This file is indexed.

/usr/share/games/wesnoth/1.10/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg is in wesnoth-1.10-l 1:1.10.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
#textdomain wesnoth-l
[scenario]
    id=03_A_Strategy_of_Hope
    name= _ "A Strategy of Hope"
    next_scenario=04_Unlawful_Orders
    victory_when_enemies_defeated=yes
    map_data="{campaigns/Liberty/maps/03_Strategy_of_Hope.map}"
    {TURNS 35 30 25}
    {DEFAULT_SCHEDULE}

    {INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg traveling_minstrels.ogg}
    {EXTRA_SCENARIO_MUSIC "wanderer.ogg"}
    {EXTRA_SCENARIO_MUSIC "knalgan_theme.ogg"}
    {EXTRA_SCENARIO_MUSIC "loyalists.ogg"}

    [story]
        [part]
            show_title=yes
            {TO_A_STRATEGY_OF_HOPE}
        [/part]
    [/story]

    [side]
        type=Bandit
        id=Baldras
        side=1
        canrecruit=yes
        controller=human
        recruit=Thug,Footpad,Poacher
        {GOLD 200 150 100}
        team_name=good_guys
        user_team_name=_"Rebels"
    [/side]

    {AI_CONTROLLER () 1 2 ()}

    {STARTING_VILLAGES_AREA 1 38 12 7}

    [side]
        type=Highwayman_Peasant
        gender=female
        id=Relana
        name= _ "Relana"
        profile=portraits/relana.png
        facing=se
        side=2
        overlays=misc/hero-icon.png
        canrecruit=yes
        controller=ai
        [ai]
            #This should get them to attack the saurians
            [protect_location]
                x=7
                y=5
                radius=10
                value=7
            [/protect_location]
        [/ai]
        recruit=Outlaw_Peasant,Trapper_Peasant,Poacher_Peasant,Huntsman_Peasant,Thug_Peasant
        {GOLD 250 130 60}
        team_name=good_guys
        user_team_name=_"Rebels"
    [/side]

    {STARTING_VILLAGES_AREA 2 18 19 10}

    [side]
        type=Orcish Warrior
        id="Urk Delek"
        name= _ "Urk Delek"
        profile=portraits/orcs/transparent/grunt-3.png
        facing=sw
        side=3
        canrecruit=yes
        controller=ai
        recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
        [village]
            x,y=45,32
        [/village]
        [ai]
            time_of_day=dawn,morning,afternoon
            caution=0.5
            aggression=0.5
        [/ai]
        [ai]
            time_of_day=dusk,first_watch,second_watch
            caution=0.0
            aggression=1.0
        [/ai]
        {GOLD 100 180 260}
        team_name=bad_guys
        user_team_name=_"Evil"
        {FLAG_VARIANT ragged}
    [/side]

    [side]
        type=Saurian Oracle
        id=Thhsthss
        name= _ "Thhsthss"
        side=4
        canrecruit=yes
        controller=ai
        recruit=Saurian Skirmisher,Saurian Ambusher,Saurian Augur
        [ai]
            recruitment_pattern=scout,healer,scout
            #they want to kill the leader
            leader_value=5
        [/ai]
        [village]
            x,y=4,1
        [/village]
        {GOLD 100 120 160}
        team_name=bad_guys
        user_team_name=_"Evil"
    [/side]

    #
    # Prestart actions
    #
    [event]
        name=prestart

        # {SCATTER_IMAGE (terrain=Gs^Fp) 24 scenery/pine1.png}

        [objectives]
            side=1
            [objective]
                description= _ "Defeat both enemy leaders"
                condition=win
            [/objective]
            [objective]
                description= _ "Death of Baldras"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Harper"
                condition=lose
            [/objective]
            [objective]
                description= _ "Death of Relana"
                condition=lose
            [/objective]

            {TURNS_RUN_OUT}

            [gold_carryover]
                bonus=yes
                carryover_percentage=40
            [/gold_carryover]

            {AI_CONTROLLER_NOTE}
        [/objectives]
    [/event]

