/usr/include/ace/Timer_Queue_T.h is in libace-dev 6.0.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 | // -*- C++ -*-
//=============================================================================
/**
* @file Timer_Queue_T.h
*
* $Id: Timer_Queue_T.h 89254 2010-02-25 22:10:39Z cleeland $
*
* @author Doug Schmidt <schmidt@cs.wustl.edu>
* @author Irfan Pyarali <irfan@cs.wustl.edu> and
* @author Darrell Brunsch <brunsch@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_QUEUE_T_H
#define ACE_TIMER_QUEUE_T_H
#include /**/ "ace/pre.h"
#include "ace/Free_List.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Event_Handler.h"
#include "ace/Time_Value.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Timer_Node_Dispatch_Info_T
*
* @brief Maintains generated dispatch information for Timer nodes.
*
*/
template <class TYPE>
class ACE_Timer_Node_Dispatch_Info_T
{
public:
/// The type of object held in the queue
TYPE type_;
/// Asynchronous completion token associated with the timer.
const void *act_;
/// Flag to check if the timer is recurring.
int recurring_timer_;
};
/**
* @class ACE_Timer_Node_T
*
* @brief Maintains the state associated with a Timer entry.
*/
template <class TYPE>
class ACE_Timer_Node_T
{
public:
/// Default constructor
ACE_Timer_Node_T (void);
/// Destructor
~ACE_Timer_Node_T (void);
/// Useful typedef ..
typedef ACE_Timer_Node_Dispatch_Info_T <TYPE> DISPATCH_INFO;
/// Singly linked list
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
/// Doubly linked list version
void set (const TYPE &type,
const void *a,
const ACE_Time_Value &t,
const ACE_Time_Value &i,
ACE_Timer_Node_T<TYPE> *p,
ACE_Timer_Node_T<TYPE> *n,
long timer_id);
// = Accessors
/// Get the type.
TYPE &get_type (void);
/// Set the type.
void set_type (TYPE &type);
/// Get the asynchronous completion token.
const void *get_act (void);
/// Set the asynchronous completion token.
void set_act (void *act);
/// Get the timer value.
const ACE_Time_Value &get_timer_value (void) const;
/// Set the timer value.
void set_timer_value (const ACE_Time_Value &timer_value);
/// Get the timer interval.
const ACE_Time_Value &get_interval (void) const;
/// Set the timer interval.
void set_interval (const ACE_Time_Value &interval);
/// Get the previous pointer.
ACE_Timer_Node_T<TYPE> *get_prev (void);
/// Set the previous pointer.
void set_prev (ACE_Timer_Node_T<TYPE> *prev);
/// Get the next pointer.
ACE_Timer_Node_T<TYPE> *get_next (void);
/// Set the next pointer.
void set_next (ACE_Timer_Node_T<TYPE> *next);
/// Get the timer_id.
long get_timer_id (void) const;
/// Set the timer_id.
void set_timer_id (long timer_id);
/// Get the dispatch info. The dispatch information is got
/// through <info>. This form helps us in preventing allocation and
/// deleting data along the criticl path.
/// @@TODO: We may want to have a copying version too, so that our
/// interface will be complete..
void get_dispatch_info (ACE_Timer_Node_Dispatch_Info_T <TYPE> &info);
/// Dump the state of an TYPE.
void dump (void) const;
private:
/// Type of object stored in the Queue
TYPE type_;
/// Asynchronous completion token associated with the timer.
const void *act_;
/// Time until the timer expires.
ACE_Time_Value timer_value_;
/// If this is a periodic timer this holds the time until the next
/// timeout.
ACE_Time_Value interval_;
/// Pointer to previous timer.
ACE_Timer_Node_T<TYPE> *prev_;
/// Pointer to next timer.
ACE_Timer_Node_T<TYPE> *next_;
/// Id of this timer (used to cancel timers before they expire).
long timer_id_;
};
/**
* @class ACE_Timer_Queue_Iterator_T
*
* @brief Generic interface for iterating over a subclass of
* ACE_Timer_Queue.
*
* This is a generic iterator that can be used to visit every
* node of a timer queue. Be aware that it isn't guaranteed
* that the transversal will be in order of timeout values.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_Iterator_T
{
public:
// = Initialization and termination methods.
/// Constructor.
ACE_Timer_Queue_Iterator_T (void);
/// Destructor.
virtual ~ACE_Timer_Queue_Iterator_T (void);
/// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void) = 0;
/// Positions the iterator at the next node in the Timer Queue
virtual void next (void) = 0;
/// Returns true when there are no more nodes in the sequence
virtual bool isdone (void) const = 0;
/// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void) = 0;
};
/**
* @class ACE_Timer_Queue_T
*
* @brief Provides an interface to timers.
*
* This is an abstract base class that provides hook for
* implementing specialized policies such as ACE_Timer_List
* and ACE_Timer_Heap.
*/
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Queue_T
{
public:
/// Type of Iterator.
typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ITERATOR;
// = Initialization and termination methods.
/**
* Default constructor. @a upcall_functor is the instance of the
* FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer
* Queue will create a default FUNCTOR. @a freelist the freelist of
* timer nodes. If 0, then a default freelist will be created.
*/
ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
/// Destructor - make virtual for proper destruction of inherited
/// classes.
virtual ~ACE_Timer_Queue_T (void);
/// True if queue is empty, else false.
virtual bool is_empty (void) const = 0;
/// Returns the time of the earlier node in the Timer_Queue. Must
/// be called on a non-empty queue.
virtual const ACE_Time_Value &earliest_time (void) const = 0;
/**
* Schedule @a type that will expire at @a future_time, which is
* specified in absolute time. If it expires then @a act is passed
* in as the value to the <functor>. If @a interval is != to
* ACE_Time_Value::zero then it is used to reschedule the @a type
* automatically, using relative time to the current <gettimeofday>.
* This method returns a <timer_id> that uniquely identifies the the
* @a type entry in an internal list. This <timer_id> can be used to
* cancel the timer before it expires. The cancellation ensures
* that <timer_ids> are unique up to values of greater than 2
* billion timers. As long as timers don't stay around longer than
* this there should be no problems with accidentally deleting the
* wrong timer. Returns -1 on failure (which is guaranteed never to
* be a valid <timer_id>).
*/
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval) = 0;
/**
* Cancel all timer associated with @a type. If
* @a dont_call_handle_close is 0 then the <functor> will be invoked,
* which typically invokes the <handle_close> hook. Returns number
* of timers cancelled.
*/
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1) = 0;
/**
* Cancel the single timer that matches the @a timer_id value (which
* was returned from the <schedule> method). If act is non-NULL
* then it will be set to point to the ``magic cookie'' argument
* passed in when the timer was registered. This makes it possible
* to free up the memory and avoid memory leaks. If
* @a dont_call_handle_close is 0 then the <functor> will be invoked,
* which typically calls the <handle_close> hook. Returns 1 if
* cancellation succeeded and 0 if the @a timer_id wasn't found.
*/
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1) = 0;
/**
* Run the <functor> for all timers whose values are <= @a current_time.
* This does not account for <timer_skew>. Returns the number of
* timers canceled.
*/
virtual int expire (const ACE_Time_Value ¤t_time);
/**
* Get the dispatch information for a timer whose value is <= @a current_time.
* This does not account for <timer_skew>. Returns 1 if
* there is a node whose value <= @a current_time else returns a 0.
*
*/
virtual int dispatch_info (const ACE_Time_Value ¤t_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
/**
* Run the <functor> for all timers whose values are <=
* <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
*
* Depending on the resolution of the underlying OS the system calls
* like select()/poll() might return at time different than that is
* specified in the timeout. Suppose the OS guarantees a resolution of t ms.
* The timeline will look like
*
* A B
* | |
* V V
* |-------------|-------------|-------------|-------------|
* t t t t t
*
*
* If you specify a timeout value of A, then the timeout will not occur
* at A but at the next interval of the timer, which is later than
* that is expected. Similarly, if your timeout value is equal to B,
* then the timeout will occur at interval after B. Now depending upon the
* resolution of your timeouts and the accuracy of the timeouts
* needed for your application, you should set the value of
* <timer_skew>. In the above case, if you want the timeout A to fire
* no later than A, then you should specify your <timer_skew> to be
* A % t.
*
* The timeout value should be specified via the macro ACE_TIMER_SKEW
* in your config.h file. The default value is zero.
*
* Things get interesting if the t before the timeout value B is zero
* i.e your timeout is less than the interval. In that case, you are
* almost sure of not getting the desired timeout behaviour. Maybe you
* should look for a better OS :-)
*
* Returns the number of timers canceled.
*/
/* virtual */ int expire (void);
/**
* Returns the current time of day. This method allows different
* implementations of the timer queue to use special high resolution
* timers.
*/
/* virtual */ ACE_Time_Value gettimeofday (void);
/// Allows applications to control how the timer queue gets the time
/// of day.
void gettimeofday (ACE_Time_Value (*gettimeofday)(void));
/// Determine the next event to timeout. Returns @a max if there are
/// no pending timers or if all pending timers are longer than max.
/// This method acquires a lock internally since it modifies internal state.
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max);
/**
* Determine the next event to timeout. Returns @a max if there are
* no pending timers or if all pending timers are longer than max.
* <the_timeout> should be a pointer to storage for the timeout value,
* and this value is also returned. This method does not acquire a
* lock internally since it doesn't modify internal state. If you
* need to call this method when the queue is being modified
* concurrently, however, you should make sure to acquire the <mutex()>
* externally before making the call.
*/
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
ACE_Time_Value *the_timeout);
/// Set the timer skew for the Timer_Queue.
void timer_skew (const ACE_Time_Value &skew);
/// Get the timer skew for the Timer_Queue.
const ACE_Time_Value &timer_skew (void) const;
/// Synchronization variable used by the queue
ACE_LOCK &mutex (void);
/// Accessor to the upcall functor
FUNCTOR &upcall_functor (void);
/// Returns a pointer to this ACE_Timer_Queue's iterator.
virtual ITERATOR &iter (void) = 0;
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
/// Dump the state of a object.
virtual void dump (void) const;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
/// Method used to return a timer node to the queue's ownership
/// after it is returned by a method like <remove_first>.
virtual void return_node (ACE_Timer_Node_T<TYPE> *);
/// This method will call the preinvoke() on <functor>.
void preinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *&upcall_act);
/// This method will call the timeout() on <functor>.
void upcall (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time);
/// This method will call the postinvoke() on <functor>.
void postinvoke (ACE_Timer_Node_Dispatch_Info_T<TYPE> &info,
const ACE_Time_Value &cur_time,
const void *upcall_act);
protected:
/// Schedule a timer.
virtual long schedule_i (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval) = 0;
/// Reschedule an "interval" ACE_Timer_Node.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *) = 0;
/// Factory method that allocates a new node.
virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
/// Factory method that frees a previously allocated node.
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
/// Non-locking version of dispatch_info ()
virtual int dispatch_info_i (const ACE_Time_Value ¤t_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info);
/// Recompute when the next time is that this interval timer should fire.
void recompute_next_abs_interval_time (ACE_Timer_Node_T<TYPE>* expired,
const ACE_Time_Value &cur_time);
/// Synchronization variable for ACE_Timer_Queue.
/// @note The right name would be lock_, but HP/C++ will choke on that!
ACE_LOCK mutex_;
/// Class that implements a free list
ACE_Free_List<ACE_Timer_Node_T<TYPE> > *free_list_;
/// Pointer to function that returns the current time of day.
ACE_Time_Value (*gettimeofday_)(void);
/// Upcall functor
FUNCTOR *upcall_functor_;
/// To delete or not to delete is the question?
bool const delete_upcall_functor_;
/// Flag to delete only if the class created the <free_list_>
bool const delete_free_list_;
private:
/// Returned by <calculate_timeout>.
ACE_Time_Value timeout_;
/// Adjusts for timer skew in various clocks.
ACE_Time_Value timer_skew_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> &))
};
/**
* @class ACE_Event_Handler_Handle_Timeout_Upcall
*
* @brief Functor for Timer_Queues.
*
* This class implements the functor required by the Timer
* Queue to call <handle_timeout> on ACE_Event_Handlers.
*/
template <class ACE_LOCK>
class ACE_Event_Handler_Handle_Timeout_Upcall
{
public:
typedef ACE_Timer_Queue_T<ACE_Event_Handler *,
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>,
ACE_LOCK>
TIMER_QUEUE;
// = Initialization and termination methods.
/// Constructor.
ACE_Event_Handler_Handle_Timeout_Upcall (void);
/// Destructor.
~ACE_Event_Handler_Handle_Timeout_Upcall (void);
/// This method is called when a timer is registered.
int registration (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
/// This method is called before the timer expires.
int preinvoke (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *&upcall_act);
/// This method is called when the timer expires.
int timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time);
/// This method is called after the timer expires.
int postinvoke (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg,
int recurring_timer,
const ACE_Time_Value &cur_time,
const void *upcall_act);
/// This method is called when a handler is cancelled
int cancel_type (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
int dont_call,
int &requires_reference_counting);
/// This method is called when a timer is cancelled
int cancel_timer (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
int dont_call,
int requires_reference_counting);
/// This method is called when the timer queue is destroyed and
/// the timer is still contained in it
int deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *handler,
const void *arg);
private:
/// Flag indicating that reference counting is required for this
/// event handler upcall.
int requires_reference_counting_;
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Event_Handler_Handle_Timeout_Upcall (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK> &))
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Timer_Queue_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Timer_Queue_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_QUEUE_T_H */
|