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/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg is in wesnoth-1.10-low 1:1.10.2-1.

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#textdomain wesnoth-low

#define LANDAR_SPOILED
#enddef

#ifdef MULTIPLAYER
[multiplayer]
    random_start_time=no
#ifndef DEBUG_MODE
    allow_new_game=no
#endif
#else
    [scenario]
#endif

        name= _ "Breaking the Siege"
        id=17_Breaking_the_Siege
        next_scenario=18_Hour_of_Glory
        experience_modifier=100

        {LOW_MAP North_Elves.map}
        {WINTER_MASK 17_Breaking_the_Siege.mask}

        {TURNS 40 36 32}
        {DEFAULT_SCHEDULE}

        {INTRO_AND_SCENARIO_MUSIC revelation.ogg elvish-theme.ogg}
        {EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
        {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
        {EXTRA_SCENARIO_MUSIC silvan_sanctuary.ogg}
        {EXTRA_SCENARIO_MUSIC northerners.ogg}
        {EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}

        {campaigns/Legend_of_Wesmere/scenarios/North_elves_utils.cfg}

        [story]
            [part]
                story= _ "With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route..."
                delay=4000
            [/part]
            [part]
                delay=4000
                show_title=yes
                {TO_BREAKING_THE_SIEGE}
            [/part]
        [/story]

#define PLAYER_GOLD
    {GOLD 300 200 100}
#enddef
#define MULTIPLAYER_GOLD
    {GOLD 45 45 45}
#enddef

        [side]
            {KALENZ}
            #wmllint: recognize Kalenz
            team_name=player
            user_team_name= _ "Player"
            extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
            fog=yes
            x=46
            y=39
#ifndef MULTIPLAYER
            {PLAYER_GOLD}
            [unit]
                {LANDAR}
                extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
                #TODO place on his keep
                placement=leader
                # wmllint: recognize Landar
            [/unit]
            [unit]
                {OLURF}
                extra_recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Scout
                #TODO place on his keep
                placement=leader
                # wmllint: recognize Olurf
            [/unit]
            [unit]
                {CLEODIL}
                extra_recruit=Elvish Shaman, Elvish Scout, Wose
                #TODO place on her keep
                placement=leader
                # wmllint: recognize Cleodil
            [/unit]
#else
            {MULTIPLAYER_GOLD}
#endif
        [/side]
        [event]
            name=prestart
            {RECALL_LOYALS}
        [/event]

        [side]
            {URADREDIA}
            x=24
            y=7
            persistent=yes
            save_id=Uradredia
            side=2
            team_name=player
            user_team_name= _ "Player"
            recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Shaman
        [/side]

        [side]
            side=3
            team_name=orcs
            user_team_name= _ "Enemies"
            {FLAG_VARIANT undead}
            type=Orcish Warlord
            id=Kior-Pur
            name=_ "Kior-Pur"
            canrecruit=yes
            x=15
            y=38
#ifdef EASY
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman, Orcish Slayer
#endif
#ifdef HARD
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Goblin Spearman, Orcish Slayer, Orcish Warrior
#endif
            {GOLD 200 230 250}

            [ai]
                {NO_SCOUTS}
                recruitment_ignore_bad_movement=yes
                recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
            [/ai]
            [ai]
                time_of_day=dusk,first_watch,second_watch
                aggression=0.75
                caution=0.0
                grouping=no
                attack_depth=5
            [/ai]
            {INCOME 4 8 12}
        [/side]

        [side]
            side=4
            team_name=orcs
            user_team_name= _ "Enemies"
            {FLAG_VARIANT undead}
            type=Orcish Warlord
            id=Mbiran
            name=_ "Mbiran"
            canrecruit=yes
            x=6
            y=6
            {GOLD 200 240 290}
            {INCOME 4 8 12}
#ifdef EASY
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Orcish Warrior
#endif
#ifdef HARD
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
            [ai]
                {NO_SCOUTS}
                recruitment_ignore_bad_movement=yes
                recruitment_pattern=fighter,fighter,mixed fighter,archer,scout,fighter
                aggression=0.75
            [/ai]
            [ai]
                grouping=offensive
                aggression=0.75
            [/ai]
        [/side]

        [side]
            side=5
            team_name=orcs
            user_team_name= _ "Enemies"
            {FLAG_VARIANT undead}
            type=Orcish Warlord
            id=Tan-Durr
            name=_ "Tan-Durr"
            canrecruit=yes
            x=44
            y=7
            {INCOME 4 8 12}
            {GOLD 200 250 290}
#ifdef EASY
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Orcish Warrior
#endif
#ifdef HARD
            recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
            [ai]
                {NO_SCOUTS}
                recruitment_ignore_bad_movement=yes
                recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
            [/ai]
            [ai]
                time_of_day=dusk,first_watch,second_watch
                aggression=0.75
                caution=0.0
                grouping=no
            [/ai]
        [/side]

