This file is indexed.

/usr/share/doc/sludge/SLUDGEDevKitHelp/transitionMode_and_transitionLevel.html is in sludge-doc 2.1.2-3build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>transitionMode and transitionLevel</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>transitionMode and transitionLevel</h2>
<HR>


<H3>Syntax:</H3>

<P>
<pre class="syntax">transitionMode (<i>mode</i>);</pre>
</P>

<P>
<pre class="syntax">transitionLevel (<i>level</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
The transitionMode function chooses which transition type is used by the game. Valid values for <i>mode</i> are:
</P>

<P>
<b>FADE   </b>Every pixel's brightness is faded to / from black.
</P>

<P>
<b>DISOLVE   </b>A fixed selection of pixels is coloured over in black.
</P>

<P>
<b>DISOLVE1   </b>The same as DISOLVE.
</P>

<P>
<b>DISOLVE2   </b>A random selection of pixels is coloured over in black.
</P>

<P>
<b>TVSTATIC   </b>A random selection of pixels is coloured over in random greys.
</P>

<P>
<b>BLINDS   </b>The screen is divided into horizontal slices which open like blinds.
</P>

<P>
<b>SNAPSHOTFADE   </b>The screen is faded to / from the current snapshot. *
</P>

<P>
<b>CROSSFADE   </b>The same as SNAPSHOTFADE.
</P>

<P>
<b>SNAPSHOTBOX   </b>The screen appears in an expanding rectangle over the current snapshot. *
</P>

<P>
The transitionLevel function specifies how visible the current screen is, from 0 to 256 inclusive. A <i>level</i> value of 0 means the scene is not visible at all (normally pitch black). A <i>level</i> value of 256 means the scene is completely visible and not affected by the current transition mode at all.
</P>

<P>
Note that the mouse cursor is <i>not</i> affected by transitions. All other elements - including speech, characters and status text - are affected.
</P>

<P>
 * = See <a href="snapshotGrab.html">snapshotGrab</a> for more information. This transition mode has no effect if there is currently no snapshot in memory.
</P>

<H3>Example:</H3>

<P>
<pre># Choose which mode we want to use
transitionMode (DISOLVE2);

# Fade up
for (var a = 0; a &lt; 255; a += 10) {
   transitionLevel (a);
   pause (1);
}
transitionLevel (256);

# Wait a while
pause (100);

# Fade down
for (var a = 255; a &gt; 0; a -= 10) {
   transitionLevel (a);
   pause (1);
}
transitionLevel (0);</pre>
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2011
</P>

<HR>
</BODY>
</html>