/usr/share/doc/python-soya-doc/examples/pudding-menu-1.py is in python-soya-doc 0.14-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | #!/usr/bin/env python
# -*- coding: utf-8 -*-
# -*- indent-tabs-mode: t -*-
"""
a test showing how simple components can be used to build more complex
controls
"""
import sys, os
import soya
import soya.pudding as pudding
soya.init(width = 320, height = 200)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# initialise pudding
pudding.init()
scene = soya.World()
sword_model = soya.Model.get("sword")
sword = soya.Body(scene, sword_model)
sword.y = -1
sword.x = -1.5
sword.rotate_x(90.)
# one line animation :)
sword.advance_time = lambda p: sword.rotate_y(5.*p)
light = soya.Light(scene)
light.set_xyz( .5, 0., 2.)
camera = soya.Camera(scene)
camera.z = 3.
# here we construct a simple menu item widget that highlights
# when it gets focus and calls a function when its clicked
class MenuOption(pudding.control.Label):
def __init__(self, label, function ):
pudding.control.Label.__init__(self, label = label)
self.function = function
self.color1 = (1., 1., 1., 1.)
self.color2 = (1., 0., 0., 1.)
def on_focus(self):
self.color = self.color2
def on_loose_focus(self):
self.color = self.color1
def on_mouse_up(self, button, x, y):
print "click on %s" % self.label
self.function()
# we must return True here to stop even propgation
return True
# some pretend menu functions
def go_game():
print "starting game..."
def go_menu():
print "starting menu..."
def go_quit():
print "quitting..."
sys.exit()
w = pudding.core.RootWidget(width = 640,height = 480)
# make a vertical container to put our menu items in
vc = pudding.container.VerticalContainer(w, width = 10, height = 50)
print vc.child
# make use of the right and bottom properties so we dont need
# to think about width and height
vc.right = 10
vc.bottom = 10
# anchor the whole container so it stays the same size whatever
# the window size
vc.anchors = pudding.ANCHOR_ALL
# add some padding so our menu items are not too close together
vc.padding = 15
# what we have now is a big invisible column covering the whole screen
# we will add the menu items, telling the container that they are a
# fixed size and should not be expanded. This will result in all
# the items being neatly underneath each other. Behind the scenes
# the Label control by default will adjust its width and height
# based on its content. So to center the text we simply need to
# pass the CENTER_HORIZ flag to the container
op1 = vc.add_child( MenuOption('Game', go_game ), pudding.CENTER_HORIZ)
op2 = vc.add_child( MenuOption('Menu', go_menu ), pudding.CENTER_HORIZ)
op3 = vc.add_child( MenuOption('Quit', go_quit ), pudding.CENTER_HORIZ)
# you can get and set options after creation too
print vc.get_child_options(op3)
w.add_child(camera)
soya.set_root_widget(w)
pudding.main_loop.MainLoop(scene).main_loop()
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