/usr/lib/ruby/vendor_ruby/sass/script/color.rb is in ruby-sass 3.1.15-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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module Sass::Script
# A SassScript object representing a CSS color.
#
# A color may be represented internally as RGBA, HSLA, or both.
# It's originally represented as whatever its input is;
# if it's created with RGB values, it's represented as RGBA,
# and if it's created with HSL values, it's represented as HSLA.
# Once a property is accessed that requires the other representation --
# for example, \{#red} for an HSL color --
# that component is calculated and cached.
#
# The alpha channel of a color is independent of its RGB or HSL representation.
# It's always stored, as 1 if nothing else is specified.
# If only the alpha channel is modified using \{#with},
# the cached RGB and HSL values are retained.
class Color < Literal
class << self; include Sass::Util; end
# A hash from color names to `[red, green, blue]` value arrays.
HTML4_COLORS = map_vals({
'black' => 0x000000,
'silver' => 0xc0c0c0,
'gray' => 0x808080,
'white' => 0xffffff,
'maroon' => 0x800000,
'red' => 0xff0000,
'purple' => 0x800080,
'fuchsia' => 0xff00ff,
'green' => 0x008000,
'lime' => 0x00ff00,
'olive' => 0x808000,
'yellow' => 0xffff00,
'navy' => 0x000080,
'blue' => 0x0000ff,
'teal' => 0x008080,
'aqua' => 0x00ffff
}) {|color| (0..2).map {|n| color >> (n << 3) & 0xff}.reverse}
# A hash from `[red, green, blue]` value arrays to color names.
HTML4_COLORS_REVERSE = map_hash(HTML4_COLORS) {|k, v| [v, k]}
# Constructs an RGB or HSL color object,
# optionally with an alpha channel.
#
# The RGB values must be between 0 and 255.
# The saturation and lightness values must be between 0 and 100.
# The alpha value must be between 0 and 1.
#
# @raise [Sass::SyntaxError] if any color value isn't in the specified range
#
# @overload initialize(attrs)
# The attributes are specified as a hash.
# This hash must contain either `:hue`, `:saturation`, and `:value` keys,
# or `:red`, `:green`, and `:blue` keys.
# It cannot contain both HSL and RGB keys.
# It may also optionally contain an `:alpha` key.
#
# @param attrs [{Symbol => Numeric}] A hash of color attributes to values
# @raise [ArgumentError] if not enough attributes are specified,
# or both RGB and HSL attributes are specified
#
# @overload initialize(rgba)
# The attributes are specified as an array.
# This overload only supports RGB or RGBA colors.
#
# @param rgba [Array<Numeric>] A three- or four-element array
# of the red, green, blue, and optionally alpha values (respectively)
# of the color
# @raise [ArgumentError] if not enough attributes are specified
def initialize(attrs, allow_both_rgb_and_hsl = false)
super(nil)
if attrs.is_a?(Array)
unless (3..4).include?(attrs.size)
raise ArgumentError.new("Color.new(array) expects a three- or four-element array")
end
red, green, blue = attrs[0...3].map {|c| c.to_i}
@attrs = {:red => red, :green => green, :blue => blue}
@attrs[:alpha] = attrs[3] ? attrs[3].to_f : 1
else
attrs = attrs.reject {|k, v| v.nil?}
hsl = [:hue, :saturation, :lightness] & attrs.keys
rgb = [:red, :green, :blue] & attrs.keys
if !allow_both_rgb_and_hsl && !hsl.empty? && !rgb.empty?
raise ArgumentError.new("Color.new(hash) may not have both HSL and RGB keys specified")
elsif hsl.empty? && rgb.empty?
raise ArgumentError.new("Color.new(hash) must have either HSL or RGB keys specified")
elsif !hsl.empty? && hsl.size != 3
raise ArgumentError.new("Color.new(hash) must have all three HSL values specified")
elsif !rgb.empty? && rgb.size != 3
raise ArgumentError.new("Color.new(hash) must have all three RGB values specified")
end
@attrs = attrs
@attrs[:hue] %= 360 if @attrs[:hue]
@attrs[:alpha] ||= 1
end
[:red, :green, :blue].each do |k|
next if @attrs[k].nil?
@attrs[k] = @attrs[k].to_i
next if (0..255).include?(@attrs[k])
raise ArgumentError.new("#{k.to_s.capitalize} value must be between 0 and 255")
end
[:saturation, :lightness].each do |k|
next if @attrs[k].nil?
@attrs[k] = 0 if @attrs[k] < 0.00001 && @attrs[k] > -0.00001
@attrs[k] = 100 if @attrs[k] - 100 < 0.00001 && @attrs[k] - 100 > -0.00001
next if (0..100).include?(@attrs[k])
raise ArgumentError.new("#{k.to_s.capitalize} must be between 0 and 100")
end
unless (0..1).include?(@attrs[:alpha])
raise ArgumentError.new("Alpha channel must be between 0 and 1")
end
end
# The red component of the color.
#
# @return [Fixnum]
def red
hsl_to_rgb!
