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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>loadGame</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>loadGame</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">loadGame (<i>filenameString</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Loads a saved game. When you use this function, all of the current data - which functions are running, what each of the variables contains, the size and contents of the background image, the camera position, the floor and so on - will be forgotten and reset to the state stored in the file with the name <i>filenameString</i>.
</P>

<P>
Therefore, if the call is successful, your program will not continue from the command following the call to loadGame - instead it will continue after the appropriate <a href="saveGame.html">saveGame</a> call used to create the file. The only situation in which your program will continue from the line following the call to loadGame is if the file given by <i>filenameString</i> doesn't exist.
</P>

<P>
This function supports filename bodging - for details see the <a href="bodgeFilenames.html">bodgeFilenames</a> command.
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>

<H3>See also:</H3>

<P>
<a href="The_Worlds_Easiest_Load_Save_Mechanism.html">The World's Easiest Load/Save Mechanism</a>
</P>

<P>
<a href="deleteFile.html">deleteFile</a>
</P>

<P>
<a href="fileExists.html">fileExists</a>
</P>

<P>
<a href="getMatchingFiles.html">getMatchingFiles</a>
</P>

<P>
<a href="loadCustomData_and_saveCustomData.html">loadCustomData and saveCustomData</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2011
</P>

<HR>
</BODY>
</html>