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/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg is in wesnoth-1.10-low 1:1.10.2-1.

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#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
    name= _ "2p MC — LoW, Normal Mode, Chapter five"
    description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter five\n Normal difficulty"
    random_start_time=no
    allow_new_game=yes
#else
    [scenario]
        name= _ "Costly Revenge"
#endif

        id=19_Costly_Revenge
        victory_when_enemies_defeated=no
        experience_modifier=100
        {LOW_MAP Saurgrath.map}
        {WINTER_MASK 19_Costly_Revenge.mask}

        {TURNS 40 35 30}

        {INTRO_AND_SCENARIO_MUSIC revelation.ogg the_deep_path.ogg}
        {EXTRA_SCENARIO_MUSIC vengeful.ogg}
        {EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
        {EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
        {EXTRA_SCENARIO_MUSIC into_the_shadows.ogg}
        {EXTRA_SCENARIO_MUSIC weight_of_revenge.ogg}
        {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
        {EXTRA_SCENARIO_MUSIC suspense.ogg}

        {DEFAULT_SCHEDULE_DUSK}

        next_scenario=20_Council_Ruling
        [story]
#ifdef MULTIPLAYER
            [part]
                delay=4000
                title= _ "<i>The Legend of Wesmere</i>,
Chapter Five"
            [/part]
#endif
            [part]
                title= _ "Chapter Five,
<i>Civil War</i>"
            [/part]
            [part]
                show_title=yes
                story= _ "But Kalenz failed to persuade the dwarves. The dwarves left, and Landar insisted the elves must march on the empire of the Saurians..."
                delay=4000
                {TO_COSTLY_REVENGE}
            [/part]
            [part]
                story={CAPTION ( _ "Cleodil")} + _ "Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here."
                background=story/characters/cleodil.png
                scale_background=no
            [/part]
            [part]
                story={CAPTION ( _ "Kalenz")} + _ "I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere."
                background=story/characters/kalenz.png
                scale_background=no
            [/part]
            [part]
                story={CAPTION ( _ "Cleodil")} + _ "Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time."
                background=story/characters/cleodil.png
                scale_background=no
            [/part]
            [part]
                story={CAPTION ( _ "Kalenz")} + _ "We do as we must."
                background=story/characters/kalenz.png
                scale_background=no
            [/part]
            [part]
                show_title=yes
                {TO_COSTLY_REVENGE_BATTLE}
            [/part]
        [/story]

#define PLAYER_GOLD
    {GOLD 300 260 220}
#enddef
#define MULTIPLAYER_GOLD
    {GOLD 150 130 110}
#enddef

        [side]
            {KALENZ}
            # wmllint: recognize Kalenz
            team_name=player
            user_team_name= _ "Player"
            extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
            x=3
            y=18
#ifndef MULTIPLAYER
            {PLAYER_GOLD}
            [unit]
                {LANDAR}
                extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
                # wmllint: recognize Landar
                #TODO place on his keep
                placement=leader
            [/unit]
#else
            {MULTIPLAYER_GOLD}
#endif
        [/side]
        [event]
            name=prestart

#ifndef MULTIPLAYER
            [kill]
                race=dwarf
            [/kill]
#endif

            #TODO see if this recalls units wich are not recallable
            {RECALL_LOYALS}
            # wmllint: recognize Anduilas
        [/event]

        [side]
            side=2
            controller=ai
            allow_player=no
            type=Saurian Flanker
            id=Spahr
            name=_ "Spahr"
            canrecruit=yes
            x=23
            y=20
            {GOLD 300 500 600}
            {INCOME 4 8 12}
            team_name=Saurians
            user_team_name= _ "Enemies"
            {SAURIAN_SETUP}
#ifdef EASY
            recruit=Saurian Skirmisher, Saurian Augur
#else
            recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher, Saurian Oracle, Saurian Soothsayer, Saurian Flanker
#endif

            [ai]
                recruitment_ignore_bad_movement=yes
#ifdef EASY
                recruitment_pattern=scout,scout,healer,scout
#else
                recruitment_pattern=scout,scout,healer,archer,archer,scout
#endif
            [/ai]
        [/side]
        {STARTING_VILLAGES_ALL 2}

        [side]
            side=3
            controller=ai
            allow_player=no
            type=Saurian Flanker
            id=Hgyr
            name= _ "Hgyr"
            canrecruit=yes
            x=26
            y=2
            {GOLD 250 300 400}
            {INCOME 4 8 12}
            team_name=Saurians
            user_team_name= _ "Enemies"
            {SAURIAN_SETUP}
#ifdef EASY
            recruit=Saurian Skirmisher, Saurian Augur
#else
            recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher, Saurian Flanker, Saurian Oracle, Saurian Soothsayer
#endif

            [ai]
                recruitment_ignore_bad_movement=yes
#ifdef EASY
                recruitment_pattern=scout, healer, scout
#else
                recruitment_pattern=scout, healer, scout, archer
#endif
            [/ai]
        [/side]
        {STARTING_VILLAGES 3 20}