@attrs[:red]
end
# The green component of the color.
#
# @return [Fixnum]
def green
hsl_to_rgb!
@attrs[:green]
end
# The blue component of the color.
#
# @return [Fixnum]
def blue
hsl_to_rgb!
@attrs[:blue]
end
# The hue component of the color.
#
# @return [Numeric]
def hue
rgb_to_hsl!
@attrs[:hue]
end
# The saturation component of the color.
#
# @return [Numeric]
def saturation
rgb_to_hsl!
@attrs[:saturation]
end
# The lightness component of the color.
#
# @return [Numeric]
def lightness
rgb_to_hsl!
@attrs[:lightness]
end
# The alpha channel (opacity) of the color.
# This is 1 unless otherwise defined.
#
# @return [Fixnum]
def alpha
@attrs[:alpha]
end
# Returns whether this color object is translucent;
# that is, whether the alpha channel is non-1.
#
# @return [Boolean]
def alpha?
alpha < 1
end
# Returns the red, green, and blue components of the color.
#
# @return [Array<Fixnum>] A frozen three-element array of the red, green, and blue
# values (respectively) of the color
def rgb
[red, green, blue].freeze
end
# Returns the hue, saturation, and lightness components of the color.
#
# @return [Array<Fixnum>] A frozen three-element array of the
# hue, saturation, and lightness values (respectively) of the color
def hsl
[hue, saturation, lightness].freeze
end
# The SassScript `==` operation.
# **Note that this returns a {Sass::Script::Bool} object,
# not a Ruby boolean**.
#
# @param other [Literal] The right-hand side of the operator
# @return [Bool] True if this literal is the same as the other,
# false otherwise
def eq(other)
Sass::Script::Bool.new(
other.is_a?(Color) && rgb == other.rgb && alpha == other.alpha)
end
# Returns a copy of this color with one or more channels changed.
# RGB or HSL colors may be changed, but not both at once.
#
# For example:
#
# Color.new([10, 20, 30]).with(:blue => 40)
# #=> rgb(10, 40, 30)
# Color.new([126, 126, 126]).with(:red => 0, :green => 255)
# #=> rgb(0, 255, 126)
# Color.new([255, 0, 127]).with(:saturation => 60)
# #=> rgb(204, 51, 127)
# Color.new([1, 2, 3]).with(:alpha => 0.4)
# #=> rgba(1, 2, 3, 0.4)
#
# @param attrs [{Symbol => Numeric}]
# A map of channel names (`:red`, `:green`, `:blue`,
# `:hue`, `:saturation`, `:lightness`, or `:alpha`) to values
# @return [Color] The new Color object
# @raise [ArgumentError] if both RGB and HSL keys are specified
def with(attrs)
attrs = attrs.reject {|k, v| v.nil?}
hsl = !([:hue, :saturation, :lightness] & attrs.keys).empty?
rgb = !([:red, :green, :blue] & attrs.keys).empty?
if hsl && rgb
raise ArgumentError.new("Cannot specify HSL and RGB values for a color at the same time")
end
if hsl
[:hue, :saturation, :lightness].each {|k| attrs[k] ||= send(k)}
elsif rgb
[:red, :green, :blue].each {|k| attrs[k] ||= send(k)}
else
# If we're just changing the alpha channel,
# keep all the HSL/RGB stuff we've calculated
attrs = @attrs.merge(attrs)
end
attrs[:alpha] ||= alpha
Color.new(attrs, :allow_both_rgb_and_hsl)
end
# The SassScript `+` operation.
# Its functionality depends on the type of its argument:
#
# {Number}
# : Adds the number to each of the RGB color channels.
#
# {Color}
# : Adds each of the RGB color channels together.
#
# {Literal}
# : See {Literal#plus}.
#
# @param other [Literal] The right-hand side of the operator
# @return [Color] The resulting color
# @raise [Sass::SyntaxError] if `other` is a number with units
def plus(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :+)
else
super
end
end
# The SassScript `-` operation.
# Its functionality depends on the type of its argument:
#
# {Number}
# : Subtracts the number from each of the RGB color channels.
#
# {Color}
# : Subtracts each of the other color's RGB color channels from this color's.
#
# {Literal}
# : See {Literal#minus}.
#
# @param other [Literal] The right-hand side of the operator
# @return [Color] The resulting color
# @raise [Sass::SyntaxError] if `other` is a number with units
def minus(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :-)