#ifdef MULTIPLAYER
        [side]
            side=6
            x=20
            y=4
            save_id=Landar
            {LANDAR}
            {MULTIPLAYER_GOLD}
            fog=yes
            # wmllint: recognize Landar
            extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
        [/side]
        [side]
            side=7
            x=20
            y=4
            save_id=Olurf
            {OLURF}
            {MULTIPLAYER_GOLD}
            fog=yes
            # wmllint: recognize Olurf
            extra_recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Scout
        [/side]
        [side]
            side=8
            {CLEODIL}
            # wmllint: recognize Cleodil
            save_id=Cleodil
            x=20
            y=4
            {MULTIPLAYER_GOLD}
            fog=yes
            extra_recruit=Elvish Shaman, Wose, Elvish Scout
        [/side]
#endif

        [event]
            name=prestart
            [objectives]
                side=1

                [objective]
                    description= _ "Defeat all enemy leaders"
                    condition=win
                [/objective]
                [objective]
                    description= _ "Death of Kalenz"
                    condition=lose
                [/objective]
                [objective]
                    description= _ "Death of Landar"
                    condition=lose
                [/objective]
                [objective]
                    description= _ "Death of Cleodil"
                    condition=lose
                [/objective]
                [objective]
                    description= _ "Death of Uradredia"
                    condition=lose
                [/objective]
                [objective]
                    description= _ "Death of Olurf"
                    condition=lose
                [/objective]

                {TURNS_RUN_OUT}

                [gold_carryover]
                    bonus=yes
                    carryover_percentage=80
                [/gold_carryover]
            [/objectives]
        [/event]

        [event]
            name=enemies defeated
            [endlevel]
                result=victory
                save=no
                bonus=yes
            [/endlevel]
        [/event]

        #wmllint: recognize Uradredia
        [event]
            name=start
            [message]
                id=Kior-Pur
                message= _ "I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!"
            [/message]
            [message]
                id=Uradredia
                message= _ "Our defenses are stretched thin. Men, prepare to face another orcish attack!"
            [/message]
            [message]
                id=Kalenz
                message= _ "The North Elves still stand. Prepare for battle!"
            [/message]

            {AI_CONTROLLER_ALLOW_LEADER_CONTROL 1 2}
        [/event]

        [event]
            name=victory
            [message]
                id=Kalenz
                message = _ "The North Elves are now free!"
            [/message]
            [message]
                id=Uradredia
                # wmllint: local spelling Kliada
                message= _ "Our thanks to you, Kalenz, son of Kliada. Our troops are at your command."
            [/message]
        [/event]

        [event]
            name=moveto
            [filter]
                side=1
                x=1-19
                y=36-40
            [/filter]
            [message]
                id=Kior-Pur
                message= _ "The elves are attacking us! Reserves!"
            [/message]

            [move_unit_fake]
                type=Goblin Impaler
                x=4,5,6,6
                y=35,36,36,37
            [/move_unit_fake]
            [unit]
                type=Direwolf Rider
                id=Zhuk
                name= _ "Zhuk"
                side=4
                x=6
                y=37
                [modifications]
                    {TRAIT_RESILIENT}
                    {TRAIT_STRONG}
                [/modifications]
            [/unit]

            [scroll_to_unit]
                id=Zhuk
            [/scroll_to_unit]

            [unit]
                type=Direwolf Rider
                id=Dran
                name= _ "Dran"
                side=4
                x=6
                y=36
                [modifications]
                    {TRAIT_RESILIENT}
                    {TRAIT_STRONG}
                [/modifications]
            [/unit]
            [unit]
                type=Direwolf Rider
                id=Hrugt
                name= _ "Hrugt"
                side=4
                x=5
                y=37
                [modifications]
                    {TRAIT_RESILIENT}
                    {TRAIT_STRONG}
                [/modifications]
            [/unit]
            [unit]
                type=Direwolf Rider
                id=Orhtib
                name= _ "Orhtib"
                side=4
                x=5
                y=38
                [modifications]
                    {TRAIT_RESILIENT}
                    {TRAIT_STRONG}
                [/modifications]
            [/unit]
        [/event]

        [event]
            name=last breath
            [filter]
                id=Kior-Pur
            [/filter]
            [message]
                id=Kalenz
                message= _ "Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!"
            [/message]
        [/event]

        {campaigns/Legend_of_Wesmere/utils/deaths.cfg}

#ifndef MULTIPLAYER
    [/scenario]
#else
[/multiplayer]
#endif

#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD