/usr/include/opencascade/gp_Sphere.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | //File gp_Sphere.lxx
inline gp_Sphere::gp_Sphere () : radius (RealLast())
{ }
inline gp_Sphere::gp_Sphere (const gp_Ax3& A3,
const Standard_Real Radius) :
pos (A3),
radius (Radius)
{ Standard_ConstructionError_Raise_if (Radius < 0.0,""); }
inline void gp_Sphere::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }
inline void gp_Sphere::SetPosition (const gp_Ax3& A3)
{ pos = A3; }
inline void gp_Sphere::SetRadius (const Standard_Real R)
{
Standard_ConstructionError_Raise_if (R < 0.0,"");
radius = R;
}
inline Standard_Real gp_Sphere::Area () const
{ return 4.0 * Standard_PI * radius * radius; }
inline void gp_Sphere::UReverse()
{ pos.YReverse(); }
inline void gp_Sphere::VReverse()
{ pos.ZReverse(); }
inline Standard_Boolean gp_Sphere::Direct() const
{ return pos.Direct(); }
inline const gp_Pnt& gp_Sphere::Location () const
{ return pos.Location(); }
inline const gp_Ax3& gp_Sphere::Position () const
{ return pos; }
inline Standard_Real gp_Sphere::Radius () const
{ return radius; }
inline Standard_Real gp_Sphere::Volume () const
{ return (4.0 * Standard_PI * radius * radius * radius) / 3.0; }
inline gp_Ax1 gp_Sphere::XAxis () const
{ return gp_Ax1(pos.Location(), pos.XDirection()); }
inline gp_Ax1 gp_Sphere::YAxis () const
{ return gp_Ax1(pos.Location(), pos.YDirection()); }
inline void gp_Sphere::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{ pos.Rotate (A1, Ang); }
inline gp_Sphere gp_Sphere::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Sphere C = *this;
C.pos.Rotate (A1, Ang);
return C;
}
inline void gp_Sphere::Scale (const gp_Pnt& P,
const Standard_Real S)
{
pos.Scale (P, S);
radius *= S;
if (radius < 0) radius = - radius;
}
inline gp_Sphere gp_Sphere::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Sphere C = *this;
C.pos.Scale (P, S);
C.radius *= S;
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Sphere::Transform (const gp_Trsf& T)
{
pos.Transform (T);
radius *= T.ScaleFactor();
if (radius < 0) radius = - radius;
}
inline gp_Sphere gp_Sphere::Transformed (const gp_Trsf& T) const
{
gp_Sphere C = *this;
C.pos.Transform (T);
C.radius *= T.ScaleFactor();
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Sphere::Translate (const gp_Vec& V)
{ pos.Translate (V); }
inline gp_Sphere gp_Sphere::Translated (const gp_Vec& V) const
{
gp_Sphere C = *this;
C.pos.Translate (V);
return C;
}
inline void gp_Sphere::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{ pos.Translate (P1, P2); }
inline gp_Sphere gp_Sphere::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Sphere C = *this;
C.pos.Translate (P1, P2);
return C;
}
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