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// Gmsh - Copyright (C) 1997-2011 C. Geuzaine, J.-F. Remacle
//
// See the LICENSE.txt file for license information. Please report all
// bugs and problems to <gmsh@geuz.org>.

#ifndef _GMSH_LEVELSET_H_
#define _GMSH_LEVELSET_H_

#include <string>
#include <math.h>
#include <stdio.h>
#include <stdlib.h> // for abs()
#include <vector>
#include "fullMatrix.h"
#include "MVertex.h"
#include "GmshConfig.h"
#include "mathEvaluator.h"

#if defined(HAVE_POST)
#include "PView.h"
#include "OctreePost.h"
#endif

// PRIMITIVE LEVELSET
#define UNKNOWN      0
#define SPHERE       1
#define PLANE        2
#define GENCYLINDER  3
#define ELLIPS       4
#define CONE         5
#define QUADRIC      6
#define BOX          7
#define CYLINDER     8
#define CONROD       9
#define LSMESH      10
#define LSPOINTS    11 // don't define 'POINTS' as it's reserved by win32

// TOOLS
#define CUT       12
#define UNION     13
#define INTER     14
#define CRACK     15

class gLevelset
{
protected:
  static const short insideDomain = -1; // negative values of the levelset are inside the domain.
  int tag_; // must be greater than 0
public:
  gLevelset() : tag_(-1) {}
  gLevelset(const gLevelset &);
  virtual ~gLevelset(){}
  virtual gLevelset * clone() const{printf("Error virtual fct called gLevelset::clone()"); return 0;}
  virtual double operator() (const double x, const double y, const double z) const = 0;
  bool isInsideDomain (const double &x, const double &y, const double &z) const {return this->operator()(x,y,z) * insideDomain > 0.;}
  bool isOutsideDomain (const double &x, const double &y, const double &z) const {return this->operator()(x,y,z) * insideDomain < 0.;}
  bool isOnBorder      (const double &x, const double &y, const double &z) const {return this->operator()(x,y,z) == 0.;}
  virtual std::vector<gLevelset *> getChildren() const = 0;
  virtual double choose (double d1, double d2) const = 0;
  virtual int type() const = 0;
  virtual bool isPrimitive() const = 0;
  void setTag(int t) { tag_ = t; }
  virtual int getTag() const { return tag_; }
  void getPrimitives(std::vector<gLevelset *> &primitives) ;
  void getPrimitivesPO(std::vector<gLevelset *> &primitives) ;
  void getRPN(std::vector<gLevelset *> &gLsRPN) ;
  double H (const double &x, const double &y, const double &z) const {
    if (isInsideDomain(x,y,z) || isOnBorder(x,y,z)) return 1.0;
    return 0.0;
  }
  void print() const {
    printf("LS : ");
    switch(type()) {
    case SPHERE :      printf("SPHERE"); break;
    case PLANE  :      printf("PLANE"); break;
    case GENCYLINDER : printf("GENCYLINDER"); break;
    case ELLIPS :      printf("ELLIPS"); break;
    case CONE :        printf("CONE"); break;
    case QUADRIC :     printf("QUADRIC"); break;
    case BOX :         printf("BOX"); break;
    case CYLINDER :    printf("CYLINDER"); break;
    case CONROD :      printf("CONROD"); break;
    case CUT :         printf("CUT"); break;
    case UNION :       printf("UNION"); break;
    case INTER :       printf("INTER"); break;
    case LSMESH:       printf("LSMESH"); break;
    case LSPOINTS:     printf("LSPOINTS"); break;
    }
    printf(" Tag=%d\n", getTag());
  }
};

// ----------------------------------------------------------------------------------------------------------
// PRIMITIVES
class gLevelsetPrimitive : public gLevelset
{
public:
  gLevelsetPrimitive() : gLevelset() {}
  gLevelsetPrimitive(const gLevelsetPrimitive &lv) : gLevelset(lv) {}
  gLevelsetPrimitive(int tag) {
    if (tag < 1) {
      printf("Tag of the levelset (%d) must be greater than 0.\n", tag);
      tag = abs(tag);
    }
    tag_ = tag;
  }
  virtual double operator () (const double x, const double y, const double z) const = 0;
  std::vector<gLevelset *> getChildren() const { std::vector<gLevelset *> p; return p; }
  double choose (double d1, double d2) const {
    printf("Cannot use function \"choose\" with a primitive!\n");
    return d1;
  }
  virtual int type() const = 0;
  bool isPrimitive() const {return true;}
  
