/usr/include/opencascade/gp_Lin2d.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | inline gp_Lin2d::gp_Lin2d ()
{ }
inline gp_Lin2d::gp_Lin2d (const gp_Ax2d& A) : pos(A)
{ }
inline gp_Lin2d::gp_Lin2d (const gp_Pnt2d& P,
const gp_Dir2d& V) : pos(P, V)
{ }
inline void gp_Lin2d::Reverse()
{ pos.Reverse(); }
inline gp_Lin2d gp_Lin2d::Reversed() const
{
gp_Lin2d L = *this;
L.pos.Reverse ();
return L;
}
inline void gp_Lin2d::SetDirection (const gp_Dir2d& V)
{ pos.SetDirection (V); }
inline void gp_Lin2d::SetLocation (const gp_Pnt2d& P)
{ pos.SetLocation (P); }
inline void gp_Lin2d::SetPosition (const gp_Ax2d& A)
{ pos = A; }
inline void gp_Lin2d::Coefficients (Standard_Real& A,
Standard_Real& B,
Standard_Real& C) const
{
A = pos.Direction().Y();
B = - pos.Direction().X();
C = -(A * pos.Location().X() + B * pos.Location().Y());
}
inline const gp_Dir2d& gp_Lin2d::Direction() const
{ return pos.Direction(); }
inline const gp_Pnt2d& gp_Lin2d::Location() const
{ return pos.Location(); }
inline const gp_Ax2d& gp_Lin2d::Position() const
{ return pos; }
inline Standard_Real gp_Lin2d::Angle (const gp_Lin2d& Other) const
{ return pos.Direction().Angle (Other.pos.Direction()); }
inline Standard_Boolean gp_Lin2d::Contains
(const gp_Pnt2d& P,
const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }
inline Standard_Real gp_Lin2d::Distance (const gp_Pnt2d& P) const
{
gp_XY Coord = P.XY();
Coord.Subtract ((pos.Location()).XY());
Standard_Real val = Coord.Crossed (pos.Direction().XY());
if (val < 0) val = - val;
return val;
}
inline Standard_Real gp_Lin2d::Distance (const gp_Lin2d& Other) const
{
Standard_Real D = 0.0;
if (pos.IsParallel (Other.pos, gp::Resolution()))
D = Other.Distance(pos.Location());
return D;
}
inline Standard_Real gp_Lin2d::SquareDistance (const gp_Pnt2d& P) const
{
gp_XY Coord = P.XY();
Coord.Subtract ((pos.Location()).XY());
Standard_Real D = Coord.Crossed (pos.Direction().XY());
return D * D;
}
inline Standard_Real gp_Lin2d::SquareDistance (const gp_Lin2d& Other) const
{
Standard_Real D = 0.0;
if (pos.IsParallel (Other.pos, gp::Resolution())) {
D = Other.Distance(pos.Location());
D *= D;return D * D;
}
return D;
}
inline gp_Lin2d gp_Lin2d::Normal (const gp_Pnt2d& P) const
{
return gp_Lin2d
(gp_Ax2d
(P,gp_Dir2d
(-(pos.Direction().Y()), pos.Direction().X())));
}
inline void gp_Lin2d::Rotate (const gp_Pnt2d& P, const Standard_Real Ang)
{ pos.Rotate (P, Ang); }
inline gp_Lin2d gp_Lin2d::Rotated (const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Lin2d L = *this;
L.pos.Rotate (P, Ang);
return L;
}
inline void gp_Lin2d::Scale (const gp_Pnt2d& P, const Standard_Real S)
{ pos.Scale(P, S); }
inline gp_Lin2d gp_Lin2d::Scaled (const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Lin2d L = *this;
L.pos.Scale(P, S);
return L;
}
inline void gp_Lin2d::Transform (const gp_Trsf2d& T)
{ pos.Transform(T); }
inline gp_Lin2d gp_Lin2d::Transformed (const gp_Trsf2d& T) const
{
gp_Lin2d L = *this;
L.pos.Transform(T);
return L;
}
inline void gp_Lin2d::Translate (const gp_Vec2d& V)
{ pos.Translate(V); }
inline gp_Lin2d gp_Lin2d::Translated (const gp_Vec2d& V) const
{
gp_Lin2d L = *this;
L.pos.Translate(V);
return L;
}
inline void gp_Lin2d::Translate (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ pos.Translate(P1, P2); }
inline gp_Lin2d gp_Lin2d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Lin2d L = *this;
L.pos.Translate (gp_Vec2d(P1, P2));
return L;
}
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