        [event]
            name=victory

            # dialog
            [message]
                id=Kalenz
                message= _ "That was the last. A bitter day’s work, and no memory to be proud of."
            [/message]
            [message]
                id=Landar
                message={WHISPER _"A shame we missed the opportunity to rid the forests of dwarves, as well."}
            [/message]
        [/event]

        ##### Scenario objectives #####
        [event]
            name=prestart
            [objectives]
                side=0
                [objective]
                    description= _ "Defeat all enemy units, and destroy all villages"
                    condition=win
                [/objective]
                [objective]
                    description= _ "Death of Kalenz"
                    condition=lose
                [/objective]
                [objective]
                    description= _ "Death of Landar"
                    condition=lose
                [/objective]

                {TURNS_RUN_OUT}

                note={NO_GOLD_CARRYOVER_NOTE}
            [/objectives]
        [/event]

        [event]
            name=start
            [message]
                side=1
                [not]
                    id=Kalenz
                [/not]
                [not]
                    id=Landar
                [/not]
                {FILTER_LOYALS}
                message= _ "We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us."
            [/message]
            [message]
                id=Landar
                message= _ "Now is our chance to finish them off..."
            [/message]
            [message]
                id=Kalenz
                message= _ "I fear this will be a bloodbath..."
            [/message]
            [message]
                id=Landar
                message= _ "Destroy them, root and branch. Burn out their homes. Let none remain alive!"
            [/message]

            [message]
                speaker=narrator
                image=wesnoth-icon.png
                message= _ "Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario."
            [/message]
        [/event]

        #TODO update this comment
        # every time one of the saurian gets killed this event checks if it
        # was the last one and if there are any villages left.
#define VICTORY_CONDITIONAL
    [if]
        [not]
            [have_unit]
                side=2
                [or]
                    side=3
                [/or]
            [/have_unit]
        [/not]
        [not]
            [have_location]
                terrain=*^V*
            [/have_location]
        [/not]
        [then]
            [endlevel]
                result=victory
                bonus=no
                save=no
                carryover_percentage=0
            [/endlevel]
        [/then]
    [/if]
#enddef

        [event]
            name=die
            first_time_only=no
            [filter]
                race=lizard
            [/filter]
            {VICTORY_CONDITIONAL}
        [/event]

        [event]
            name=capture
            first_time_only=yes
            [filter]
                side=1
                [not]
                    id=Landar
                [/not]
            [/filter]
            #TODO check ingame if the dialogue works.
            [message]
                x=$x1
                y=$y1
                message= _ "These are but eggs and hatchlings."
            [/message]
            [message]
                id=Landar
                message= _ "Do not spare them. They will only foul our forests anew when they get their growth."
            [/message]
            [message]
                #TODO The nearest saurian
                #formula=TODO get it from crab
                side=2,3
                [not]
                    canrecruit=yes
                [/not]
                message= _ "They even shatter our eggs!"
            [/message]
            [if]
                [have_unit]
                    id=Anduilas
                [/have_unit]
                [then]
                    [role]
                        role=Anduilas
                        # wmllint: recognize Anduilas
                        id=Anduilas
                    [/role]
                [/then]
                [else]
                    [role]
                        role=Anduilas
                        side=1
                        [not]
                            id=Kalenz
                        [/not]
                        [not]
                            id=Landar
                        [/not]
                        [not]
                            id=$unit.id
                        [/not]
                    [/role]
                [/else]
            [/if]
            [message]
                role=Anduilas
                message= _ "But... to kill their young? Are we to go that far?"
            [/message]
            [message]
                id=Kalenz
                message= _ "Stay. You need not have the blood of children on your hands, and I shall not."
            [/message]
            [message]
                id=Landar
                message= _ "Perhaps you are too tender-minded to do what must be done, but many of us are not."
            [/message]
            [message]
                id=Kalenz
                message= _ "I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself."
            [/message]
            [message]
                id=Landar
                message= _ "Stand aside. I will do what is needful."
            [/message]
            [message]
                side=2,3
                [not]
                    canrecruit=yes
                [/not]
                message= _ "Their revenge is terrible! I fear for our kind."
            [/message]
            [message]
                side=2,3
                canrecruit=yes
                message= _ "Don’t flee. We cannot abandon our capitol."
            [/message]
            [scroll_to]
                x=$x1
                y=$y1
            [/scroll_to]
        [/event]

        # capture event lifted from IftU.
        [event]
            name=moveto
            first_time_only=no
            [filter]
                [filter_location]
                    terrain=*^V*
                [/filter_location]
                side=1
                [not]
                    id=Kalenz
                [/not]
                [not]
                    role=Anduilas
                [/not]
            [/filter]
            [sound]
                name=hiss-die.wav
            [/sound]
            #TODO need a delay here?
            [sound]
                name=torch.ogg
            [/sound]
            [delay]
                time=200
            [/delay]
            [sound]
                name=wose-die.ogg
            [/sound]
            [terrain]
                x=$x1
                y=$y1
                terrain=Dd^Dr
                layer=overlay
            [/terrain]
            [redraw][/redraw]
            {VICTORY_CONDITIONAL}
        [/event]

        {campaigns/Legend_of_Wesmere/utils/deaths.cfg}
#ifndef MULTIPLAYER
    [/scenario]
#else
[/multiplayer]
#endif

#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD