/usr/lib/games/solarwolf/gamenews.py is in solarwolf 1.5-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import math, os, threading, re
import urllib, tempfile, shutil
import pygame, pygame.font
from pygame.locals import *
import game
import gfx, snd, txt
import input
import gameplay
import webbrowser
import objbox
images = []
fonts = []
downimgs = []
news_downloaded = 0
ship = None
Options = [
"Main Menu",
"Download News",
"Visit Website",
]
def load_game_resources():
global images, fonts, downimgs, ship
img = gfx.load('menu_news_on.png')
r = img.get_rect().move(10, 10)
images.append((img, r))
img = gfx.load('download.png')
downimgs = gfx.animstrip(img, img.get_width()/2)
for i in ('downerror', 'newversion', 'downok'):
img = gfx.load(i+'.gif')
downimgs.append(img)
fonts.append((txt.Font(None, 36, italic=1), (150, 150, 200)))
fonts.append((txt.Font(None, 22), (120, 120, 250)))
fonts.append((txt.Font(None, 28), (120, 120, 250)))
ship = pygame.transform.rotate(gfx.load('ship-up.png'), -90)
snd.preload('select_choose', 'startlife', 'levelskip')
def downloadfunc(gamenews):
global news_downloaded
try:
news = urllib.urlopen(game.news_url).readlines()
except:
gamenews.downcur = 3
return
gamenews.downcur = 0
try:
tag = re.compile('<.*>\n*')
newsfilename = game.make_dataname('news')
f = open(newsfilename, 'w')
for line in news:
l = re.sub(tag, '', line)
if l:
f.write(l.rstrip() + os.linesep)
f.close()
gamenews.success = 1
news_downloaded = 1
except (IOError, OSError):
gamenews.downcur = 3
class GameNews:
def __init__(self, prevhandler):
global news_downloaded
news_downloaded = 0
self.prevhandler = prevhandler
self.images = images
self.imgs = []
self.boxes = []
self.thread = None
self.newsversion = "0.0"
self.loadnews()
self.success = 0
self.downimgs = downimgs
self.downloadpos = 660, 10
self.clocks = 0
self.downcur = 0
self.lastdownrect = None
self.shipimage = [ship, ship.get_rect()]
self.done = 0
self.aborted = 0
self.linesize = 60
self.current = 0
self.gamelist = []
self.buildlist()
self.shipmovex = 20
self.shipmovey = 14
self.moveto(self.gamelist[0][1])
self.tempwindowed = 0
self.launchthebrowser = 0
def starting(self):
pass
#self.download_start()
def quit(self):
if self.tempwindowed:
game.display = 1
gfx.switchfullscreen()
game.handler = self.prevhandler
self.done = 1
def makebadnews(self, title, message):
t = fonts[1][0].text(fonts[1][1], title, (100, 200), 'topleft')
self.imgs.append(t)
t = fonts[0][0].text(fonts[1][1], message, (140, 235), 'topleft')
self.imgs.append(t)
def rendertext(self, font, text):
return fonts[font][0].text(fonts[font][1], text)
def loadnews(self):
self.cleartext()
self.imgs = []
self.boxes = []
newsfilename = game.make_dataname('news')
if not os.path.isfile(newsfilename):
newsfilename = game.get_resource('news')
if os.path.isfile(newsfilename):
news = open(newsfilename).readlines()[2:]
if not news:
self.makebadnews(' ', 'Invalid News File')
return
self.newsversion = news[0].split()[-1]
newsitems = []
title = date = None
body = []
for line in news[2:]:
line = line.rstrip()
if not line:
if title: newsitems.append((title, date, body))
title = date = None
body = []
elif not title: title = line
elif not date: date = line
else: body.append(line)
top = 150
for t, d, body in newsitems:
self.boxes.append(objbox.Box((28, top+3), 1))
self.boxes[-1].rotspeed = 2.0
self.boxes[-1].rotate = 0.0
text, r = self.rendertext(0, t)
trect = r.move(60, top)
self.imgs.append((text, trect))
text, r = self.rendertext(1, d)
r = r.move(trect.right + 25, top+10)
self.imgs.append((text, r))
top = trect.bottom
for b in body:
text, r = self.rendertext(2, b)
r = r.move((100, top))
top = r.bottom
self.imgs.append((text, r))
top += 24
else:
self.makebadnews(' ', 'Cannot Download News')
def download_start(self):
if not self.thread:
self.success = 0
thread = threading.Thread(None, downloadfunc, 'FETCHNEWS', [self])
self.downcur = 1
thread.start()
self.thread = thread
snd.play('startlife')
def download_finished(self):
self.thread = None
snd.play('levelskip')
self.loadnews()
def moveto(self, pos):
