This file is indexed.

/usr/share/doc/sludge/ExampleProjects/VerbCoin/iface/stop_and_go.slu is in sludge-doc 2.1.2-3build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
var busy = TRUE;

sub go () {
	onLeftMouse (leftClick);
	onRightMouse (dropObj);
	busy = FALSE;
	onFocusChange (handleFocus);

	# We haven't been updating, so let's do this ourselves
	handleFocus (getOverObject ());
}

sub dropObj () {
	currentInvItem = NULL;
	handleFocus (getOverObject ());
}

sub stop () {
	onFocusChange ();
	statusText ("");
	onLeftMouse ();
	onRightMouse (skipper);
	setCursor (anim ('iface/mouse.duc', 1));
	busy = TRUE;
}

sub skipper () {
	skipSpeech ();
}

sub handleFocus (o) {
	if (o) {
		if (! callEvent (oneCursor, o)) setCursor (anim ('iface/mouse.duc', 2));
	} else {
		setCursor (anim ('iface/mouse.duc', 0));
	}
	drawStatusLine (o);
}

sub drawStatusLine (overObject) {
	if (! busy) {
		if (currentInvItem) {
			if (overObject && overObject != currentInvItem) {
				statusText ("Use " + currentInvItem + " with " + overObject);
			} else {
				statusText ("Use " + currentInvItem + " with");
			}				
		} else {
			statusText ((overObject ? overObject : "") + (thisObject ? thisObject : ""));
		}
	}
}

var currentRoom = NULL;
var lastRoom = NULL;

sub gotoRoom (r) {
	# Get rid of all the object types
	removeAllCharacters ();
	removeAllScreenRegions ();

	# Get rid of the floor and z-buffer, in case the new room forgets to load any
	setFloor (NULL);
	setZBuffer (NULL);
	
	# Finish any running timers we might have on the go
	completeTimers ();

	# Fix the variables lastRoom and currentRoom
	# (We don't NEED them, but they are useful in scripts)
	lastRoom = currentRoom;
	currentRoom = r;

	addCharacter (inventoryIcon, 20, 455, anim ('iface/mouse.duc', 5));
	setCharacterExtra (inventoryIcon, ICON);

	# Now, finally call the function to build the new room
	r ();
}