/usr/include/BALL/MATHS/box3.h is in libball1.4-dev 1.4.1+20111206-3.
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// vi: set ts=2:
//
// $Id: box3.h,v 1.46 2005/12/23 17:01:48 amoll Exp $
//
#ifndef BALL_MATHS_BOX3_H
#define BALL_MATHS_BOX3_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_MATHS_VECTOR3_H
# include <BALL/MATHS/vector3.h>
#endif
namespace BALL
{
/** \defgroup Box Generic three-dimensional box.
\ingroup GeometricObjects
*/
//@{
/** Generic three-dimensional Box.
This class describes a three-dimensional box.
A box is given by the coordinates of the lower left front corner,
a right vector, a height vector and a depth vector.\\
*/
template <typename T>
class TBox3
{
public:
BALL_CREATE(TBox3<T>)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
*/
TBox3();
/** Copy constructor.
@param box the TBox3 object to be copied
*/
TBox3(const TBox3& box);
/** Detailed constructor.
@param point the lower left corner of the box
@param right_vector the right vector of the box
@param heigth_vector the height vector of the box
@param depth the depth of the box
*/
TBox3(const TVector3<T>& point,
const TVector3<T>& right_vector,
const TVector3<T>& height_vector,
const T& depth = 1);
/** Detailed constructor.
@param point the lower left corner of the box
@param right_vector the right vector of the box
@param heigth_vector the height vector of the box
@param depth_vector the depth vector of the box
*/
TBox3(const TVector3<T>& point,
const TVector3<T>& right_vector = TVector3<T>((T) 0, (T)1, (T)0),
const TVector3<T>& height_vector = TVector3<T>((T) 1, (T)0, (T)0),
const TVector3<T>& depth_vector = TVector3<T>((T) 0, (T)0, (T)1));
/** Destructor.
*/
virtual ~TBox3()
{
}
/** Clear method.
The values are set to 0.
*/
virtual void clear();
//@}
/** @name Assignment */
//@{
/** Assign from another instance of TBox3.
@param box the TBox3 object to assign from
*/
void set(const TBox3& box);
/** Assignment operator.
Assign the box components from another instance of TBox3.
@param box the TBox3 to assign from
**/
const TBox3& operator = (const TBox3& box);
/** Swap the contents of two instances.
@param box the box to swap contents with
*/
void swap(TBox3& box);
//@}
/** @name Accessors */
//@{
/// Set width
void setWidth(T width);
/// Get width
T getWidth() const { return width_;}
/// Set height
void setHeight(T height);
/// Get height
T getHeight() const { return height_;}
/// Set depth
void setDepth(T depth);
/// Get depth
T getDepth() const { return depth_;}
/// Get the point
const TVector3<T>& getPoint() const { return point_;}
/// Set the point
void setPoint(const TVector3<T>& point) { point_ = point;}
/// Get the right vector
const TVector3<T>& getRightVector() const { return right_vector_;}
/// Set the right vector
void setRightVector(const TVector3<T>& v);
/// Get the height vector
const TVector3<T>& getHeightVector() const { return height_vector_;}
/// Set the height vector
void setHeightVector(const TVector3<T>& v);
/// Get the depth vector
const TVector3<T>& getDepthVector() const
{ return depth_vector_;}
/// Set the depth vector
void setDepthVector(const TVector3<T>& v);
/** Calculate the surface area.
@return T the surface
*/
T getSurface() const;
/** Calculate the volume.
@return T the volume
*/
T getVolume() const;
///
TVector3<T> getDiagonalVector() const;
//@}
/** @name Predicates */
//@{
/** Equality operator.
@return bool, <b>true</b> if all box components are equal, <b>false</b> otherwise
*/
bool operator == (const TBox3& box) const;
/** Inequality operator.
@return bool, <b>true</b> if the two boxes differ in at least one component, <b>false</b> otherwise
*/
bool operator != (const TBox3& box) const;
/* Test if a given point is a member of the box.
