/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg is in wesnoth-1.10-low 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifdef MULTIPLAYER
[multiplayer]
random_start_time=no
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif
#define HIGH_PRIORITY_TARGETS
[target]
# wmllint: recognize Kalenz
id=Kalenz
value=200
[/target]
#enddef
id=21_Elvish_Assassins
name= _ "Elvish Assassins"
experience_modifier=100
{LOW_MAP Lintanir.map}
{LOW_MASK 21_Elvish_Assassins.mask 1 1}
{TURNS 20 16 12}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC sad.ogg}
{DEFAULT_SCHEDULE}
disallow_recall=yes
next_scenario=22_Northern_Battle
[story]
[part]
delay=4000
show_title=yes
{TO_ELVISH_ASSASSINS}
[/part]
[part]
story= _ "After the council’s decision, Kalenz and Cleodil retired in the North."
{TO_ELVISH_ASSASSINS_BATTLE}
[/part]
[part]
story= _ "Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children."
delay=8000
[/part]
[part]
story= _ "But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew..."
delay=8000
[/part]
[/story]
[side]
{KALENZ}
x=11
y=18
team_name=player
user_team_name= _ "Player"
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
{GOLD 160 130 100}
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Elvish Scout, Wose
#wmllint: recognize Cleodil
placement=leader
[/unit]
[/side]
{STARTING_VILLAGES_ALL 1}
[event]
name=prestart
[recall]
id=Anduilas
x=16
y=18
[/recall]
[/event]
[event]
name=start
[scroll_to_unit]
id=Kalenz
[/scroll_to_unit]
[message]
speaker=narrator
message= _ "Kalenz begins this scenario in retirement, and is not able to recall his veteran troops."
image=wesnoth-icon.png
[/message]
[/event]
#### Betrayer's code ####
[event]
name=prestart
[set_variable]
name=betraying_side
rand=2..3
[/set_variable]
[role]
side=$betraying_side
canrecruit=yes
role=betrayer
[/role]
{STORE_UNIT_VAR (role=betrayer) name betrayer}
[/event]
#define BETRAY_SPEECH
[message]
speaker=unit
message= _ "As you command, my lord."
[/message]
[message]
id=Cleodil
message= _ "You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?"
[/message]
[message]
id=Kalenz
message= _ "Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!"
[/message]
[message]
role=betrayer
message= _ "Only Landar has the will to do what must be done to save the Elves!"
[/message]
[modify_side]
side=$betraying_side
team_name=assassins
user_team_name= _ "Enemies"
[/modify_side]
[store_unit]
[filter]
id=$unit.id
[/filter]
variable=to_restore
kill=yes
#TODO uncomment when the attribute animate is supported
#animate=no
[/store_unit]
[event]
name=attack end
[unstore_unit]
variable=to_restore
[/unstore_unit]
{CLEAR_VARIABLE to_restore}
[/event]
#enddef
[event]
name=attack
[filter]
side=$betraying_side
[/filter]
[filter_second]
side=4
[or]
side=5
[/or]
#team=assassins
[/filter_second]
[message]
role=betrayer
message= _ "Hold, $unit.name|! Now we fight for Landar!"
[/message]
{BETRAY_SPEECH}
[/event]
[event]
name=attack
[filter]
side=4
[or]
side=5
[/or]
# team=assassins
[/filter]
[filter_second]
side=$betraying_side
[/filter_second]
[message]
side=$unit.side
canrecruit=yes
message= _ "Hold your hand, $unit.name|! $second_unit.name| is on our side!"
[/message]
[message]
role=betrayer
message= _ "I will not stand by as Kalenz betrays us to the Humans and Dwarves. We follow Landar now!"
[/message]
{BETRAY_SPEECH}
[/event]
#### /Betrayer's code ####
[side]
side=2
team_name=player
user_team_name= _ "Player"
type=Elvish Ranger
id=Antaril
name=_ "Antaril"
canrecruit=yes
x=5
y=15
random_traits=yes
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{GOLD 200 320 350}
[ai]
#ifndef HARD
recruitment_pattern=archer,fighter
#else
recruitment_pattern=archer,fighter,mixed fighter
#endif
# {HIGH_PRIORITY_TARGETS}
[/ai]
[/side]
[side]
side=3
team_name=player
user_team_name= _ "Player"
type=Elvish Captain
id=East
generate_name=yes
random_traits=yes
canrecruit=yes
x=17
y=15
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{GOLD 200 320 350}
[ai]
# {HIGH_PRIORITY_TARGETS}
recruitment_ignore_bad_movement=yes
#ifndef HARD
recruitment_pattern=archer,fighter
#else
recruitment_pattern=archer,fighter,mixed fighter
#endif
[/ai]
{INCOME 4 8 12}
[/side]
[side]
#TODO Crintil shall not die
side=4
persistent=yes
save_id=Crintil
team_name=assassins
user_team_name= _ "Enemies"
type=Elvish Marshal
id=Crintil
name= _ "Crintil"
canrecruit=yes
x=11
y=1
random_traits=yes
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{NO_SCOUTS}
{INCOME 4 8 12}
{GOLD 300 400 500}
[ai]
{HIGH_PRIORITY_TARGETS}
recruitment_ignore_bad_movement=yes
#ifndef HARD
recruitment_pattern=archer, fighter
#else
recruitment_pattern=archer, fighter, mixed fighter
#endif
[/ai]
[/side]
[side]
side=5
team_name=assassins
user_team_name= _ "Enemies"
type=Elvish Captain
canrecruit=yes
x=10
y=27
id=Oblil
name= _ "Oblil"
random_traits=yes
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{NO_SCOUTS}
{INCOME 4 8 12}
{GOLD 200 250 300}
[ai]
{HIGH_PRIORITY_TARGETS}
recruitment_ignore_bad_movement=yes
#ifndef HARD
recruitment_pattern=archer, fighter
#else
recruitment_pattern=archer, fighter, mixed fighter
#endif
[/ai]
[/side]
#undef HIGH_PRIORITY_TARGETS
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Kalenz reaches the signpost"
condition=win
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[sound]
name=horse-canter.wav
[/sound]
[move_unit_fake]
type=Elvish Scout
x=10,11,12,13,14,15
y=25,24,23,22,21,20
[/move_unit_fake]
[unit]
id=Galenor
name=_ "Galenor"
type=Elvish Scout
side=1
x=15
y=20
facing=sw
[/unit]
[message]
id=Galenor
message= _ "My lord Kalenz, you are in great danger! You must leave here immediately."
[/message]
[message]
id=Kalenz
message= _ "What?!"
[/message]
[message]
id=Galenor
message= _ "Landar has seized control of the army. He has eliminated the council and proclaimed himself High Warlord of the Elves. What is worse, there is word out that he has already ordered your assassination."
[/message]
[message]
id=Crintil
message= _ "Too late! All traitors will die!"
[/message]
[message]
id=Kalenz
message= _ "Listen to me! We have fought and bled side by side. We must trust in each other and face the Orcs together!"
[/message]
[message]
id=Oblil
message= _ "Do not listen to this traitor! You have all heard the order!"
[/message]
[message]
id=Galenor
message= _ "You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there."
[/message]
{HIGHLIGHT_IMAGE 1 30 scenery/signpost.png ()}
[scroll_to_unit]
id=Kalenz
[/scroll_to_unit]
[/event]
[event]
name=moveto
[filter]
x=1
y=30
id=Kalenz
[/filter]
[message]
speaker=unit
message= _ "Now we must fare swiftly to the North Elves!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
#ifndef MULTIPLAYER
[/scenario]
#else
[/multiplayer]
#endif
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