/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg is in wesnoth-1.10-low 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifdef MULTIPLAYER
[multiplayer]
random_start_time=no
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#ifdef HARD
id=05_The_Saurian_Treasury_HARD
next_scenario=06_Acquaintance_in_Need_HARD
#endif
#ifdef EASY
id=05_The_Saurian_Treasury_EASY
next_scenario=06_Acquaintance_in_Need_EASY
#endif
#ifdef NORMAL
id=05_The_Saurian_Treasury_NORMAL
next_scenario=06_Acquaintance_in_Need_NORMAL
#endif
#else
[scenario]
id=05_The_Saurian_Treasury
next_scenario=06_Acquaintance_in_Need
#endif
experience_modifier=100
#define TREASURY_LOCATION
20,21#enddef
[label]
text= _ "Saurian Treasury"
x,y={TREASURY_LOCATION}
[/label]
name= _ "The Saurian Treasury"
{LOW_MAP Saurgrath.map}
{LOW_MASK 05_The_Saurian_Treasury.mask 1 1}
{TURNS 24 20 18}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC frantic.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{STARTING_VILLAGES_ALL 2}
{STARTING_VILLAGES 3 20}
# {LOW_PRESTART}
[story]
[part]
story= _ "Elvish scouts found the trail of the Saurian war party without difficulty. The way back to the saurians’ treasury was clear..."
delay=4000
{TO_SAURIAN_TREASURY}
[/part]
[part]
show_title=yes
{TO_SAURIAN_TREASURY_BATTLE}
[/part]
[/story]
#define PLAYER_GOLD
{GOLD 300 250 200}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 100 80 65}
#enddef
[side]
{KALENZ}
# wmllint: recognize Kalenz
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=3
y=19
fog=no
#ifndef MULTIPLAYER
{PLAYER_GOLD}
[unit]
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=4
y=11
# wmllint: recognize Landar
[/unit]
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Elvish Scout, Wose
x=1
y=15
# wmllint: recognize Cleodil
[/unit]
#else
{MULTIPLAYER_GOLD}
#endif
[/side]
#define SAURIAN_AI
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
[goal]
name=protect_unit
[criteria]
role=guardian
[/criteria]
value=10.0
protect_radius=6
[/goal]
[goal]
[criteria]
type=Elvish Scout, Elvish Rider, Elvish Outrider
[/criteria]
value=5.0
[/goal]
[goal]
[criteria]
role=gold_carrier
[/criteria]
value=10.0
[/goal]
[/ai]
#enddef
[side]
side=2
allow_player=no
controller=ai
id=Hraurg
name= _ "Hraurg"
type=Saurian Ambusher
canrecruit=yes
x=22
y=24
{GOLD 100 140 160}
{INCOME 4 8 12}
team_name=Saurians
user_team_name= _ "Enemies"
[unit]
type=Saurian Flanker
x,y={TREASURY_LOCATION}
role=guardian
max_moves=0
[/unit]
{SAURIAN_SETUP}
{SAURIAN_AI}
#ifdef EASY
recruit=Saurian Skirmisher, Saurian Augur
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
[/side]
[side]
side=3
allow_player=no
controller=ai
type=Saurian Ambusher
id=Spahr
name= _ "Spahr"
canrecruit=yes
x=26
y=2
{GOLD 180 240 320}
{INCOME 4 8 12}
team_name=Saurians
user_team_name= _ "Enemies"
{SAURIAN_SETUP}
{SAURIAN_AI}
#ifdef EASY
recruit=Saurian Skirmisher, Saurian Augur
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
[/side]
#undef SAURIAN_AI
#ifdef MULTIPLAYER
[side]
side=4
fog=no
{MULTIPLAYER_GOLD}
recruit=Elvish Fighter, Elvish Archer, Elvish Scout
{LANDAR}
# wmllint: recognize Landar
x=4
y=11
[/side]
[side]
side=5
fog=no
{MULTIPLAYER_GOLD}
recruit=Elvish Shaman, Elvish Scout, Wose
{CLEODIL}
x=1
y=15
[/side]
#endif
[event]
name=prestart
[objectives]
side=0
#TODO maybe switch the both win objectivs
[objective]
description= _ "Enter the Saurian Treasury and leave with the gold"
condition=win
[/objective]
{ALTERNATIVE_OBJECTIVE (_ "Defeat all enemy leaders")}
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
{RECALL_LOYALS}
[/event]
[event]
name=start
[message]
id=Kalenz
message= _ "There they are. They have dumped our gold in their own treasury. We must strike quickly and leave with the gold before they can summon their full host."
[/message]
[message]
id=Cleodil
message= _ "Moving so much gold is no light matter. We will need horses to bear it back home."
[/message]
[message]
id=Hraurg
# wmllint: local spelling ussss
#po: Saurians often hiss their sibilants; do this in your language.
message= _ "The elves have followed ussss! We must hold the gold until reinforcements arrive."