Optional it can be testet, if the point lies on the surface.
@param point the point to be tested
@param on_surface true to test the surface (default = false)
@return bool, <b>true</b> or <b>false</b>
*/
//bool has(const TVector3<T>& point, bool on_surface = false) const;
/* Test if two boxes intersect.
@param box the box to be tested
@return bool, <b>true</b> if the two boxes are intersecting, <b>false</b> otherwise
*/
//bool isIntersecting(const TBox3& box) const;
//@}
/** @name Debugging and Diagnostics */
//@{
/** Test whether instance is valid.
Always returns true.
@return bool <b>true</b>
*/
bool isValid() const;
/** Internal state dump.
Dump the current internal state of {\em *this} to
the output ostream <b> s </b> with dumping depth <b> depth </b>.
@param s - output stream where to output the internal state of {\em *this}
@param depth - the dumping depth
*/
void dump(std::ostream& s = std::cout, Size depth = 0) const;
//@}
protected:
//_ lower left point of the box.
TVector3<T> point_;
TVector3<T> right_vector_;
TVector3<T> height_vector_;
TVector3<T> depth_vector_;
T width_;
T height_;
T depth_;
};
//@}
template <typename T>
TBox3<T>::TBox3(const TVector3<T>& point, const TVector3<T>& right_vector,const TVector3<T>& height_vector,const T& depth)
: point_(point),
right_vector_(right_vector),
height_vector_(height_vector),
depth_vector_((right_vector % height_vector).normalize() * depth),
width_(right_vector.getLength()),
height_(height_vector.getLength()),
depth_(depth)
{}
template <typename T>
TBox3<T>::TBox3(const TVector3<T>& point,
const TVector3<T>& right_vector,
const TVector3<T>& height_vector,
const TVector3<T>& depth_vector)
: point_(point),
right_vector_(right_vector),
height_vector_(height_vector),
depth_vector_(depth_vector),
width_(right_vector.getLength()),
height_(height_vector.getLength()),
depth_(depth_vector.getLength())
{}
template <typename T>
TBox3<T>::TBox3()
: point_((T)0, (T)0, (T)0),
right_vector_((T)0, (T)1, (T)0),
height_vector_((T)1, (T)0, (T)0),
depth_vector_((T)0, (T)0, (T)1),
width_((T)1),
height_((T)1),
depth_((T)1)
{
}
template <typename T>
TBox3<T>::TBox3(const TBox3<T>& box)
: point_(box.point_),
right_vector_(box.right_vector_),
height_vector_(box.height_vector_),
depth_vector_(box.depth_vector_),
width_(box.width_),
height_(box.height_),
depth_(box.depth_)
{
}
template <typename T>
void TBox3<T>::set(const TBox3<T>& box)
{
point_ = box.point_;
right_vector_ = box.right_vector_;
height_vector_ = box.height_vector_;
depth_vector_ = box.depth_vector_;
width_ = box.width_;
height_ = box.height_;
depth_ = box.depth_;
}
template <typename T>
BALL_INLINE
const TBox3<T>& TBox3<T>::operator = (const TBox3<T> &box)
{
set(box);
return *this;
}
template <typename T>
void TBox3<T>::swap(TBox3<T>& box)
{
point_.swap(box.point_);
right_vector_.swap(box.right_vector_);
height_vector_.swap(box.height_vector_);
depth_vector_.swap(box.depth_vector_);
std::swap(width_, box.width_);
std::swap(height_, box.height_);
std::swap(depth_, box.depth_);
}
template <typename T>
void TBox3<T>::clear()
{
point_.clear();
right_vector_ = TVector3<T>((T)0, (T)1, (T)0);
height_vector_ = TVector3<T>((T)-1, (T)0, (T)0);
depth_vector_ = TVector3<T>((T)0, (T)0, (T)1);
width_ = (T) 1;
height_ = (T) 1;
depth_ = (T) 1;
}
template <typename T>
BALL_INLINE
void TBox3<T>::setWidth(T width)
{
right_vector_.normalize();
right_vector_ *= width;
width_ = width;
}
template <typename T>
BALL_INLINE
void TBox3<T>::setHeight(T height)
{
