/usr/include/opencascade/gp_XY.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | // File gp_XY.lxx, JCV 05/01/91
// LPA et JCV 07/92
#include <Standard_OutOfRange.hxx>
#include <Standard_ConstructionError.hxx>
#include <gp.hxx>
#include <gp_Mat2d.hxx>
inline gp_XY::gp_XY () : x(0.), y(0.) { }
inline gp_XY::gp_XY (const Standard_Real X,
const Standard_Real Y) : x (X), y (Y) { }
inline void gp_XY::SetCoord (const Standard_Integer i,
const Standard_Real X)
{
Standard_OutOfRange_Raise_if( i < 1 || i > 2,NULL);
(&x)[i-1] = X;
}
inline void gp_XY::SetCoord (const Standard_Real X,
const Standard_Real Y)
{ x = X; y = Y; }
inline void gp_XY::SetX (const Standard_Real X)
{ x = X; }
inline void gp_XY::SetY (const Standard_Real Y)
{ y = Y; }
inline Standard_Real gp_XY::Coord (const Standard_Integer i) const
{
Standard_OutOfRange_Raise_if( i < 1 || i > 2,NULL);
return (&x)[i-1];
}
inline void gp_XY::Coord (Standard_Real& X,
Standard_Real& Y) const
{ X = x; Y = y; }
inline Standard_Real gp_XY::X () const
{ return x; }
inline Standard_Real gp_XY::Y () const
{ return y; }
inline Standard_Real gp_XY::Modulus () const
{
return sqrt (x * x + y * y);
}
inline Standard_Real gp_XY::SquareModulus () const
{
return x * x + y * y;
}
inline void gp_XY::Add (const gp_XY& Other) {
x += Other.x;
y += Other.y;
}
inline gp_XY gp_XY::Added (const gp_XY& Other) const {
return gp_XY(x + Other.X(),y + Other.Y());
}
inline Standard_Real gp_XY::Crossed (const gp_XY& Right) const {
return x * Right.y - y * Right.x;
}
inline Standard_Real gp_XY::CrossMagnitude (const gp_XY& Right) const
{
Standard_Real val = x * Right.y - y * Right.x;
if (val < 0) val = - val;
return val;
}
inline Standard_Real gp_XY::CrossSquareMagnitude (const gp_XY& Right) const {
Standard_Real Zresult = x * Right.y - y * Right.x;
return Zresult * Zresult;
}
inline void gp_XY::Divide (const Standard_Real Scalar)
{
x /= Scalar;
y /= Scalar;
}
inline gp_XY gp_XY::Divided (const Standard_Real Scalar) const {
return gp_XY(x / Scalar,y / Scalar);
}
inline Standard_Real gp_XY::Dot (const gp_XY& Other) const
{
return x * Other.x + y * Other.y;
}
inline void gp_XY::Multiply (const Standard_Real Scalar)
{
x *= Scalar;
y *= Scalar;
}
inline void gp_XY::Multiply (const gp_XY& Other)
{
x *= Other.x;
y *= Other.y;
}
inline void gp_XY::Multiply (const gp_Mat2d& Matrix)
{
const Standard_Address M = (Standard_Address)&(Matrix.matrix[0][0]);
Standard_Real Xresult = Mat2d00 * x + Mat2d01 * y;
y = Mat2d10 * x + Mat2d11 * y;
x = Xresult;
}
inline gp_XY gp_XY::Multiplied (const Standard_Real Scalar) const {
return gp_XY(x * Scalar,y * Scalar);
}
inline gp_XY gp_XY::Multiplied (const gp_XY& Other) const {
return(gp_XY(x * Other.X(),y * Other.Y()));
}
inline gp_XY gp_XY::Multiplied (const gp_Mat2d& Matrix) const
{
const Standard_Address M = (Standard_Address)&(Matrix.matrix[0][0]);
return gp_XY (Mat2d00 * x + Mat2d01 * y,
Mat2d10 * x + Mat2d11 * y);
}
inline void gp_XY::Normalize ()
{
Standard_Real D = Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
x = x / D; y = y / D;
}
inline gp_XY gp_XY::Normalized () const
{
Standard_Real D = Modulus();
Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
return gp_XY (x / D, y / D);
}
inline void gp_XY::Reverse ()
{ x = - x; y = - y; }
inline gp_XY gp_XY::Reversed () const
{
gp_XY Coord2D = *this;
Coord2D.Reverse();
return Coord2D;
}
inline void gp_XY::SetLinearForm (const Standard_Real L,
const gp_XY& Left,
const Standard_Real R,
const gp_XY& Right) {
x = L * Left.x + R * Right.x;
y = L * Left.y + R * Right.y;
}
inline void gp_XY::SetLinearForm (const Standard_Real L,
const gp_XY& Left,
const gp_XY& Right) {
x = L * Left.x + Right.x;
y = L * Left.y + Right.y;
}
inline void gp_XY::SetLinearForm (const gp_XY& Left,
const gp_XY& Right) {
x = Left.x + Right.x;
y = Left.y + Right.y;
}
inline void gp_XY::SetLinearForm (const Standard_Real A1,
const gp_XY& XY1,
const Standard_Real A2,
const gp_XY& XY2,
const gp_XY& XY3) {
x = A1 * XY1.x + A2 * XY2.x + XY3.x;
y = A1 * XY1.y + A2 * XY2.y + XY3.y;
}
inline void gp_XY::Subtract (const gp_XY& Right)
{
x -= Right.x;
y -= Right.y;
}
inline gp_XY gp_XY::Subtracted (const gp_XY& Right) const
{
gp_XY Coord2D = *this;
Coord2D.Subtract(Right);
return Coord2D;
}
inline gp_XY operator* (const gp_Mat2d& Matrix,
const gp_XY& Coord1) {
return Coord1.Multiplied(Matrix);
}
inline gp_XY operator* (const Standard_Real Scalar,
const gp_XY& Coord1) {
return Coord1.Multiplied(Scalar);
}
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