This file is indexed.

/usr/include/BALL/MATHS/box3.h is in libball1.4-dev 1.4.1+20111206-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: box3.h,v 1.46 2005/12/23 17:01:48 amoll Exp $
//

#ifndef BALL_MATHS_BOX3_H
#define BALL_MATHS_BOX3_H

#ifndef BALL_COMMON_H
#	include <BALL/common.h>
#endif

#ifndef BALL_MATHS_VECTOR3_H
#	include <BALL/MATHS/vector3.h>
#endif

namespace BALL 
{
	/** \defgroup Box Generic three-dimensional box.

      \ingroup  GeometricObjects
	 */
	//@{

	/**	Generic three-dimensional Box.
			This class describes a three-dimensional box.
			A box is given by the coordinates of the lower left front corner,
			a right vector, a height vector and a depth vector.\\
	*/
	template <typename T>
	class TBox3
	{
		public:

		BALL_CREATE(TBox3<T>)

		/**	@name	Constructors and Destructors
		*/
		//@{

		/**	Default constructor.
		*/
		TBox3();

		/**	Copy constructor.
				@param box the TBox3 object to be copied
		*/	
		TBox3(const TBox3& box);

		/**	Detailed constructor.
				@param point the lower left corner of the box
				@param right_vector the right vector of the box
				@param heigth_vector the height vector of the box
				@param depth the depth of the box
		*/
		TBox3(const TVector3<T>& point, 
					const TVector3<T>& right_vector,
					const TVector3<T>& height_vector,
					const T& depth = 1);
		
		/**	Detailed constructor.
				@param point the lower left corner of the box
				@param right_vector the right vector of the box
				@param heigth_vector the height vector of the box
				@param depth_vector the depth vector of the box
		*/
		TBox3(const TVector3<T>& point, 
					const TVector3<T>& right_vector  = TVector3<T>((T) 0, (T)1, (T)0),
					const TVector3<T>& height_vector = TVector3<T>((T) 1, (T)0, (T)0),
					const TVector3<T>& depth_vector  = TVector3<T>((T) 0, (T)0, (T)1));
		
		/**	Destructor.	
		*/	
		virtual ~TBox3()
		{
		}

		/** Clear method.
				The values are set to 0.
		*/
		virtual void clear();

		//@}
		/**	@name	Assignment */
		//@{

		/**	Assign from another instance of TBox3.
				@param box	the TBox3 object to assign from
		*/
		void set(const TBox3& box);

		/**	Assignment operator.
				Assign the box components from another instance of TBox3.
				@param box the TBox3 to assign from
		**/
		const TBox3& operator = (const TBox3& box);

		/**	Swap the contents of two instances.
				@param	box the box to swap contents with
		*/
		void swap(TBox3& box);

		//@}
		/**	@name	Accessors */
		//@{
		
		/// Set width
		void setWidth(T width);

		/// Get width
		T getWidth() const { return width_;}

		/// Set height
		void setHeight(T height);
		
		/// Get height
		T getHeight() const { return height_;}

		/// Set depth
		void setDepth(T depth);

		/// Get depth
		T getDepth() const { return depth_;}

		/// Get the point
		const TVector3<T>& getPoint() const { return point_;}

		/// Set the point
		void setPoint(const TVector3<T>& point)  { point_ = point;}

		/// Get the right vector
		const TVector3<T>& getRightVector() const { return right_vector_;}

		/// Set the right vector
		void setRightVector(const TVector3<T>& v);

		/// Get the height vector
		const TVector3<T>& getHeightVector() const { return height_vector_;}
		
		/// Set the height vector
		void setHeightVector(const TVector3<T>& v);
		
		/// Get the depth vector
		const TVector3<T>& getDepthVector() const
			{ return depth_vector_;}
		
		/// Set the depth vector
		void setDepthVector(const TVector3<T>& v);
		
		/**	Calculate the surface area.
				@return T the surface
		*/
		T getSurface() const;

		/**	Calculate the volume.
				@return T the volume
		*/
		T getVolume() const;

		///
		TVector3<T> getDiagonalVector() const;

		//@}
		/**	@name	Predicates */
		//@{

		/**	Equality operator.
				@return bool, <b>true</b> if all box components are equal, <b>false</b> otherwise
		*/
		bool operator == (const TBox3& box) const;

		/**	Inequality operator.
				@return bool, <b>true</b> if the two boxes differ in at least one component, <b>false</b> otherwise
		*/
		bool operator != (const TBox3& box) const;

