/usr/include/coin/ClpSolve.hpp is in coinor-libclp-dev 1.12.0-2.1.
This file is owned by root:root, with mode 0o644.
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// Copyright (C) 2003, International Business Machines
// Corporation and others. All Rights Reserved.
/*
Authors
John Forrest
*/
#ifndef ClpSolve_H
#define ClpSolve_H
/**
This is a very simple class to guide algorithms. It is used to tidy up
passing parameters to initialSolve and maybe for output from that
*/
class ClpSolve {
public:
/** enums for solve function */
enum SolveType {
useDual = 0,
usePrimal,
usePrimalorSprint,
useBarrier,
useBarrierNoCross,
automatic,
notImplemented
};
enum PresolveType {
presolveOn = 0,
presolveOff,
presolveNumber,
presolveNumberCost
};
/**@name Constructors and destructor and copy */
//@{
/// Default constructor
ClpSolve ( );
/// Constructor when you really know what you are doing
ClpSolve ( SolveType method, PresolveType presolveType,
int numberPasses, int options[6],
int extraInfo[6], int independentOptions[3]);
/// Generates code for above constructor
void generateCpp(FILE * fp);
/// Copy constructor.
ClpSolve(const ClpSolve &);
/// Assignment operator. This copies the data
ClpSolve & operator=(const ClpSolve & rhs);
/// Destructor
~ClpSolve ( );
//@}
/**@name Functions most useful to user */
//@{
/** Special options - bits
0 4 - use crash (default allslack in dual, idiot in primal)
8 - all slack basis in primal
2 16 - switch off interrupt handling
3 32 - do not try and make plus minus one matrix
64 - do not use sprint even if problem looks good
*/
/** which translation is:
which:
0 - startup in Dual (nothing if basis exists).:
0 - no basis
1 - crash
2 - use initiative about idiot! but no crash
1 - startup in Primal (nothing if basis exists):
0 - use initiative
1 - use crash
2 - use idiot and look at further info
3 - use sprint and look at further info
4 - use all slack
5 - use initiative but no idiot
6 - use initiative but no sprint
7 - use initiative but no crash
8 - do allslack or idiot
9 - do allslack or sprint
10 - slp before
11 - no nothing and primal(0)
2 - interrupt handling - 0 yes, 1 no (for threadsafe)
3 - whether to make +- 1matrix - 0 yes, 1 no
4 - for barrier
0 - dense cholesky
1 - Wssmp allowing some long columns
2 - Wssmp not allowing long columns
3 - Wssmp using KKT
4 - Using Florida ordering
8 - bit set to do scaling
16 - set to be aggressive with gamma/delta?
32 - Use KKT
5 - for presolve
1 - switch off dual stuff
6 - for detailed printout (initially just presolve)
1 - presolve statistics
*/
void setSpecialOption(int which, int value, int extraInfo = -1);
int getSpecialOption(int which) const;
/// Solve types
void setSolveType(SolveType method, int extraInfo = -1);
SolveType getSolveType();
// Presolve types
void setPresolveType(PresolveType amount, int extraInfo = -1);
PresolveType getPresolveType();
int getPresolvePasses() const;
/// Extra info for idiot (or sprint)
int getExtraInfo(int which) const;
/** Say to return at once if infeasible,
default is to solve */
void setInfeasibleReturn(bool trueFalse);
inline bool infeasibleReturn() const {
return independentOptions_[0] != 0;
}
/// Whether we want to do dual part of presolve
inline bool doDual() const {
return (independentOptions_[1] & 1) == 0;
}
inline void setDoDual(bool doDual_) {
if (doDual_) independentOptions_[1] &= ~1;
else independentOptions_[1] |= 1;
}
/// Whether we want to do singleton part of presolve
inline bool doSingleton() const {
