/usr/share/games/wesnoth/1.10/data/campaigns/Liberty/units/Villagers.cfg is in wesnoth-1.10-l 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# This file describes the advancement tree for frontier peasants.
# which is basically a reskinning of Outlaws
# One line of advancement line runs from Peasant (reskinned Thug)
# through Village Elder (reskinned Bandit) to Senior Village Elder
# (reskinned Highwayman). These are the ordinary village inhabitants.
[unit_type]
[base_unit]
id=Thug
[/base_unit]
id=Thug_Peasant
[abilities]
[outlaw_type_hack]
id=Thug
[/outlaw_type_hack]
[/abilities]
name= _ "Villager"
alignment=neutral
advances_to=Bandit_Peasant
description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
[/unit_type]
[unit_type]
[base_unit]
id=Bandit
[/base_unit]
id=Bandit_Peasant
[abilities]
[outlaw_type_hack]
id=Bandit
[/outlaw_type_hack]
[/abilities]
name= _ "Village Elder"
alignment=neutral
advances_to=Highwayman_Peasant
description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents."
[/unit_type]
[unit_type]
[base_unit]
id=Highwayman
[/base_unit]
id=Highwayman_Peasant
[abilities]
[outlaw_type_hack]
id=Highwayman
[/outlaw_type_hack]
[/abilities]
name= _ "Senior Village Elder"
alignment=neutral
hitpoints=67
cost=66
description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
[female]
name= _ "female^Senior Village Elder"
gender=female
image="units/human-peasants/female+senior-village-elder.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-peasants/female+senior-village-elder.png" "units/human-peasants/female+senior-village-elder.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=mace-spiked
[/filter_attack]
offset=0.0~0.2,0.2~0.6,0.6~0.4,0.4~0.0
start_time=-500
{SOUND:HIT_AND_MISS mace.wav {SOUND_LIST:MISS} 500}
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[frame]
duration=100
image="units/human-peasants/female+senior-village-elder.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
# Another line of advancement runs from Peasant Youth (reskinned Footpad)
# through Watchman (Reskinned Outlaw) to Borderer (reskinned Fugitive).
[unit_type]
[base_unit]
id=Footpad
[/base_unit]
id=Footpad_Peasant
[abilities]
[outlaw_type_hack]
id=Footpad
[/outlaw_type_hack]
[/abilities]
name= _ "Peasant Youth"
alignment=neutral
hitpoints=28
advances_to=Outlaw_Peasant
description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
[attack]
# Change first attack (club)
damage=4 # Down from 5 in your basic Footpad
[/attack]
[female]
name= _ "female^Peasant Youth"
[/female]
[/unit_type]
[unit_type]
[base_unit]
id=Outlaw
[/base_unit]
id=Outlaw_Peasant
[abilities]
[outlaw_type_hack]
id=Outlaw
[/outlaw_type_hack]
[/abilities]
name= _ "Watchman"
alignment=neutral
hitpoints=40
advances_to=Fugitive_Peasant
cost=40
description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
[female]
name= _ "female^Watchwoman"
[/female]
[/unit_type]
[unit_type]
[base_unit]
id=Fugitive
[/base_unit]
id=Fugitive_Peasant
[abilities]
[outlaw_type_hack]
id=Fugitive
[/outlaw_type_hack]
[/abilities]
name= _ "Borderer"
alignment=neutral
hitpoints=61
cost=80
# wmllint: local spelling borderers
description= _ "Border villages maintain militias dedicated to fending off hostiles. While these borderers are not trained and armed to up to military standards, their native toughness and knowledge of local conditions make them formidable on their home ground."
[female]
name= _ "female^Borderer"
[/female]
[/unit_type]
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# advances to Peasant Trapper (reskinned Trapper) which can advance either to
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Huntsman does a little better in swamps than the base unit.
[unit_type]
[base_unit]
id=Poacher
[/base_unit]
id=Poacher_Peasant
[abilities]
[outlaw_type_hack]
id=Poacher
[/outlaw_type_hack]
[/abilities]
name= _ "Peasant Hunter"
alignment=neutral
advances_to=Trapper_Peasant
description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
[/unit_type]
[unit_type]
[base_unit]
id=Trapper
[/base_unit]
id=Trapper_Peasant
[abilities]
[outlaw_type_hack]
id=Trapper
[/outlaw_type_hack]
[/abilities]
name= _ "Peasant Trapper"
alignment=neutral
cost=26
advances_to=Huntsman_Peasant,Ranger
description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
[/unit_type]
[unit_type]
[base_unit]
id=Huntsman
[/base_unit]
id=Huntsman_Peasant
[abilities]
[outlaw_type_hack]
id=Huntsman
[/outlaw_type_hack]
[/abilities]
name= _ "Peasant Huntsman"
alignment=neutral
hitpoints=55
cost=52
# wmllint: local spelling wamprats
description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye ferocious swamp rats and track anything that moves in their territory."
[movement_costs]
shallow_water=2
swamp_water=1
[/movement_costs]
[/unit_type]
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