		/*	Test if a given point is a member of the box.
				Optional it can be testet, if the point lies on the surface.
				@param point the point to be tested
				@param on_surface true to test the surface (default = false)
				@return bool, <b>true</b> or <b>false</b>
		*/
		//bool has(const TVector3<T>& point, bool on_surface = false) const;

		/*	Test if two boxes intersect.
				@param box the box to be tested
				@return bool, <b>true</b> if the two boxes are intersecting, <b>false</b> otherwise
		*/
		//bool isIntersecting(const TBox3& box) const;
	
		//@}
		/**	@name	Debugging and Diagnostics */
		//@{

		/**	Test whether instance is valid.
				Always returns true.
				@return bool <b>true</b>
		*/
		bool isValid() const;

		/** Internal state dump.
				Dump the current internal state of {\em *this} to 
				the output ostream <b>  s </b> with dumping depth <b>  depth </b>.
				@param   s - output stream where to output the internal state of {\em *this}
				@param   depth - the dumping depth
		*/
		void dump(std::ostream& s = std::cout, Size depth = 0) const;
		//@}

		protected:

		//_	lower left point of the box.
		TVector3<T> point_;
		TVector3<T> right_vector_;
		TVector3<T> height_vector_;
		TVector3<T> depth_vector_;

		T width_;
		T height_;
		T depth_;
	};
	//@}


	template <typename T>
	TBox3<T>::TBox3(const TVector3<T>& point, const TVector3<T>& right_vector,const TVector3<T>& height_vector,const T& depth)
		: point_(point),
			right_vector_(right_vector),
			height_vector_(height_vector),
			depth_vector_((right_vector % height_vector).normalize() * depth),
			width_(right_vector.getLength()),
			height_(height_vector.getLength()),
			depth_(depth)
	{}
	
	template <typename T>
	TBox3<T>::TBox3(const TVector3<T>& point, 
									const TVector3<T>& right_vector,
									const TVector3<T>& height_vector,
									const TVector3<T>& depth_vector)
		: point_(point),
			right_vector_(right_vector),
			height_vector_(height_vector),
			depth_vector_(depth_vector),
			width_(right_vector.getLength()),
			height_(height_vector.getLength()),
			depth_(depth_vector.getLength())
	{}
	
	template <typename T>
	TBox3<T>::TBox3()
		:	point_((T)0, (T)0, (T)0),
			right_vector_((T)0, (T)1, (T)0),
			height_vector_((T)1, (T)0, (T)0),
			depth_vector_((T)0, (T)0, (T)1),
			width_((T)1),
			height_((T)1),
			depth_((T)1)
	{
	}

	template <typename T>
	TBox3<T>::TBox3(const TBox3<T>& box)
		: point_(box.point_),
			right_vector_(box.right_vector_),
			height_vector_(box.height_vector_),
			depth_vector_(box.depth_vector_),
			width_(box.width_),
			height_(box.height_),
			depth_(box.depth_)
	{
	}

	template <typename T>
	void TBox3<T>::set(const TBox3<T>& box)
	{
		point_ = box.point_;
		right_vector_ = box.right_vector_;
		height_vector_ = box.height_vector_;
		depth_vector_ = box.depth_vector_;
		width_ = box.width_;
		height_ = box.height_;
		depth_ = box.depth_;
	}

	template <typename T>
	BALL_INLINE
	const TBox3<T>& TBox3<T>::operator = (const TBox3<T> &box)
	{
		set(box);
		return *this;
	}

	template <typename T>
	void TBox3<T>::swap(TBox3<T>& box)
	{
		point_.swap(box.point_);
		right_vector_.swap(box.right_vector_);
		height_vector_.swap(box.height_vector_);
		depth_vector_.swap(box.depth_vector_);

		std::swap(width_, box.width_);
		std::swap(height_, box.height_);
		std::swap(depth_, box.depth_);
	}

	template <typename T>
	void TBox3<T>::clear()
	{
		point_.clear();
		right_vector_ = TVector3<T>((T)0, (T)1, (T)0);
		height_vector_ = TVector3<T>((T)-1, (T)0, (T)0);
		depth_vector_ = TVector3<T>((T)0, (T)0, (T)1);
		width_ = (T) 1;
		height_ = (T) 1;
		depth_  = (T) 1;
	}
	

	template <typename T>
	BALL_INLINE
	void TBox3<T>::setWidth(T width) 
	{
		right_vector_.normalize();
		right_vector_ *= width;
		width_ = width;
	}

	template <typename T>
	BALL_INLINE
	void TBox3<T>::setHeight(T height)
	{
		height_vector_.normalize();
		height_vector_ *= height;
		height_ = height;
	}