    [event]
        name=start

        {MOVE_UNIT id=Baldras 28 19}

        [recall]
            id=Harper
        [/recall]
        [role]
            type=Huntsman,Ranger,Fugitive,Highwayman,Outlaw,Trapper,Bandit,Footpad,Poacher,Thug
            role=Advisor
        [/role]
        [recall]
            role=Advisor
        [/recall]

        # This makes sure Baldras' portrait doesn't cover up Relana's sprite
        [scroll_to_unit]
            id=Baldras
        [/scroll_to_unit]

        [message]
            speaker=Baldras
            message= _ "Relana, thank you for welcoming our messenger and agreeing to meet with us. In your many years as Delwyn’s magistrate I have never known your judgment to err."
        [/message]
        [message]
            speaker=Relana
            message= _ "It has been a long time, old friend. Your news worries us. Yet, there is no problem we have not worked out here at our secret meeting place."
        [/message]
        [message]
            speaker=Baldras
            message= _ "You do not understand. We attacked a Wesnoth army patrol. Not only that, the leader was no man I had ever seen in Annuvin province before. Never has one been sent out here as a patrol captain who was so ruthless and cruel."
        [/message]
        [message]
            speaker=Harper
            message= _ "Had they taken my uncle, they would have surely shown up in Delwyn today with the same ultimatum. As it is, several riders escaped."
        [/message]
        [message]
            speaker=Relana
            message= _ "Well, it won’t be long until they report back to the local garrison with the details of your encounter."
        [/message]
        [message]
            speaker=Advisor
            message= _ "Then they’ll be back in force."
        [/message]
        [message]
            speaker=Baldras
            message= _ "An offense to decency, this is! Since when has Wesnoth been ruled by fear and treachery? We should consult with Lord Maddock of Elensefar. We have known him for years to be noble in deed as well as in name."
        [/message]
        [message]
            speaker=Relana
            message= _ "I agree. But, Baldras, what will you tell him? We know something has been going badly wrong in Wesnoth of late, that more than ordinary corruption and incompetence is afoot. But when the effects fall on mere peasants, the wrong of it may not seem so obvious from a noble’s chair."
        [/message]
        [message]
            speaker=Baldras
            message= _ "We need evidence. Hard evidence... but wait— Are those orcish war drums I hear?"
        [/message]
        [message]
            speaker=Relana
            message= _ "I think they are, old friend. And that rank smell on the wind tells another tale; saurians approach. To arms!"
        [/message]

        {INCIDENTAL_MUSIC the_city_falls.ogg}

        {MOVE_UNIT (id=Urk Delek) 42 29}
        [message]
            speaker="Urk Delek"
            message= _ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
        [/message]
        {MOVE_UNIT id=Thhsthss 7 5}
        [message]
            speaker="Thhsthss"
            # wmllint: local spellings uss usss promissed
            message= _ "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
        [/message]
        [message]
            speaker="Urk Delek"
            message= _ "You will get gold. And our wolves will get meat."
        [/message]
    [/event]

    #
    # Victory
    #
    [event]
        name=enemies defeated

        [message]
            speaker=Baldras
            message= _ "Something is very wrong here. Those orcs were carrying weapons with Army forge-markings."
        [/message]
        [message]
            speaker=Relana
            message= _ "Aye. And the gold in their pouches looked new from the mint."
        [/message]
        [message]
            speaker=Baldras
            message= _ "Can the darkest rumors be true, then? Does the Kingdom— Does Queen Asheviere... send orcs against her own people?"
        [/message]
        [message]
            speaker=Relana
            message= _ "I think your mission to Lord Maddock just became more urgent than we knew, Baldras. I must remain here to see to the defense of Delwyn and Dallben, but you should fly to Elensefar with all speed."
        [/message]

        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]

    #
    # Loss conditions - turns run out
    #
    [event]
        name=time over

        [message]
            speaker=Baldras
            message= _ "We have tarried here for far too long... There is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!"
        [/message]

        [message]
            speaker=narrator
            image=wesnoth-icon.png
            message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse."
        [/message]

        [endlevel]
            result=defeat
        [/endlevel]
    [/event]

    {LIBERTY_DEATHS}
[/scenario]