height_vector_.normalize();
height_vector_ *= height;
height_ = height;
}
template <typename T>
BALL_INLINE
void TBox3<T>::setDepth(T depth)
{
depth_vector_.normalize();
depth_vector_ *= depth;
depth_ = depth;
}
template <typename T>
BALL_INLINE
void TBox3<T>::setRightVector(const TVector3<T>& v)
{
right_vector_ = v;
width_ = right_vector_.getLength();
}
template <typename T>
BALL_INLINE
void TBox3<T>::setHeightVector(const TVector3<T>& v)
{
height_vector_ = v;
height_ = height_vector_.getLength();
}
template <typename T>
BALL_INLINE
void TBox3<T>::setDepthVector(const TVector3<T>& v)
{
depth_vector_ = v;
depth_ = depth_vector_.getLength();
}
template <typename T>
BALL_INLINE
T TBox3<T>::getSurface() const
{
return ((width_ * height_ + width_ * depth_ + height_ * depth_) * 2);
}
template <typename T>
TVector3<T> TBox3<T>::getDiagonalVector() const
{
return (right_vector_ + height_vector_ + depth_vector_);
}
template <typename T>
BALL_INLINE
T TBox3<T>::getVolume() const
{
return (width_ * height_ * depth_);
}
template <typename T>
bool TBox3<T>::operator == (const TBox3<T>& box) const
{
return (point_ == box.point_ &&
right_vector_ == box.right_vector_ &&
height_vector_ == box.height_vector_ &&
depth_vector_ == box.depth_vector_ &&
width_ == box.width_ &&
height_ == box.height_ &&
depth_ == box.depth_);
}
template <typename T>
BALL_INLINE
bool TBox3<T>::operator != (const TBox3<T> &box) const
{
return !(*this == box);
}
template <typename T>
BALL_INLINE
bool TBox3<T>::isValid() const
{
return (point_.isValid() &&
right_vector_.isValid() &&
height_vector_.isValid() &&
depth_vector_.isValid() &&
!right_vector_.isZero() &&
!height_vector_.isZero() &&
!depth_vector_.isZero());
}
template <typename T>
void TBox3<T>::dump(std::ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_HEADER(s, this, this);
BALL_DUMP_DEPTH(s, depth);
s << "point: " << point_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "right_vector: " << right_vector_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "height_vector: " << height_vector_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "depth_vector: " << depth_vector_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "width: " << width_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "height: " << height_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "depth: " << depth_ << std::endl;
BALL_DUMP_STREAM_SUFFIX(s);
}
/** @name Storers
\ingroup Box
*/
//@{
/** Input operator.
Reads in four objects of type TVector3 point, right, height, depth
*/
template <typename T>
std::istream& operator >> (std::istream& s, TBox3<T>& box)
{
TVector3<T> point, right, height, depth;
s >> point >> right >> height >> depth;
box.setPoint(point);
box.setRightVector(right);
box.setHeightVector(height);
box.setDepthVector(depth);
return s;
}
/** Output Operator.
Writes the coordinates of the lower left corner of the box,
and the three spanning vectors to an output stream.
The vectors are enclosed by brackets. \par
<b>Example:</b> \par
<tt>((0 0 0) (0 1 0) (1 0 0) (0 0 1)</tt> \par
@see TVector3::operator<<
*/
template <typename T>
std::ostream& operator << (std::ostream& s, const TBox3<T>& box)
{
return s << box.getPoint() << " "
<< box.getRightVector() << " "
<< box.getHeightVector() << " "
<< box.getDepthVector();
}
//@}
/** Default three-dimensional box class of type <b>float</b>
\ingroup Box
*/
typedef TBox3<float> Box3;
} // namespace BALL
#endif // BALL_MATHS_BOX3_H
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