self.shippos = pos[0], pos[1]
def input(self, i):
if self.done:
return
if i.release:
return
if i.translated == input.ABORT:
self.aborted = 1
self.done = 1
snd.play('select_choose')
self.quit()
if i.translated == input.PRESS:
return self.pressed()
if i.translated in (input.DOWN, input.UP):
if i.translated == input.DOWN:
self.current = (self.current+1) % len(self.gamelist)
else:
self.current = (self.current-1) % len(self.gamelist)
snd.play('select_move')
x = self.gamelist[self.current][1].left
y = self.gamelist[self.current][1].top
self.moveto((x, y))
self.buildlist()
def event(self, e):
pass
def cleartext(self):
for i in self.imgs:
r = i[1]
self.background(r)
gfx.dirty(r)
def run(self):
self.clocks += 1
self.cleartext()
if self.thread and (not self.thread.isAlive() and self.success):
self.download_finished()
clearme = None
if self.lastdownrect:
gfx.dirty(self.background(self.lastdownrect))
clearme = self.lastdownrect
self.lastdownrect = None
r = self.background(self.shipimage[1])
gfx.dirty(r)
gfx.updatestars(self.background, gfx)
if not self.done:
for img, r in self.images:
gfx.dirty(gfx.surface.blit(img, r))
downimg, downrect = self.downimg()
if downimg:
self.lastdownrect = gfx.surface.blit(downimg, downrect)
gfx.dirty2(self.lastdownrect, clearme)
for text, pos in self.imgs:
gfx.surface.blit(text, pos)
else:
for img, r in self.images:
gfx.dirty(self.background(r))
gfx.dirty(clearme)
if not self.done:
self.drawlist()
self.moveship()
r = gfx.surface.blit(self.shipimage[0], self.shipimage[1])
gfx.dirty(r)
for b in self.boxes:
b.erase(self.background)
b.tick(1.0)
b.draw(gfx)
else:
#game.handler = self.prevhandler
for b in self.boxes:
b.erase(self.background)
self.clearlist()
if self.launchthebrowser:
#we do it like this so the window can get
#unfullscreened and not minimized on windows
self.launchthebrowser -= 1
if not self.launchthebrowser:
webbrowser.open(game.site_url, 1, 1)
def downimg(self):
if not self.downcur:
if self.newsversion > game.version:
img = self.downimgs[3]
r = img.get_rect()
r.midtop = self.downloadpos
return img, r
elif news_downloaded:
img = self.downimgs[4]
r = img.get_rect().move(self.downloadpos)
return img, r
else:
return None, None
if self.downcur == 3:
img = self.downimgs[2]
else:
self.downcur = (self.clocks / 8) % 2 + 1
img = self.downimgs[self.downcur-1]
return img, img.get_rect().move(self.downloadpos)
def background(self, area):
return gfx.surface.fill((0, 0, 0), area)
def buildlist(self):
clr = 220, 230, 240
clr2 = 140, 150, 160
offsetx, offsety = 240, 30
self.clearlist()
font = fonts[0][0]
self.gamelist = []
cur = 0
for opt in Options:
if self.current == cur:
c = clr
else:
c = clr2
imgpos = font.text(c, opt, (offsetx, offsety), "midleft")
self.gamelist.append(imgpos)
offsety += 33
cur += 1
def clearlist(self):
for o in self.gamelist:
gfx.dirty(self.background(o[1]))
for b in self.boxes:
b.dead = 1
b.erase(self.background)
def drawlist(self):
for o in self.gamelist:
gfx.dirty(gfx.surface.blit(*o))
def moveship(self):
pos = list(self.shipimage[1].topright)
if pos[0] + self.shipmovex < self.shippos[0]:
pos[0] += self.shipmovex
elif pos[0] < self.shippos[0]:
pos[0] = self.shippos[0]
if pos[0] - self.shipmovex > self.shippos[0]:
pos[0] -= self.shipmovex
elif pos[0] > self.shippos[0]:
pos[0] = self.shippos[0]
if pos[1] + self.shipmovey < self.shippos[1]:
pos[1] += self.shipmovey
elif pos[1] < self.shippos[1]:
pos[1] = self.shippos[1]
if pos[1] - self.shipmovey > self.shippos[1]:
pos[1] -= self.shipmovey
elif pos[1] > self.shippos[1]:
pos[1] = self.shippos[1]
self.shipimage[1].topright = pos
def pressed(self):
pref = Options[self.current]
snd.play('select_choose')
val = Options[self.current].split()[0].lower()
getattr(self, "do_"+val)()
def do_main(self): #Main Menu
self.quit()
def do_download(self): #Download News
self.download_start()
def do_visit(self): #Visit Website
if game.display: #fullscreen
self.tempwindowed = 1
game.display = 0
gfx.switchfullscreen()
self.launchthebrowser = 2 #funny windows workaround
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