/usr/share/games/wesnoth/1.10/data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg is in wesnoth-1.10-l 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=06_The_Grey_Woods
name= _ "The Grey Woods"
next_scenario=07_The_Hunters
victory_when_enemies_defeated=yes
map_data="{campaigns/Liberty/maps/06_The_Grey_Woods.map}"
{TURNS 50 44 42}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{INTRO_AND_SCENARIO_MUSIC "underground.ogg" "the_deep_path.ogg"}
{EXTRA_SCENARIO_MUSIC "elvish-theme.ogg"}
{EXTRA_SCENARIO_MUSIC "revelation.ogg"}
{EXTRA_SCENARIO_MUSIC "suspense.ogg"}
[story]
[part]
show_title=yes
{TO_THE_GRAY_WOODS}
[/part]
[/story]
[side]
type=Bandit
id=Baldras
side=1
canrecruit=yes
controller=human
recruit=Thug,Footpad,Poacher
{GOLD 200 150 100}
#ifdef EASY
shroud=no
fog=yes
share_maps=yes
share_view=yes
#endif
#ifdef NORMAL
shroud=yes
fog=yes
share_maps=yes
share_view=yes
#endif
#ifdef HARD
shroud=yes
fog=yes
share_maps=yes
share_view=no
#endif
team_name=good_guys
user_team_name=_"Rebels"
[/side]
{AI_CONTROLLER () 1 2 ()}
[side]
type=Shadow Lord
id=Helicrom
name= _ "Helicrom"
profile=portraits/helicrom.png
facing=sw
side=2
canrecruit=yes
recruit=Rogue Mage,Shadow Mage,Thief,Trapper,Huntsman,Outlaw,Fugitive
{GOLD 300 250 200}
controller=ai
[ai]
recruitment_pattern=mixed fighter,mixed fighter,fighter,mixed fighter,archer
[/ai]
shroud=yes
fog=yes
share_maps=yes
share_view=yes
team_name=good_guys
user_team_name=_"Rebels"
[ai]
village_value=0.5
leader_value=1
[protect_unit]
side=1
radius=8
value=2.0
[/protect_unit]
[/ai]
[/side]
{STARTING_VILLAGES 2 9}
[side]
type=Necromancer
id=Mal-Jarrof
name= _ "Mal-Jarrof"
side=3
canrecruit=yes
recruit=Skeleton,Skeleton Archer,Ghost,Walking Corpse,Ghoul
controller=ai
{GOLD 80 100 100}
shroud=no
fog=no
team_name=evil_ones
user_team_name=_"Evil"
{FLAG_VARIANT undead}
[/side]
[side]
type=Necromancer
id=Mal-Jerod
name= _ "Mal-Jerod"
side=4
canrecruit=yes
recruit=Skeleton,Revenant,Skeleton Archer,Ghost,Walking Corpse
controller=ai
{GOLD 80 100 100}
shroud=no
fog=no
team_name=evil_ones
user_team_name=_"Evil"
{FLAG_VARIANT undead}
[/side]
[side]
type=Lich
id=Sel-Mana
name= _ "Sel-Mana"
facing=sw
side=5
canrecruit=yes
recruit=Skeleton,Dark Adept,Skeleton Archer,Soulless,Vampire Bat
controller=ai
{GOLD 80 100 100}
shroud=no
fog=no
team_name=evil_ones
user_team_name=_"Evil"
{FLAG_VARIANT undead}
[/side]
#
# Prestart events
#
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gs^Fp) 30 "scenery/pine1.png"}
[objectives]
side=1
[objective]
description= _ "Defeat the lich and its minions"
condition=win
[/objective]
[objective]
description= _ "Death of Baldras"
condition=lose
[/objective]
[objective]
description= _ "Death of Harper"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
{AI_CONTROLLER_NOTE}
[/objectives]
#Initialize switch
{VARIABLE Helicrom_dead 0}
#
# Give Helicrom some free underlings and the villages in his camp
#
{GENERIC_UNIT 2 (Rogue Mage) 13 6}
{GENERIC_UNIT 2 (Shadow Mage) 11 7}
#
# Give the SE Lich some baddies to shake things up
#
{GENERIC_UNIT 5 Wraith 37 36}
#ifdef HARD
{GENERIC_UNIT 5 Shadow 36 36}
#endif
[item]
x,y=8,19
image=items/burial.png
[/item]
[item]
x,y=37,39
image=items/bonestack.png
[/item]
[item]
x,y=35,31
image=items/burial.png
[/item]
[item]
x,y=33,35
image=items/bones.png
[/item]
[/event]
#
# Starting conversation and actions
#
[event]
name=start
{MOVE_UNIT id=Baldras 7 4}
[recall]
id=Harper
[/recall]
[redraw]
side=1
[/redraw]
[message]
speaker=Baldras
message= _ "The leader, I presume."
[/message]
[message]
speaker=Helicrom
message= _ "I am Helicrom, and you should not be so glib. I control dangerous men. My henchmen can slip unseen through any city, rob a man while he sleeps, or attack a caravan head-on. It’s not noble work, but our pursuits require plenty of gold."
[/message]
[message]
speaker=Baldras
message= _ "Your pursuits?"
[/message]
[message]
speaker=Helicrom
message= _ "The former King’s magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum, you might say, were dealt with harshly. We are outcasts because we seek to master shadow magic. Our secrecy and security are not cheap."
