/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg is in wesnoth-1.10-low 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifdef MULTIPLAYER
[multiplayer]
random_start_time=no
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#ifdef HARD
id=06_Acquaintance_in_Need_HARD
next_scenario=07_Elves_Last_Stand_HARD
#endif
#ifdef EASY
id=06_Acquaintance_in_Need_EASY
next_scenario=07_Elves_Last_Stand_EASY
#endif
#ifdef NORMAL
id=06_Acquaintance_in_Need_NORMAL
next_scenario=07_Elves_Last_Stand_NORMAL
#endif
#else
[scenario]
id=06_Acquaintance_in_Need
next_scenario=07_Elves_Last_Stand
#endif
experience_modifier=100
name= _ "Acquaintance in Need"
{LOW_MAP 06_Acquaintance_in_Need.map}
{TURNS 35 30 25}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC frantic.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
# {LOW_PRESTART}
[story]
[part]
show_title=yes
story= _ "To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and his war-band moved to enter Wesmere Forest from a different direction..."
delay=4000
{TO_ACQUAINTANCE_IN_NEED}
[/part]
[/story]
#define PLAYER_GOLD
{GOLD 350 300 250}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 115 100 85}
#enddef
#### Kalenz's code ####
[side]
{KALENZ}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
fog=no
# wmllint: recognize Kalenz
#ifndef MULTIPLAYER
{PLAYER_GOLD}
[unit]
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
#placement=leader
x=22
y=39
# wmllint: recognize Landar
[/unit]
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Elvish Scout, Wose
x=14
y=39
#placement=leader
# wmllint: recognize Cleodil
[/unit]
#else
{MULTIPLAYER_GOLD}
#endif
[/side]
[event]
name=prestart
{RECALL_LOYALS}
[/event]
#### /Kalenz's code ####
#### Olurf's code ####
[side]
{OLURF}
# wmllint: recognize Olurf
side=2
allow_player=no
controller=ai
save_id=Olurf
persistent=yes
canrecruit=yes
{GOLD 120 160 200}
{INCOME 4 8 12}
team_name=player
user_team_name= _ "Player"
{FLAG_VARIANT knalgan}
extra_recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Dwarvish Guardsman
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,mixed fighter"}
[/ai]
[/side]
#### /Olurf's code ####
[side]
side=3
allow_player=no
controller=ai
type=Orcish Warlord
id=Urug-Tar
name=_ "Urug-Tar"
canrecruit=yes
{GOLD 150 230 270}
{INCOME 4 8 12}
team_name=orcs
user_team_name= _ "Enemies"
{ORC_SETUP}
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, archer, scout, fighter, fighter, archer, mixed fighter"}
{AI_SIMPLE_ALWAYS_ASPECT grouping offensive}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
[/ai]
[/side]
[side]
side=4
allow_player=no
controller=ai
type=Orcish Warlord
id=Graur-Tan
name=_ "Graur-Tan"
canrecruit=yes
{GOLD 150 270 300}
{INCOME 4 8 12}
team_name=orcs
user_team_name= _ "Enemies"
{ORC_SETUP}
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
[/ai]
[/side]
[side]
side=5
allow_player=no
controller=ai
type=Troll Warrior
id=Traur
name=_ "Traur"
canrecruit=yes
#ifdef EASY
recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp, Troll
#endif
#ifdef HARD
recruit=Troll Whelp, Troll, Troll Warrior
#endif
{INCOME 4 8 12}
{GOLD 152 175 210}
team_name=orcs
user_team_name= _ "Enemies"
{TROLL_SETUP}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter"}
[/ai]
[/side]
#ifdef MULTIPLAYER
[side]
side=6
fog=no
shroud=no
{MULTIPLAYER_GOLD}
recruit=Elvish Fighter, Elvish Archer, Elvish Scout
{LANDAR}
# wmllint: recognize Landar
[/side]
[side]
side=7
fog=no
shroud=no
{MULTIPLAYER_GOLD}
recruit=Elvish Shaman, Wose, Elvish Scout
{CLEODIL}
# wmllint: recognize Landar
[/side]
#endif
[event]
name=prestart
{RECALL_LOYALS}
[/event]
[event]
name=prestart
[objectives]
side=0
[objective]
description= _ "Defeat enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Death of Olurf"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
#TODO add to note#note= _ "Try to save leveled dwarf units"
[/objectives]
[/event]
[event]
name=start
[message]
id=Kalenz
message= _ "What’s this? It appears the orcs have surrounded a dwarvish enclave. And by the sound of the bellowing I hear, I think our old friend, Olurf, is here."
[/message]
[message]
id=Olurf
message= _ "You again? Maybe ye were not completely wrong when ye predicted the orcs would attack us. We ha’ been forced from our home and are now surrounded."
[/message]
[message]
id=Cleodil
message= _ "Let us give them aid — it’s clear they need it!"
[/message]
[message]
id=Landar
message= _ "Help them? They would not even let us pass through their land to avoid the trolls. You remember, Kalenz?"
[/message]
[message]
id=Kalenz
message= _ "Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. Olurf, we cannot let you have all the fun here!"
[/message]
[message]
id=Olurf
message= _ "For an elf, you think like a dwarf! I think I like you! " + {WHISPER _"whisper^—For an elf..."}
[/message]
{AI_CONTROLLER_ALLOW_LEADER_CONTROL 1 2}
[/event]
[event]
name=victory
[message]
id=Olurf
message= _ "The orcs ha’ been defeated. My lord, we are in your debt."
[/message]
[message]
id=Kalenz
message= _ "We must put aside our differences and ally against the orcish menace. Olurf, join us!"
[/message]
[message]
id=Olurf
message= _ "Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at the thought."
[/message]
[message]
id=Kalenz
message= _ "There will be a big fight with the orcs in Wesmere very soon. If you can cover our flank to the north, I will pay you 400 gold."
[/message]
[message]
id=Olurf
message= _ "A proper contract for good money? That’s a different matter; I’m sure I can find some o’ my people willing to fight on those terms!"
[/message]
[message]
id=Landar
message= _ "What? Kalenz, are you out of your mind? Surely you will not throw away 400 gold on this scheming mercenary!"
[/message]
[message]
id=Olurf
message= _ "Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!"
[/message]
[message]
id=Cleodil
message=_ "I sense no falsity behind his speech, my lord."
[/message]
[message]
id=Kalenz
message= _ "I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid."
[/message]
#ifdef MULTIPLAYER
[gold]
side=1
amount=-200
[/gold]
[gold]
side=6
amount=-200
[/gold]
#else
[gold]
side=1
amount=-400
[/gold]
#endif
[sound]
name=gold.ogg
[/sound]
[/event]
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
#ifndef MULTIPLAYER
[/scenario]
#else
[/multiplayer]
#endif
#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD
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