/usr/include/opencascade/gp_Pnt.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | // File gp_Pnt.lxx , JCV 03/06/90
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
// JCV 06/12/90 Modif introduction des classes XYZ Mat dans le package gp
// Modif DPF 23/06/93 Ajout fonction Coord pour genericite 2d 3d
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
inline gp_Pnt::gp_Pnt() { }
inline gp_Pnt::gp_Pnt (const gp_XYZ& Coordinates) : coord (Coordinates)
{ }
inline gp_Pnt::gp_Pnt (const Standard_Real Xp,
const Standard_Real Yp,
const Standard_Real Zp) : coord(Xp, Yp,Zp)
{ }
inline void gp_Pnt::SetCoord (const Standard_Integer Index,
const Standard_Real Xi)
{ coord.SetCoord (Index, Xi); }
inline void gp_Pnt::SetCoord (const Standard_Real Xp,
const Standard_Real Yp,
const Standard_Real Zp) {
coord.SetCoord (Xp, Yp, Zp);
}
inline void gp_Pnt::SetX (const Standard_Real X)
{ coord.SetX (X); }
inline void gp_Pnt::SetY (const Standard_Real Y)
{ coord.SetY (Y); }
inline void gp_Pnt::SetZ (const Standard_Real Z)
{ coord.SetZ (Z); }
inline void gp_Pnt::SetXYZ (const gp_XYZ& Coordinates)
{ coord = Coordinates; }
inline Standard_Real gp_Pnt::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }
inline void gp_Pnt::Coord (Standard_Real& Xp,
Standard_Real& Yp,
Standard_Real& Zp) const {
coord.Coord (Xp, Yp, Zp);
}
inline Standard_Real gp_Pnt::X() const
{ return coord.X(); }
inline Standard_Real gp_Pnt::Y() const
{ return coord.Y(); }
inline Standard_Real gp_Pnt::Z() const
{ return coord.Z(); }
inline const gp_XYZ& gp_Pnt::XYZ () const
{ return coord; }
inline const gp_XYZ& gp_Pnt::Coord () const
{ return coord; }
inline gp_XYZ& gp_Pnt::ChangeCoord ()
{ return coord; }
inline void gp_Pnt::BaryCenter(const Standard_Real A,
const gp_Pnt& P,
const Standard_Real B)
{
coord.SetLinearForm(A,coord,B,P.coord);
coord.Divide(A + B);
}
inline Standard_Boolean gp_Pnt::IsEqual
(const gp_Pnt& Other,
const Standard_Real LinearTolerance) const
{ return Distance (Other) <= LinearTolerance; }
inline Standard_Real gp_Pnt::Distance (const gp_Pnt& Other) const
{
Standard_Real d=0,dd;
const gp_XYZ& XYZ = Other.coord;
dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
return(sqrt(d));
}
inline Standard_Real gp_Pnt::SquareDistance (const gp_Pnt& Other) const
{
Standard_Real d=0,dd;
const gp_XYZ& XYZ = Other.coord;
dd = coord.X(); dd -= XYZ.X(); dd *= dd; d += dd;
dd = coord.Y(); dd -= XYZ.Y(); dd *= dd; d += dd;
dd = coord.Z(); dd -= XYZ.Z(); dd *= dd; d += dd;
return(d);
}
inline void gp_Pnt::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{
gp_Trsf T;
T.SetRotation (A1, Ang);
T.Transforms (coord);
}
inline gp_Pnt gp_Pnt::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Pnt P = *this;
P.Rotate (A1, Ang);
return P;
}
inline void gp_Pnt::Scale (const gp_Pnt& P,
const Standard_Real S)
{
gp_XYZ XYZ = P.coord;
XYZ.Multiply (1.0 - S);
coord.Multiply (S);
coord.Add (XYZ);
}
inline gp_Pnt gp_Pnt::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Pnt Pres = *this;
Pres.Scale (P, S);
return Pres;
}
inline gp_Pnt gp_Pnt::Transformed (const gp_Trsf& T) const
{
gp_Pnt P = *this;
P.Transform (T);
return P;
}
inline void gp_Pnt::Translate (const gp_Vec& V)
{ coord.Add (V.XYZ()); }
inline gp_Pnt gp_Pnt::Translated (const gp_Vec& V) const
{
gp_Pnt P = *this;
P.coord.Add (V.XYZ());
return P;
}
inline void gp_Pnt::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{
coord.Add (P2.coord);
coord.Subtract (P1.coord);
}
inline gp_Pnt gp_Pnt::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Pnt P = *this;
P.Translate (P1 , P2);
return P;
}
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