[/message]
[message]
speaker=Baldras
message= _ "I have heard of you. Necromancers. Barely-human scum, I say."
[/message]
[message]
speaker=Helicrom
message= _ "Wrong. Necromancers become slaves to their lich masters and eventually lose their humanity. We have proven that practicing the dark arts need not lead down that path to damnation. We remain human, and seek the mystical secret of balance between the ways of light and darkness. We dance between both ways, adhering to neither."
[/message]
[message]
speaker=Baldras
message= _ "I... see, I think. Why do you want to help us?"
[/message]
[message]
speaker=Helicrom
message= _ "We don’t. You have sought us out. But, I do know of your situation and am willing to help. Any weakening of the Throne of Wesnoth, whether it be occupied by King or Queen, aids us."
[/message]
[music]
name=knalgan_theme.ogg
immediate=no
append=no
[/music]
[message]
speaker=Helicrom
message= _ "Carcyn is always foggy as of late because these woods have recently become home to a lich and two of its underling necromancers. Our experiments may have actually aroused it from sleep... We’re not exactly sure."
[/message]
[message]
speaker=Baldras
message= _ "So now you need to defend your rear as well as your front... I see your predicament. My men will wipe this land clean if you can help us defend our homeland."
[/message]
[/event]
[event]
name=die
[filter]
id=Sel-Mana
[/filter]
[if]
[have_unit]
side=3
canrecruit=yes
[/have_unit]
[or]
[have_unit]
side=4
canrecruit=yes
[/have_unit]
[/or]
[then]
[message]
speaker=Helicrom
message= _ "Finally, that creature is dead, yet its foolish minions resist."
[/message]
[/then]
[then]
[message]
speaker=Baldras
message= _ "The lich is destroyed and its minions dead."
[/message]
[/then]
[/if]
[/event]
[event]
name=enemies defeated
[if]
[variable]
name=Helicrom_dead
numerical_equals=1
[/variable]
[then]
[message]
speaker=narrator
message= _ "The defeat of the evil lich infesting the Grey Woods was a bittersweet victory. With Helicrom dead, the guild of shadow magic was thrown into disarray."
image="wesnoth-icon.png"
[/message]
[message]
speaker=narrator
message= _ "The remaining members were very grateful and offered Baldras a sizable sum of gold for his help. It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict."
image="wesnoth-icon.png"
[/message]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=500
[/gold]
[set_variable]
name=Helicrom_status
value=1
[/set_variable]
[/then]
[else]
[message]
speaker=Helicrom
message= _ "With the undead driven out, we may live here in relative peace and pursue our studies. For this, Baldras, I am grateful."
[/message]
[message]
speaker=Baldras
message= _ "Studies? Peace? You mean to continue feeding on the lawful citizens of Wesnoth. There will be no peace for them."
[/message]
[message]
speaker=Helicrom
message= _ "No one here is in a position to be dispensing moral judgments. Regardless, you have done great service to us today, and we owe you a debt. I will help you to the utmost of my ability."
[/message]
[message]
speaker=Helicrom
message= _ "I was planning on giving you gold. Any good army is well financed, and with the lich gone we can now spare it."
[/message]
[message]
speaker=Helicrom
message= _ "But, I think it would help you more if I lent you some of my men to join you on your adventures. The Queen has been sending mages out here, and my men are itching for some payback."
[/message]
[message]
speaker=Helicrom
message= _ "On the other hand, if I keep the full force of my organization here, we might be able to regroup and join you on the battlefield when the time comes."
[/message]
[message]
speaker=Helicrom
message= _ "I leave it to you to decide."
[option]
message= _ "I will take the gold. How does 500 sound?"
[command]
[message]
speaker=Helicrom
message= _ "Agreed. Good luck and farewell to you, Master Baldras."
[/message]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1
amount=500
[/gold]
[set_variable]
name=Helicrom_status
value=1
[/set_variable]
[/command]
[/option]
# Note: don't mess with the alignment in the next message key.
[option]
message= _ "Send your men with us. They will be valuable help as we prepare for the assault from the Wesnoth army garrison."
[command]
[message]
speaker=Helicrom
message= _ "Done. My finest mages and thieves are at your disposal. Use them well."
[/message]
[allow_recruit]
side=1
type=Thief,Rogue Mage,Shadow Mage
[/allow_recruit]
[set_variable]
name=Helicrom_status
value=2
[/set_variable]
[/command]
[/option]
[option]
message= _ "I wish you to join us in battle against the Queen’s forces."
[command]
[message]
speaker=Helicrom
message= _ "All right. I need time to clean up this forest and recall my men from the countryside. We will be ready to march in seven days. All now hinges on you! Until then..."
[/message]
[set_variable]
name=Helicrom_status
value=3
[/set_variable]
[/command]
[/option]
[/message]
[/else]
[/if]
{CLEAR_VARIABLE Helicrom_dead}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
#
# Loss conditions - turns run out
#
[event]
name=time over
[message]
speaker=Baldras
message= _ "We have spent too much time here. Surely the Queen’s forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
{LIBERTY_DEATHS}
{VILLAGE_BURNED}
#
# Helicrom dies - you don't lose but your benefits are not so good.
#
[event]
name=last breath
[filter]
id=Helicrom
[/filter]
[message]
speaker=Helicrom
message= _ "My men... have failed to protect me! I perish..."
[/message]
{VARIABLE Helicrom_dead 1}
[/event]
[/scenario]
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