};

class gLevelsetSphere : public gLevelsetPrimitive
{
protected:
  double xc, yc, zc, r;
public:
  gLevelsetSphere (const double &x, const double &y, const double &z, const double &R, int tag=1) : gLevelsetPrimitive(tag), xc(x), yc(y), zc(z), r(R) {}
  virtual double operator () (const double x, const double y, const double z) const
    {return sqrt((xc - x) * (xc - x) + (yc - y) * (yc - y) + (zc - z) * (zc - z)) - r;}
  int type() const {return SPHERE;}
};

class gLevelsetPlane : public gLevelsetPrimitive
{
protected:
  double a, b, c, d;
public:
  // define the plane _a*x+_b*y+_c*z+_d, with outward normal (a,b,c)
  gLevelsetPlane (const double _a, const double _b, const double _c, const double _d, int tag=1) : gLevelsetPrimitive(tag), a(_a), b(_b), c(_c), d(_d) {}
  // define the plane passing through the point pt and with outward normal norm
  gLevelsetPlane (const double *pt, const double *norm, int tag=1);
  // define the plane passing through the 3 points pt1,pt2,pt3 and with outward normal (pt1,pt2)x(pt1,pt3)
  gLevelsetPlane (const double *pt1, const double *pt2, const double *pt3, int tag=1);
  // copy constructor
  gLevelsetPlane(const gLevelsetPlane &lv);
  virtual gLevelset * clone() const{return new gLevelsetPlane(*this);}
  // return negative value inward and positive value outward
  virtual double operator() (const double x, const double y, const double z) const
    {return a * x + b * y + c * z + d;} 
  int type() const {return PLANE;}
};

class gLevelsetPoints : public gLevelsetPrimitive
{
protected:
  fullMatrix<double> points;
  fullMatrix<double> surf;
  fullMatrix<double> matAInv;
  double delta;
  std::map<SPoint3,double> mapP;
  fullMatrix<double> generateRbfMat(int p, int index,
				    const fullMatrix<double> &nodes1,
				    const fullMatrix<double> &nodes2) const;
  void RbfOp(int p, int index, 
	     const fullMatrix<double> &cntrs,
	     const fullMatrix<double> &nodes, 
	     fullMatrix<double> &D, 
	     bool isLocal = false) const;
  void evalRbfDer(int p, int index,
		  const fullMatrix<double> &cntrs,
		  const fullMatrix<double> &nodes,
		  const fullMatrix<double> &fValues, 
		fullMatrix<double> &fApprox, bool isLocal = false) const;
  void setup_level_set(const fullMatrix<double> &cntrs,
		       fullMatrix<double> &level_set_nodes, 
		       fullMatrix<double> &level_set_funvals);

public:
  // define the data points
  gLevelsetPoints(fullMatrix<double> &_centers, int tag=1); 
  // copy constructor
  gLevelsetPoints(const gLevelsetPoints &lv);
  virtual gLevelset * clone() const{return new gLevelsetPoints(*this);}
  // return negative value inward and positive value outward
  virtual double operator() (const double x, const double y, const double z) const;
  void computeLS(std::vector<MVertex*> &vert);
  int type() const {return LSPOINTS;}
};

class gLevelsetQuadric : public gLevelsetPrimitive
{
protected:
  double A[3][3], B[3], C;
  void translate (const double transl[3]);
  void rotate (const double rotate[3][3]);  
  void computeRotationMatrix (const double dir[3], double t[3][3]); 
  void computeRotationMatrix (const double dir1[3], const double dir2[3] , double t[3][3]); 
  void Ax (const double x[3], double res[3], double fact=1.0);
  void xAx (const double x[3], double &res, double fact=1.0);
  void init ();

public:
  gLevelsetQuadric() : gLevelsetPrimitive() {init(); }
  gLevelsetQuadric(int tag=1) : gLevelsetPrimitive(tag) {init(); }
  gLevelsetQuadric(const gLevelsetQuadric &);
  virtual ~gLevelsetQuadric() {}
  double operator () (const double x, const double y, const double z) const;
  virtual int type() const = 0;
};

class gLevelsetGenCylinder : public gLevelsetQuadric
{
public:
  gLevelsetGenCylinder (const double *pt, const double *dir, const double &R, int tag=1);
  gLevelsetGenCylinder (const gLevelsetGenCylinder& );
  virtual gLevelset * clone() const{return new gLevelsetGenCylinder(*this);}
  int type() const {return GENCYLINDER;}
};

class gLevelsetEllipsoid : public gLevelsetQuadric
{
public:
  gLevelsetEllipsoid (const double *pt, const double *dir, const double &a, const double &b, const double &c, int tag=1);
  gLevelsetEllipsoid (const gLevelsetEllipsoid& );
  virtual gLevelset * clone() const{return new gLevelsetEllipsoid(*this);}
  int type() const {return ELLIPS;}
};

class gLevelsetCone : public gLevelsetQuadric
{
public:
  gLevelsetCone (const double *pt, const double *dir, const double &angle, int tag=1);
  gLevelsetCone (const gLevelsetCone& );
  virtual gLevelset * clone() const{return new gLevelsetCone(*this);}
  int type() const {return CONE;}
};

class gLevelsetGeneralQuadric : public gLevelsetQuadric
{
public:
  gLevelsetGeneralQuadric (const double *pt, const double *dir, const double &x2, const double &y2, const double &z2,
                           const double &z, const double &c, int tag=1);
  gLevelsetGeneralQuadric (const gLevelsetGeneralQuadric& );
  virtual gLevelset * clone() const{return new gLevelsetGeneralQuadric(*this);}
  int type() const {return QUADRIC;}
};

class gLevelsetMathEval: public gLevelsetPrimitive
{
  mathEvaluator *_expr;
public:
  gLevelsetMathEval(std::string f, int tag=1);
  ~gLevelsetMathEval(){ if (_expr) delete _expr; }
  double operator () (const double x, const double y, const double z) const;
  int type() const { return UNKNOWN; }
};

#if defined(HAVE_POST)
class gLevelsetPostView : public gLevelsetPrimitive
{
  int _viewIndex;
  OctreePost *_octree;
public:
  gLevelsetPostView(int index, int tag=1) ;
  ~gLevelsetPostView(){ if(_octree) delete _octree;}
  double operator () (const double x, const double y, const double z) const;
  int type() const { return UNKNOWN; }
};
#endif


// --------------------------------------------------------------------------------------------------------------
// TOOLS
class gLevelsetTools : public gLevelset
{
protected:
  std::vector<gLevelset *> children;
  bool _delChildren;//flag to delete only if called from gmsh Parser
public:
  gLevelsetTools () {}
  gLevelsetTools (const std::vector<gLevelset *> &p, bool delC=false) {children = p; _delChildren=delC;}
  gLevelsetTools (const gLevelsetTools &);
  virtual ~gLevelsetTools () {
    if (_delChildren){
      for(int i = 0; i < (int)children.size(); i++)
	delete children[i];
    }
  }
  double operator () (const double x, const double y, const double z) const {
    double d = (*children[0])(x, y, z);
    for (int i = 1; i < (int)children.size(); i++){
      double dt = (*children[i])(x, y, z);
      d = choose(d, dt);
    }
    return d;
  }
  std::vector<gLevelset *> getChildren() const {
    if(children.size() != 1) return children;
    return children[0]->getChildren();
  }
  virtual double choose (double d1, double d2) const = 0;
  virtual int type2() const = 0;
  virtual int type() const {
    if(children.size() != 1) return type2();
    return children[0]->type();
  }
  bool isPrimitive() const {
    if(children.size() != 1) return false;
    return children[0]->isPrimitive();
  }
  int getTag() const {
    if(children.size() != 1) return tag_;
    return children[0]->getTag();
  }
};

class gLevelsetReverse : public gLevelset
{
protected:
  gLevelset *ls;
public:
  gLevelsetReverse (gLevelset *p) : ls(p){}
  double operator () (const double x, const double y, const double z) const {
    return -(*ls)(x, y, z);
  }
  std::vector<gLevelset *> getChildren() const {return ls->getChildren();}
  bool isPrimitive() const {return ls->isPrimitive();}
  virtual double choose (double d1, double d2) const {return -ls->choose(d1,d2);}
  virtual int type() const {return ls->type();}
  int getTag() const { return ls->getTag(); }
};