return (independentOptions_[1] & 2) == 0;
}
inline void setDoSingleton(bool doSingleton_) {
if (doSingleton_) independentOptions_[1] &= ~2;
else independentOptions_[1] |= 2;
}
/// Whether we want to do doubleton part of presolve
inline bool doDoubleton() const {
return (independentOptions_[1] & 4) == 0;
}
inline void setDoDoubleton(bool doDoubleton_) {
if (doDoubleton_) independentOptions_[1] &= ~4;
else independentOptions_[1] |= 4;
}
/// Whether we want to do tripleton part of presolve
inline bool doTripleton() const {
return (independentOptions_[1] & 8) == 0;
}
inline void setDoTripleton(bool doTripleton_) {
if (doTripleton_) independentOptions_[1] &= ~8;
else independentOptions_[1] |= 8;
}
/// Whether we want to do tighten part of presolve
inline bool doTighten() const {
return (independentOptions_[1] & 16) == 0;
}
inline void setDoTighten(bool doTighten_) {
if (doTighten_) independentOptions_[1] &= ~16;
else independentOptions_[1] |= 16;
}
/// Whether we want to do forcing part of presolve
inline bool doForcing() const {
return (independentOptions_[1] & 32) == 0;
}
inline void setDoForcing(bool doForcing_) {
if (doForcing_) independentOptions_[1] &= ~32;
else independentOptions_[1] |= 32;
}
/// Whether we want to do impliedfree part of presolve
inline bool doImpliedFree() const {
return (independentOptions_[1] & 64) == 0;
}
inline void setDoImpliedFree(bool doImpliedfree) {
if (doImpliedfree) independentOptions_[1] &= ~64;
else independentOptions_[1] |= 64;
}
/// Whether we want to do dupcol part of presolve
inline bool doDupcol() const {
return (independentOptions_[1] & 128) == 0;
}
inline void setDoDupcol(bool doDupcol_) {
if (doDupcol_) independentOptions_[1] &= ~128;
else independentOptions_[1] |= 128;
}
/// Whether we want to do duprow part of presolve
inline bool doDuprow() const {
return (independentOptions_[1] & 256) == 0;
}
inline void setDoDuprow(bool doDuprow_) {
if (doDuprow_) independentOptions_[1] &= ~256;
else independentOptions_[1] |= 256;
}
/// Whether we want to do singleton column part of presolve
inline bool doSingletonColumn() const {
return (independentOptions_[1] & 512) == 0;
}
inline void setDoSingletonColumn(bool doSingleton_) {
if (doSingleton_) independentOptions_[1] &= ~512;
else independentOptions_[1] |= 512;
}
/// Set whole group
inline int presolveActions() const {
return independentOptions_[1] & 0xffff;
}
inline void setPresolveActions(int action) {
independentOptions_[1] = (independentOptions_[1] & 0xffff0000) | (action & 0xffff);
}
/// Largest column for substitution (normally 3)
inline int substitution() const {
return independentOptions_[2];
}
inline void setSubstitution(int value) {
independentOptions_[2] = value;
}
//@}
////////////////// data //////////////////
private:
/**@name data.
*/
//@{
/// Solve type
SolveType method_;
/// Presolve type
PresolveType presolveType_;
/// Amount of presolve
int numberPasses_;
/// Options - last is switch for OsiClp
int options_[7];
/// Extra information
int extraInfo_[7];
/** Extra algorithm dependent options
0 - if set return from clpsolve if infeasible
1 - To be copied over to presolve options
2 - max substitution level
*/
int independentOptions_[3];
//@}
};
/// For saving extra information to see if looping.
class ClpSimplexProgress {
public:
/**@name Constructors and destructor and copy */
//@{
/// Default constructor
ClpSimplexProgress ( );
/// Constructor from model
ClpSimplexProgress ( ClpSimplex * model );
/// Copy constructor.
ClpSimplexProgress(const ClpSimplexProgress &);
/// Assignment operator. This copies the data
ClpSimplexProgress & operator=(const ClpSimplexProgress & rhs);
/// Destructor
~ClpSimplexProgress ( );
/// Resets as much as possible
void reset();
/// Fill from model
void fillFromModel ( ClpSimplex * model );
//@}
/**@name Check progress */
//@{
/** Returns -1 if okay, -n+1 (n number of times bad) if bad but action taken,
>=0 if give up and use as problem status
*/
int looping ( );
/// Start check at beginning of whileIterating
void startCheck();
/// Returns cycle length in whileIterating
int cycle(int in, int out, int wayIn, int wayOut);
/// Returns previous objective (if -1) - current if (0)
double lastObjective(int back = 1) const;
/// Set real primal infeasibility and move back
void setInfeasibility(double value);
/// Returns real primal infeasibility (if -1) - current if (0)
double lastInfeasibility(int back = 1) const;
/// Modify objective e.g. if dual infeasible in dual
void modifyObjective(double value);
/// Returns previous iteration number (if -1) - current if (0)
int lastIterationNumber(int back = 1) const;
/// clears all iteration numbers (to switch off panic)
void clearIterationNumbers();
/// Odd state
inline void newOddState() {
oddState_ = - oddState_ - 1;
}
inline void endOddState() {
oddState_ = abs(oddState_);
}
inline void clearOddState() {
oddState_ = 0;
}
inline int oddState() const {
return oddState_;
}
/// number of bad times
inline int badTimes() const {
return numberBadTimes_;
}
inline void clearBadTimes() {
numberBadTimes_ = 0;
}
/// number of really bad times
inline int reallyBadTimes() const {
return numberReallyBadTimes_;
}
inline void incrementReallyBadTimes() {
numberReallyBadTimes_++;
}
/// number of times flagged
inline int timesFlagged() const {
return numberTimesFlagged_;
}
inline void clearTimesFlagged() {
numberTimesFlagged_ = 0;
}
inline void incrementTimesFlagged() {
numberTimesFlagged_++;
}
//@}
/**@name Data */
#define CLP_PROGRESS 5
//#define CLP_PROGRESS_WEIGHT 10
//@{
/// Objective values
double objective_[CLP_PROGRESS];
/// Sum of infeasibilities for algorithm
double infeasibility_[CLP_PROGRESS];
/// Sum of real primal infeasibilities for primal
double realInfeasibility_[CLP_PROGRESS];
#ifdef CLP_PROGRESS_WEIGHT
/// Objective values for weights
double objectiveWeight_[CLP_PROGRESS_WEIGHT];
/// Sum of infeasibilities for algorithm for weights
double infeasibilityWeight_[CLP_PROGRESS_WEIGHT];
/// Sum of real primal infeasibilities for primal for weights
double realInfeasibilityWeight_[CLP_PROGRESS_WEIGHT];
/// Drop for weights
double drop_;
/// Best? for weights
double best_;
#endif
/// Initial weight for weights
double initialWeight_;
#define CLP_CYCLE 12
/// For cycle checking
//double obj_[CLP_CYCLE];
int in_[CLP_CYCLE];
int out_[CLP_CYCLE];
char way_[CLP_CYCLE];
/// Pointer back to model so we can get information
ClpSimplex * model_;
/// Number of infeasibilities
int numberInfeasibilities_[CLP_PROGRESS];
/// Iteration number at which occurred
int iterationNumber_[CLP_PROGRESS];
#ifdef CLP_PROGRESS_WEIGHT
/// Number of infeasibilities for weights
int numberInfeasibilitiesWeight_[CLP_PROGRESS_WEIGHT];
/// Iteration number at which occurred for weights
int iterationNumberWeight_[CLP_PROGRESS_WEIGHT];
#endif
/// Number of times checked (so won't stop too early)
int numberTimes_;
/// Number of times it looked like loop
int numberBadTimes_;
/// Number really bad times
int numberReallyBadTimes_;
/// Number of times no iterations as flagged
int numberTimesFlagged_;
/// If things are in an odd state
int oddState_;
//@}
};
#endif
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