/usr/share/games/wesnoth/1.10/data/campaigns/Legend_of_Wesmere/maps/Kalian_map.cfg is in wesnoth-1.10-low 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[item]
x=40
y=22
image=items/archery-target-right.png
[/item]
# Override the [label] WML tag so that labels are properly shifted when the map is replaced.
[event]
name = preload
first_time_only = no
[lua]
code = "wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/label.lua'"
[/lua]
[/event]
[event]
name=prestart
{SET_LABEL 12 2 (_ "River Telfar")}
#TODO Get rid of the AI_LOCATION stub macro.
#Set locations known to the ai_controller.
#Call protocol is AI_LOCATION AFFIX STRING RADIUS X Y
{AI_LOCATION nshallows _"Northern Shallows" 2 14 9}
{AI_LOCATION falyas _"Ford of Alyas" 3 23 19}
{AI_LOCATION ftifranur _"Ford of Tifranur" 2 38 31}
{AI_LOCATION tnorth _"North Tower" 1 31 24}
{AI_LOCATION tnorth _"North Tower" 1 31 24}
{AI_LOCATION twest _"West Tower" 1 29 26}
{AI_LOCATION teast _"East Tower" 1 33 26}
#TODO add West Tower to the locations
{AI_LOCATION sgate _"South Bastion" 1 31 31}
{AI_LOCATION telgreen _"Telfar Green" 2 12 14}
{AI_LOCATION dancegreen _"Dancer’s Green" 5 18 4}
{AI_LOCATION karmarth _"Karmarth Hills" 5 39 4}
{AI_LOCATION nbridge _"North Bridge" 1 31 20}
#TODO instead of great tree there is now a fountain or pool.
# {AI_LOCATION gtree _"Great Tree" 1 31 25}
{AI_LOCATION brightleaf _"Brightleaf Wood" 5 19 30}
{AI_LOCATION westwind _"Westwind Wood" 5 42 20}
{AI_LOCATION southwind _"Southwind Wood" 5 40 38}
{AI_LOCATION telionath _"Telionath" 1 27 34}
{AI_LOCATION arthen _"Arthen" 1 15 20}
{AI_LOCATION arryn _"Arryn" 1 41 26}
{AI_LOCATION illissa _"Illissa" 1 17 25}
{AI_LOCATION viricon _"Viricon" 1 21 39}
{AI_LOCATION tireas _"Tireas" 1 33 16}
{AI_LOCATION essarn _"Essarn" 1 4 30}
{AI_LOCATION valcathra _"Valcathra" 1 7 37}
{AI_LOCATION aelion _"Aelion" 1 33 39}
{AI_LOCATION elendor _"Elendor" 1 27 17}
{AI_LOCATION erethean _"Erethean" 1 28 53}
[/event]
## Sound for the River Telfar
{RIVER_SLOW 12 1}
{RIVER_SLOW 12 5}
# Northern Shallows
{RIVER_FORD 14 9}
{RIVER_FAST 17 13}
{RIVER_FAST 19 15}
# Ford of Alyas
{RIVER_FORD 21 17}
{RIVER_FORD 23 19}
{RIVER_FORD 25 21}
# Ford of Tifranur
{RIVER_FORD 37 30}
{RIVER_FORD 40 31}
{RIVER_FORD 43 32}
{BIRD_SOUND 19 30}
{BIRD_SOUND 42 19}
{BIRD_SOUND 18 15}
{BIRD_SOUND 38 37}
{BIRD_SOUND 28 16}
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