// This levelset takes the first levelset in the list as the object and the others as tools that cut it
class gLevelsetCut : public gLevelsetTools
{
public:
  gLevelsetCut (std::vector<gLevelset *> p, bool delC=false) : gLevelsetTools(p,delC) { }
  double choose (double d1, double d2) const {
    return (d1 > -d2) ? d1 : -d2; // greater of d1 and -d2
  }
  gLevelsetCut(const gLevelsetCut &lv):gLevelsetTools(lv){}
  virtual gLevelset * clone() const{return new gLevelsetCut(*this);}
  int type2() const {return CUT;}
};

// This levelset takes the minimum
class gLevelsetUnion : public gLevelsetTools
{
public:
  gLevelsetUnion (std::vector<gLevelset *> p, bool delC=false) : gLevelsetTools(p,delC) { }
  gLevelsetUnion(const gLevelsetUnion &lv):gLevelsetTools(lv){}
  virtual gLevelset * clone() const{return new gLevelsetUnion(*this);}
  
  double choose (double d1, double d2) const {
    return (d1 < d2) ? d1 : d2; // lesser of d1 and d2
  }
  int type2() const {return UNION;}
};

// This levelset takes the maximum
class gLevelsetIntersection : public gLevelsetTools
{
public:
  gLevelsetIntersection (std::vector<gLevelset *> p, bool delC=false) : gLevelsetTools(p,delC) { }
  gLevelsetIntersection(const gLevelsetIntersection &lv):gLevelsetTools(lv) { }
  virtual gLevelset *clone() const { return new gLevelsetIntersection(*this); }

  double choose (double d1, double d2) const {
    return (d1 > d2) ? d1 : d2; // greater of d1 and d2
  }
  int type2() const {return INTER;}
};

// Crack defined by a normal and a tangent levelset
class gLevelsetCrack : public gLevelsetTools
{
public:
  gLevelsetCrack (std::vector<gLevelset *> p) {
    if (p.size() != 2)
      printf("Error : gLevelsetCrack needs 2 levelsets\n");
    children.push_back(p[0]);
    children.push_back(new gLevelsetReverse(p[0]));
    if(p[1]) children.push_back(p[1]);
  }
  double choose (double d1, double d2) const {
    return (d1 > d2) ? d1 : d2; // greater of d1 and d2
  }
  int type2() const {return CRACK;}
};

// --------------------------------------------------------------------------------------------------------------
// IMPROVED LEVELSET
class gLevelsetImproved : public gLevelset
{
protected:
  gLevelset *Ls;
public:
  gLevelsetImproved(){}
  gLevelsetImproved(const gLevelsetImproved &lv);
  double operator() (const double x, const double y, const double z) const {return (*Ls)(x, y, z);}
  std::vector<gLevelset *> getChildren() const { return Ls->getChildren(); }
  double choose (double d1, double d2) const { return Ls->choose(d1, d2); }
  virtual int type() const = 0;
  bool isPrimitive() const {return Ls->isPrimitive();}
};