	template <typename T>
	BALL_INLINE
	void TBox3<T>::setDepth(T depth) 
	{
		depth_vector_.normalize();
		depth_vector_ *= depth;
		depth_ = depth;
	}
	
	template <typename T>
	BALL_INLINE
	void TBox3<T>::setRightVector(const TVector3<T>& v)
	{
		right_vector_ = v;
		width_ = right_vector_.getLength();
	}

	template <typename T>
	BALL_INLINE
	void TBox3<T>::setHeightVector(const TVector3<T>& v)
	{
		height_vector_ = v;
		height_ = height_vector_.getLength();
	}
	
	template <typename T>
	BALL_INLINE
	void TBox3<T>::setDepthVector(const TVector3<T>& v)
	{
		depth_vector_ = v;
		depth_ = depth_vector_.getLength();
	}
	
	template <typename T>
	BALL_INLINE 
	T TBox3<T>::getSurface() const
	{
		return ((width_  * height_ + width_  * depth_  + height_ * depth_) * 2);
	}
	
	template <typename T>
	TVector3<T> TBox3<T>::getDiagonalVector() const
	{
		return (right_vector_ + height_vector_ + depth_vector_);
	}

	template <typename T>
	BALL_INLINE 
	T TBox3<T>::getVolume() const
	{
		return (width_ * height_ * depth_);
	}

	template <typename T>
	bool TBox3<T>::operator == (const TBox3<T>& box) const
	{
		return (point_ 					== box.point_ 					&&
						right_vector_ 	== box.right_vector_ 		&&
						height_vector_ 	== box.height_vector_ 	&&
						depth_vector_ 	== box.depth_vector_ 		&&
						width_ 					== box.width_ 					&&
						height_ 				== box.height_ 					&&
						depth_ 					== box.depth_);
	}

	template <typename T>
	BALL_INLINE 
	bool TBox3<T>::operator != (const TBox3<T> &box) const
	{
		return !(*this == box);
	}

	template <typename T>
	BALL_INLINE 
	bool TBox3<T>::isValid() const
	{
		return (point_.isValid() && 
						right_vector_.isValid() &&
						height_vector_.isValid() &&
						depth_vector_.isValid() &&
						!right_vector_.isZero() &&
						!height_vector_.isZero() && 
						!depth_vector_.isZero());
						
	}

	template <typename T>
	void TBox3<T>::dump(std::ostream& s, Size depth) const
	{
		BALL_DUMP_STREAM_PREFIX(s);
		
		BALL_DUMP_HEADER(s, this, this);
		
		BALL_DUMP_DEPTH(s, depth);
		s << "point: " << point_ << std::endl;
		
		BALL_DUMP_DEPTH(s, depth);
		s << "right_vector: " << right_vector_ << std::endl;

		BALL_DUMP_DEPTH(s, depth);
		s << "height_vector: " << height_vector_ << std::endl;

		BALL_DUMP_DEPTH(s, depth);
		s << "depth_vector: " << depth_vector_ << std::endl;
		
		BALL_DUMP_DEPTH(s, depth);
		s << "width: " << width_ << std::endl;
		
		BALL_DUMP_DEPTH(s, depth);
		s << "height: " << height_ << std::endl;
		
		BALL_DUMP_DEPTH(s, depth);
		s << "depth: " << depth_ << std::endl;
		
		BALL_DUMP_STREAM_SUFFIX(s);
	}

	/** @name Storers
	 		\ingroup Box
	*/
	//@{
	/**	Input operator.
			Reads in four objects of type TVector3 point, right, height, depth 
	*/
	template <typename T>
	std::istream& operator >> (std::istream& s, TBox3<T>& box)
	{
		TVector3<T> point, right, height, depth;
		s >> point >> right >> height >> depth;
		box.setPoint(point);
		box.setRightVector(right);
		box.setHeightVector(height);
		box.setDepthVector(depth);
		return s;
	}

	/**	Output Operator.
			Writes the coordinates of the lower left corner of the box,
			and the three spanning vectors to an output stream.
			The vectors are enclosed by brackets. \par
			<b>Example:</b> \par
			<tt>((0 0 0) (0 1 0) (1 0 0) (0 0 1)</tt> \par
			@see TVector3::operator<<
	*/
	template <typename T>
	std::ostream& operator << (std::ostream& s, const TBox3<T>& box)
	{
		return s << box.getPoint() << " " 
						 << box.getRightVector() << " " 
						 << box.getHeightVector() << " " 
						 << box.getDepthVector();
	}
	//@}

	/**	Default three-dimensional box class of type <b>float</b>
      \ingroup Box 
	*/
	typedef TBox3<float> Box3;

} // namespace BALL

#endif // BALL_MATHS_BOX3_H