>
@param form assigns form of parameter
*/
void set(const TVector3<T>& point, const TVector3<T>& vector, Form form = FORM__PARAMETER)
{
p = point;
if (form == FORM__PARAMETER)
{
d = vector;
}
else
{
d = vector - point;
}
}
/** Assignment operator.
Assign the components from another instance of line.
@param line the vector to assign from
**/
TLine3& operator = (const TLine3& line)
{
p = line.p;
d = line.d;
return *this;
}
/** Assign to another instance of TLine3.
Assigns the vector components to another vector.
@param line the line to be assigned to
*/
void get(TLine3& line) const
{
line.p = p;
line.d = d;
}
/** Assign to two instances of <tt>TVector3</tt>.
Type of components depends on form.
@param point the first point
@param vector the second point or the vector component
@param form assigns form of parameter \par
<tt>0</tt> one Point and one Vector \par
<tt>1</tt> two Points
*/
void get(TVector3<T>& point,TVector3<T>& vector, Form form = FORM__PARAMETER) const
{
point = p;
if (form == FORM__PARAMETER)
{
vector = d;
}
else
{
vector - point = d;
}
}
//@}
/** @name Accessors
*/
//@{
/** Normalize the vector component.
The vector is scaled with its length:
\f$\{x|y|z|\} *= \sqrt{x^2 + y^2 + z^2}\f$.
@exception DivisionByZero if the length of the vector is 0
*/
void normalize()
{
d.normalize();
}
//@}
/** @name Predicates
*/
//@{
/** Equality operator.
@return bool, <b>true</b> if both components are equal, <b>false</b> otherwise
*/
bool operator == (const TLine3& line) const
{
return (p == line.p && d == line.d);
}
/** Inequality operator.
@return bool, <b>true</b> if the two lines differ in at least one component, <b>false</b> otherwise
*/
bool operator != (const TLine3& line) const
{
return (p != line.p || d != line.d);
}
/** Test whether a given point is a member of the line.
@return bool, <b>true</b> or <b>false</b>
*/
bool has(const TVector3<T>& point) const
{
if (Maths::isNotZero(d.x))
{
T c = (point.x - p.x) / d.x;
return (Maths::isEqual(p.y + c * d.y, point.y) && Maths::isEqual(p.z + c * d.z, point.z));
}
else
{
if (Maths::isNotZero(d.y))
{
T c = (point.y - p.y) / d.y;
return (Maths::isEqual(p.x, point.x) // invariant: d.x == 0
&& Maths::isEqual(p.z + c * d.z, point.z));
}
else
{
if (Maths::isNotZero(d.z))
{
return (Maths::isEqual(p.x, point.x) // invariant: d.x == 0
&& Maths::isEqual(p.y, point.y)); // invariant: d.y == 0
}
else
{
return false;
}
}
}
}
//@}
/** @name Debugging and Diagnostics
*/
//@{
/** Test whether instance is valid.
Always returns true.
@return bool <b>true</b>
*/
bool isValid() const
{
return true;
}
/** Internal state dump.
Dump the current internal state of {\em *this} to
the output ostream <b> s </b> with dumping depth <b> depth </b>.
@param s - output stream where to output the internal state of {\em *this}
@param depth - the dumping depth
*/
void dump(std::ostream& s = std::cout, Size depth = 0) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_HEADER(s, this, this);
BALL_DUMP_DEPTH(s, depth);
s << " position: " << p << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << " direction: " << d << std::endl;
BALL_DUMP_STREAM_SUFFIX(s);
}
//@}
/** @name Attributes
*/
//@{
/** Point Component.
*/
TVector3<T> p;
/** Vector Component.
*/
TVector3<T> d;
//@}
};
//@}
/** Default line of type <b>float</b>.
\ingroup Line
*/
typedef TLine3<float> Line3;
/** Input operator.
Reads two objcts of type <b>TVector3</b> from an <tt>istream</tt> and
assigns them to <tt>d</tt> and <tt>p</tt>.
*/
template <typename T>
std::istream& operator >> (std::istream& s, TLine3<T>& line)
{
char c;
s >> c >> line.p >> line.d >> c;
return s;
}
/** Output operator.
Writes the two public attributes <tt>d</tt> and <tt>p</tt> to an output stream.
The values of the two vectors are enclosed in brackets. \par
<b>Example:</b> \par
<tt>((0 0 0) (1 2 1))</tt>
@see TVector3::operator<<
*/
template <typename T>
std::ostream& operator << (std::ostream& s, const TLine3<T>& line)
{
s << '(' << line.p << ' ' << line.d << ')';
return s;
}
} // namespace BALL
#endif // BALL_MATHS_LINE3_H
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