class gLevelsetBox : public gLevelsetImproved
{
public:
  // create a box with parallel faces : pt is a corner of the box,
  //                                    dir1 is the direction of the first edge starting from pt,
  //                                    dir2 is the direction of the second edge starting from pt,
  //                                    dir3 is the direction of the third edge starting from pt,
  //                                    a is the length of the first edge starting from pt,
  //                                    b is the length of the second edge starting from pt,
  //                                    c is the length of the third edge starting from pt.
  // tags of the faces are : face normal to dir3 and not including pt : tag+0
  //                         face normal to dir3 and     including pt : tag+1
  //                         face normal to dir2 and     including pt : tag+2
  //                         face normal to dir2 and not including pt : tag+3
  //                         face normal to dir1 and not including pt : tag+4
  //                         face normal to dir1 and     including pt : tag+5
  gLevelsetBox(const double *pt, const double *dir1, const double *dir2, const double *dir3,
               const double &a, const double &b, const double &c, int tag=1);
  // create a box with the 8 vertices (pt1,...,pt8). 
  // check if the faces are planar.
  // tags of the faces are : face(pt5,pt6,pt7,pt8) : tag+0
  //                         face(pt1,pt4,pt3,pt2) : tag+1
  //                         face(pt1,pt2,pt6,pt5) : tag+2
  //                         face(pt3,pt4,pt8,pt7) : tag+3
  //                         face(pt2,pt3,pt7,pt6) : tag+4
  //                         face(pt1,pt5,pt8,pt4) : tag+5
  gLevelsetBox(const double *pt1, const double *pt2, const double *pt3, const double *pt4,
               const double *pt5, const double *pt6, const double *pt7, const double *pt8, int tag=1);
  gLevelsetBox(const gLevelsetBox &);
  virtual gLevelset * clone() const{return new gLevelsetBox(*this);}
  int type() const {return BOX;}
};

class gLevelsetCylinder : public gLevelsetImproved
{
public:
  // create a cylinder : pt is the point in the middle of the cylinder base,
  //                     dir is the direction of the cylinder axis,
  //                     R is the outer radius of the cylinder,
  //                     H is the height of the cylinder.
  // tags of the faces are : exterior face :             tag+0
  //                         plane face including pt :   tag+1
  //                         plane face opposite to pt : tag+2
  gLevelsetCylinder (const double *pt, const double *dir, const double &R, const double &H, int tag=1);
  // create a cylinder : pt is the point in the middle of the cylinder base,
  //                     dir is the direction of the cylinder axis,
  //                     R is the outer radius of the cylinder,
  //                     r is the inner radius of the cylinder,
  //                     H is the height of the cylinder.
  // tags of the faces are : exterior face :             tag+0
  //                         plane face including pt :   tag+1
  //                         plane face opposite to pt : tag+2
  //                         interior face :             tag+3
  gLevelsetCylinder (const double *pt, const double *dir, const double &R, const double &r, const double &H, int tag=1);
  gLevelsetCylinder(const gLevelsetCylinder &);
  virtual gLevelset * clone() const{return new gLevelsetCylinder(*this);}
  int type() const {return CYLINDER;}
};

class gLevelsetConrod : public gLevelsetImproved
{
public:
  // create a connecting rod : pt is the point in the middle of the first bore,
  //                           dir1 is the direction of the rod,
  //                           dir2 is the direction of the axis of the bore,
  //                           H1 is height of the first cylinder,
  //                           H2 is the height of the second cylinder,
  //                           H3 is the height of the rod,
  //                           R1 is the outer radius of the first cylinder,
  //                           r1 is the inner radius of the first cylinder,
  //                           R2 is the outer radius of the second cylinder,
  //                           r2 is the inner radius of the second cylinder,
  //                           L1 is the width of the rod in the plane passing through the middle of the first bore,
  //                           L2 is the width of the rod in the plane passing through the middle of the second bore,
  //                           E is the distance between the axis of the cylinders.
  // tags of the faces are : bottom face (+dir2) of the bore :      tag+2
  //                         top    face (-dir2) of the bore :      tag+3
  //                         rear   face (-dir1xdir2) of the bore : tag+4
  //                         front  face (+dir1xdir2) of the bore : tag+5
  //                         exterior face of the first cylinder :  tag+6
  //                         bottom   face of the first cylinder :  tag+7
  //                         top      face of the first cylinder :  tag+8
  //                         exterior face of the second cylinder : tag+9
  //                         bottom   face of the second cylinder : tag+10
  //                         top      face of the second cylinder : tag+11
  //                         interior face of the first  cylinder : tag+12
  //                         interior face of the second cylinder : tag+13
  gLevelsetConrod (const double *pt, const double *dir1, const double *dir2,
                   const double &H1, const double &H2, const double &H3,
                   const double &R1, const double &r1, const double &R2, const double &r2,
                   const double &L1, const double &L2, const double &E, int tag=1);
  gLevelsetConrod(const gLevelsetConrod &);
  virtual gLevelset * clone() const{return new gLevelsetConrod(*this);}
  int type() const {return CONROD;}
};


#endif