[/message]
#TODO get rid of magic number
{HIGHLIGHT_IMAGE 20 21 items/chest.png ()}
[/event]
#define TREASURE_CHEST POSITION
[item]
image=items/chest.png
x,y={POSITION}
[/item]
[event]
name=moveto
delayed_variable_substitution=no
[filter]
x,y={POSITION}
type=Elvish Scout, Elvish Outrider, Elvish Rider
[/filter]
[object]
image=items/chest.png
name= _ "Treasure Chest"
description= _ "The bearer of this chest is slowed in movement and attack by the same effect as the slow weapon special. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
[effect]
apply_to=status
add=slowed
unit_type=Elvish Scout, Elvish Outrider, Elvish Rider
[/effect]
duration=level
[filter]
x,y={POSITION}
[/filter]
[then]
[remove_item]
image=items/chest.png
x,y=$x1,$y1
[/remove_item]
[role]
x,y={POSITION}
role=gold_carrier
[/role]
[unit_overlay]
x,y={POSITION}
image=items/gold-coins-small.png
[/unit_overlay]
[/then]
[/object]
[/event]
#enddef
#Slow down the gold carrier every turn.
[event]
name=side turn
first_time_only=no
{MODIFY_UNIT role=gold_carrier status.slowed yes }
[/event]
[event]
name=moveto
[filter]
race=elf
x,y={TREASURY_LOCATION}
[/filter]
[music]
name=vengeful.ogg
play_once=yes
[/music]
[message]
speaker=unit
message= _ "We have reached the treasury. Guard me while I bring the pillage home."
[/message]
[objectives]
side=0
[objective]
description= _ "New Objective: Transport the treasure with a rider to the signpost"
condition=win
[/objective]
{ALTERNATIVE_OBJECTIVE (_ "Defeat all enemy leaders")}
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
{HIGHLIGHT_IMAGE 1 22 scenery/signpost.png ()}
[scroll_to_unit]
role=gold_carrier
[/scroll_to_unit]
[/event]
{TREASURE_CHEST {TREASURY_LOCATION}}
[event]
name=last breath
[filter]
id=Spahr
[/filter]
[message]
speaker=unit
message= _ "Aargh! I shall never see the bright moon’s face again!"
[/message]
[/event]
[event]
name=last breath
first_time_only=no
[filter]
role=gold_carrier
[/filter]
{TREASURE_CHEST ($x1,$y1)}
[/event]
[event]
name=moveto
[filter]
role=gold_carrier
x=1
y=22
[/filter]
[remove_unit_overlay]
x=1
y=22
image=items/gold-coins-small.png
[/remove_unit_overlay]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=victory
[store_unit]
[filter]
role=gold_carrier
[/filter]
variable=gold_carrier
kill=no
[/store_unit]
[remove_unit_overlay]
x=$gold_carrier.x
y=$gold_carrier.y
image=items/gold-coins-small.png
[/remove_unit_overlay]
{CLEAR_VARIABLE gold_carrier}
[message]
id=Kalenz
message= _ "We have recovered our gold; it is well."
[/message]
[if]
[not]
[have_unit]
role=gold_carrier
[/have_unit]
[/not]
[then]
[if]
[have_unit]
#wmllint: recognize Huraldur
id=Huraldur
[/have_unit]
[then]
[role]
id=Huraldur
role=gold_carrier
[/role]
[/then]
[else]
[role]
id=Landar
role=gold_carrier
[/role]
[/else]
[/if]
[/then]
[/if]
[message]
role=gold_carrier
message= _ "We have recovered much more than our own treasure. These saurians would seem to have taken up robbery as a vocation!"
[/message]
[message]
id=Spahr
message= _ "They took all our treasure! Quickly, place ambushers on all trails from here to Wesmere. I will give 500 gold to whoever kills their leader. They must not escape."
[/message]
[message]
id=Kalenz
#po: "fare" is an archaic English verb meaning to travel or move.
message= _ "Turnabout is fair play. Now that we’ve retrieved the gold, let us fare swiftly back to Wesmere and bring the gold back as Cleodil wishes. The Saurians will likely be infesting the direct route, so we will detour to the north."
[/message]
[message]
id=Landar
message= _ "But Kalenz, this is a boon unlooked for! With the surplus gold we could take the war immediately to the Orcs. We could come down upon them like thunder while they believe us still reeling from their invasion!"
[/message]
[message]
id=Cleodil
message= _ "But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our forces, some to return it to them while others attempt your thunder-stroke?"
[/message]
[message]
id=Kalenz
message= _ "Cleodil’s doubt is wise. Only a foolish commander divides his forces in the presence of superior numbers; to do so is to invite defeat in detail."
[/message]
[message]
id=Cleodil
message= _ "Landar, thoughts that brew in hot blood are seldom well-found."
[/message]
[message]
id=Landar
message= _ "It... is so. Again you speak wisdom. Very well; to the Ka’lian!"
[/message]
#ifdef MULTIPLAYER
{LOOT 900 1}
{LOOT 900 4}
#else
{LOOT 1800 1}
#endif
[/event]
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
#ifndef MULTIPLAYER
[/scenario]
#else
[/multiplayer]
#endif
#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD
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