/usr/include/chipmunk/cpArbiter.h is in chipmunk-dev 5.3.4-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 | /* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
struct cpArbiter;
struct cpSpace;
struct cpCollisionHandler;
// Determines how fast penetrations resolve themselves.
extern cpFloat cp_bias_coef;
// Amount of allowed penetration. Used to reduce vibrating contacts.
extern cpFloat cp_collision_slop;
// Data structure for contact points.
typedef struct cpContact {
// Contact point and normal.
cpVect CP_PRIVATE(p), CP_PRIVATE(n);
// Penetration distance.
CP_PRIVATE(cpFloat dist);
// Calculated by cpArbiterPreStep().
cpVect CP_PRIVATE(r1), CP_PRIVATE(r2);
cpFloat CP_PRIVATE(nMass), CP_PRIVATE(tMass), CP_PRIVATE(bounce);
// Persistant contact information.
cpFloat CP_PRIVATE(jnAcc), CP_PRIVATE(jtAcc), CP_PRIVATE(jBias);
CP_PRIVATE(cpFloat bias);
// Hash value used to (mostly) uniquely identify a contact.
CP_PRIVATE(cpHashValue hash);
} cpContact;
// Contacts are always allocated in groups.
cpContact* cpContactInit(cpContact *con, cpVect p, cpVect n, cpFloat dist, cpHashValue hash);
// Sum the contact impulses. (Can be used after cpSpaceStep() returns)
cpVect CP_PRIVATE(cpContactsSumImpulses)(cpContact *contacts, int numContacts);
cpVect CP_PRIVATE(cpContactsSumImpulsesWithFriction)(cpContact *contacts, int numContacts);
#define CP_MAX_CONTACTS_PER_ARBITER 6
typedef enum cpArbiterState {
cpArbiterStateNormal,
cpArbiterStateFirstColl,
cpArbiterStateIgnore,
cpArbiterStateSleep,
cpArbiterStateCached,
} cpArbiterState;
// Data structure for tracking collisions between shapes.
typedef struct cpArbiter {
// Information on the contact points between the objects.
CP_PRIVATE(int numContacts);
CP_PRIVATE(cpContact *contacts);
// The two shapes and bodies involved in the collision.
// These variables are NOT in the order defined by the collision handler.
// Using CP_ARBITER_GET_SHAPES and CP_ARBITER_GET_BODIES will save you from
// many headaches
cpShape CP_PRIVATE(*a), CP_PRIVATE(*b);
// Calculated before calling the pre-solve collision handler
// Override them with custom values if you want specialized behavior
CP_PRIVATE(cpFloat e);
CP_PRIVATE(cpFloat u);
// Used for surface_v calculations, implementation may change
CP_PRIVATE(cpVect surface_vr);
// Time stamp of the arbiter. (from cpSpace)
CP_PRIVATE(cpTimestamp stamp);
CP_PRIVATE(struct cpCollisionHandler *handler);
// Are the shapes swapped in relation to the collision handler?
CP_PRIVATE(cpBool swappedColl);
CP_PRIVATE(cpArbiterState state);
} cpArbiter;
// Arbiters are allocated in large buffers by the space and don't require a destroy function
cpArbiter* CP_PRIVATE(cpArbiterInit)(cpArbiter *arb, cpShape *a, cpShape *b);
// These functions are all intended to be used internally.
// Inject new contact points into the arbiter while preserving contact history.
void CP_PRIVATE(cpArbiterUpdate)(cpArbiter *arb, cpContact *contacts, int numContacts, struct cpCollisionHandler *handler, cpShape *a, cpShape *b);
// Precalculate values used by the solver.
void CP_PRIVATE(cpArbiterPreStep)(cpArbiter *arb, cpFloat dt_inv);
void CP_PRIVATE(cpArbiterApplyCachedImpulse)(cpArbiter *arb);
// Run an iteration of the solver on the arbiter.
void CP_PRIVATE(cpArbiterApplyImpulse)(cpArbiter *arb, cpFloat eCoef);
// Arbiter Helper Functions
cpVect cpArbiterTotalImpulse(cpArbiter *arb);
cpVect cpArbiterTotalImpulseWithFriction(cpArbiter *arb);
void cpArbiterIgnore(cpArbiter *arb);
static inline void
cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b)
{
if(arb->CP_PRIVATE(swappedColl)){
(*a) = arb->CP_PRIVATE(b), (*b) = arb->CP_PRIVATE(a);
} else {
(*a) = arb->CP_PRIVATE(a), (*b) = arb->CP_PRIVATE(b);
}
}
#define CP_ARBITER_GET_SHAPES(arb, a, b) cpShape *a, *b; cpArbiterGetShapes(arb, &a, &b);
static inline void
cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b)
{
CP_ARBITER_GET_SHAPES(arb, shape_a, shape_b);
(*a) = shape_a->body;
(*b) = shape_b->body;
}
#define CP_ARBITER_GET_BODIES(arb, a, b) cpBody *a, *b; cpArbiterGetBodies(arb, &a, &b);
static inline cpBool
cpArbiterIsFirstContact(const cpArbiter *arb)
{
return arb->CP_PRIVATE(state) == cpArbiterStateFirstColl;
}
static inline int
cpArbiterGetCount(const cpArbiter *arb)
{
return arb->CP_PRIVATE(numContacts);
}
static inline cpVect
cpArbiterGetNormal(const cpArbiter *arb, int i)
{
cpVect n = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(n);
return arb->CP_PRIVATE(swappedColl) ? cpvneg(n) : n;
}
static inline cpVect
cpArbiterGetPoint(const cpArbiter *arb, int i)
{
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(p);
}
static inline cpFloat
cpArbiteGetDepth(const cpArbiter *arb, int i)
{
return arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(dist);
}
typedef struct cpContactPointSet {
int count;
struct {
cpVect point, normal;
cpFloat dist;
} points[CP_MAX_CONTACTS_PER_ARBITER];
} cpContactPointSet;
static inline cpContactPointSet
cpArbiterGetContactPointSet(const cpArbiter *arb)
{
cpContactPointSet set;
set.count = cpArbiterGetCount(arb);
int i;
for(i=0; i<set.count; i++){
set.points[i].point = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(p);
set.points[i].normal = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(n);
set.points[i].dist = arb->CP_PRIVATE(contacts)[i].CP_PRIVATE(dist);
}
return set;
}
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