else
super
end
end
# The SassScript `*` operation.
# Its functionality depends on the type of its argument:
#
# {Number}
# : Multiplies the number by each of the RGB color channels.
#
# {Color}
# : Multiplies each of the RGB color channels together.
#
# @param other [Number, Color] The right-hand side of the operator
# @return [Color] The resulting color
# @raise [Sass::SyntaxError] if `other` is a number with units
def times(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :*)
else
raise NoMethodError.new(nil, :times)
end
end
# The SassScript `/` operation.
# Its functionality depends on the type of its argument:
#
# {Number}
# : Divides each of the RGB color channels by the number.
#
# {Color}
# : Divides each of this color's RGB color channels by the other color's.
#
# {Literal}
# : See {Literal#div}.
#
# @param other [Literal] The right-hand side of the operator
# @return [Color] The resulting color
# @raise [Sass::SyntaxError] if `other` is a number with units
def div(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :/)
else
super
end
end
# The SassScript `%` operation.
# Its functionality depends on the type of its argument:
#
# {Number}
# : Takes each of the RGB color channels module the number.
#
# {Color}
# : Takes each of this color's RGB color channels modulo the other color's.
#
# @param other [Number, Color] The right-hand side of the operator
# @return [Color] The resulting color
# @raise [Sass::SyntaxError] if `other` is a number with units
def mod(other)
if other.is_a?(Sass::Script::Number) || other.is_a?(Sass::Script::Color)
piecewise(other, :%)
else
raise NoMethodError.new(nil, :mod)
end
end
# Returns a string representation of the color.
# This is usually the color's hex value,
# but if the color has a name that's used instead.
#
# @return [String] The string representation
def to_s(opts = {})
return rgba_str if alpha?
return smallest if options[:style] == :compressed
return HTML4_COLORS_REVERSE[rgb] if HTML4_COLORS_REVERSE[rgb]
hex_str
end
alias_method :to_sass, :to_s
# Returns a string representation of the color.
#
# @return [String] The hex value
def inspect
alpha? ? rgba_str : hex_str
end
private
def smallest
small_hex_str = hex_str.gsub(/^#(.)\1(.)\2(.)\3$/, '#\1\2\3')
return small_hex_str unless (color = HTML4_COLORS_REVERSE[rgb]) &&
color.size <= small_hex_str.size
return color
end
def rgba_str
split = options[:style] == :compressed ? ',' : ', '
"rgba(#{rgb.join(split)}#{split}#{Number.round(alpha)})"
end
def hex_str
red, green, blue = rgb.map { |num| num.to_s(16).rjust(2, '0') }
"##{red}#{green}#{blue}"
end
def piecewise(other, operation)
other_num = other.is_a? Number
if other_num && !other.unitless?
raise Sass::SyntaxError.new("Cannot add a number with units (#{other}) to a color (#{self}).")
end
result = []
for i in (0...3)
res = rgb[i].send(operation, other_num ? other.value : other.rgb[i])
result[i] = [ [res, 255].min, 0 ].max
end
if !other_num && other.alpha != alpha
raise Sass::SyntaxError.new("Alpha channels must be equal: #{self} #{operation} #{other}")
end
with(:red => result[0], :green => result[1], :blue => result[2])
end
def hsl_to_rgb!
return if @attrs[:red] && @attrs[:blue] && @attrs[:green]
h = @attrs[:hue] / 360.0
s = @attrs[:saturation] / 100.0
l = @attrs[:lightness] / 100.0
# Algorithm from the CSS3 spec: http://www.w3.org/TR/css3-color/#hsl-color.
m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s
m1 = l * 2 - m2
@attrs[:red], @attrs[:green], @attrs[:blue] = [
hue_to_rgb(m1, m2, h + 1.0/3),
hue_to_rgb(m1, m2, h),
hue_to_rgb(m1, m2, h - 1.0/3)
].map {|c| (c * 0xff).round}
end
def hue_to_rgb(m1, m2, h)
h += 1 if h < 0
h -= 1 if h > 1
return m1 + (m2 - m1) * h * 6 if h * 6 < 1
return m2 if h * 2 < 1
return m1 + (m2 - m1) * (2.0/3 - h) * 6 if h * 3 < 2
return m1
end
def rgb_to_hsl!
return if @attrs[:hue] && @attrs[:saturation] && @attrs[:lightness]
r, g, b = [:red, :green, :blue].map {|k| @attrs[k] / 255.0}
# Algorithm from http://en.wikipedia.org/wiki/HSL_and_HSV#Conversion_from_RGB_to_HSL_or_HSV
max = [r, g, b].max
min = [r, g, b].min
d = max - min
h =
case max
when min; 0
when r; 60 * (g-b)/d
when g; 60 * (b-r)/d + 120
when b; 60 * (r-g)/d + 240
end
l = (max + min)/2.0
s =
if max == min
0
elsif l < 0.5
d/(2*l)
else
d/(2 - 2*l)
end
@attrs[:hue] = h % 360
@attrs[:saturation] = s * 100
@attrs[:lightness] = l * 100
end
end
end
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