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<h2 class="chapter">1 About sketch</h2>
<ul class="menu">
<li><a accesskey="1" href="Reporting-bugs.html#Reporting-bugs">Reporting bugs</a>: Let use know what's wrong!
<li><a accesskey="2" href="Contributions.html#Contributions">Contributions</a>: How you can help....
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<p><code>Sketch</code> is a small, simple system for producing line drawings of
two- or three-dimensional objects and scenes. It began as a way to
make illustrations for a textbook after we could find no suitable
tool for this purpose. Existing scene processors emphasized GUIs
and/or photo-realism, both un-useful to us. We wanted to produce
finely wrought, mathematically-based illustrations with no extraneous
detail.
<p><code>Sketch</code> accepts a tiny scene description language and generates
<code>PSTricks</code> or <code>TikZ/PGF</code> code for LaTeX. The
<code>sketch</code> language is similar to <code>PSTricks</code>, making it easy
to learn for current <code>PSTricks</code> users. See
<a name="index-PSTricks-1"></a><tt>www.pstricks.de</tt> for information on <code>PSTricks</code>.
<code>TikZ/PGF</code> are also very similar except for details of syntax.
See
<a name="index-TikZ_002fPGF-2"></a><tt>http://sourceforge.net/projects/pgf</tt>. One can easily lay raw
<code>PSTricks</code> or <code>TikZ/PGF</code> output over, in, or under
<code>sketch</code> drawings, providing the full power of LaTeX text and
mathematics formatting in a three-dimensional setting.
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