/usr/include/opencascade/gp_Lin.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | // File gp_Lin.lxx , JCV 03/06/90
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
inline gp_Lin::gp_Lin ()
{ }
inline gp_Lin::gp_Lin (const gp_Ax1& A1) : pos (A1)
{ }
inline gp_Lin::gp_Lin (const gp_Pnt& P,
const gp_Dir& V) : pos (P, V)
{ }
inline void gp_Lin::Reverse()
{ pos.Reverse(); }
inline gp_Lin gp_Lin::Reversed() const {
gp_Lin L = *this;
L.pos.Reverse();
return L;
}
inline void gp_Lin::SetDirection (const gp_Dir& V)
{ pos.SetDirection(V); }
inline void gp_Lin::SetLocation (const gp_Pnt& P)
{ pos.SetLocation(P); }
inline void gp_Lin::SetPosition (const gp_Ax1& A1)
{ pos = A1; }
inline const gp_Dir& gp_Lin::Direction() const
{ return pos.Direction(); }
inline const gp_Pnt& gp_Lin::Location() const
{ return pos.Location(); }
inline const gp_Ax1& gp_Lin::Position() const
{ return pos; }
inline Standard_Real gp_Lin::Angle (const gp_Lin& Other) const
{ return pos.Direction().Angle (Other.pos.Direction()); }
inline Standard_Boolean gp_Lin::Contains
(const gp_Pnt& P,
const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }
inline Standard_Real gp_Lin::Distance (const gp_Pnt& P) const {
gp_XYZ Coord = P.XYZ();
Coord.Subtract ((pos.Location()).XYZ());
Coord.Cross ((pos.Direction()).XYZ());
return Coord.Modulus();
}
inline Standard_Real gp_Lin::SquareDistance (const gp_Pnt& P) const
{
const gp_Pnt& Loc = pos.Location();
gp_Vec V (P.X() - Loc.X(),
P.Y() - Loc.Y(),
P.Z() - Loc.Z());
V.Cross (pos.Direction());
return V.SquareMagnitude ();
}
inline Standard_Real gp_Lin::SquareDistance (const gp_Lin& Other) const
{
Standard_Real D = Distance (Other);
return D * D;
}
inline gp_Lin gp_Lin::Normal (const gp_Pnt& P) const
{
const gp_Pnt& Loc = pos.Location();
gp_Dir V (P.X() - Loc.X(),
P.Y() - Loc.Y(),
P.Z() - Loc.Z());
V = pos.Direction().CrossCrossed(V, pos.Direction());
return gp_Lin (P, V);
}
inline void gp_Lin::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{ pos.Rotate(A1, Ang); }
inline gp_Lin gp_Lin::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Lin L = *this;
L.pos.Rotate (A1, Ang);
return L;
}
inline void gp_Lin::Scale (const gp_Pnt& P,
const Standard_Real S)
{ pos.Scale(P, S); }
inline gp_Lin gp_Lin::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Lin L = *this;
L.pos.Scale (P, S);
return L;
}
inline void gp_Lin::Transform (const gp_Trsf& T)
{ pos.Transform(T); }
inline gp_Lin gp_Lin::Transformed (const gp_Trsf& T) const
{
gp_Lin L = *this;
L.pos.Transform (T);
return L;
}
inline void gp_Lin::Translate (const gp_Vec& V)
{ pos.Translate(V); }
inline gp_Lin gp_Lin::Translated (const gp_Vec& V) const
{
gp_Lin L = *this;
L.pos.Translate (V);
return L;
}
inline void gp_Lin::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{pos.Translate (P1, P2);}
inline gp_Lin gp_Lin::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Lin L = *this;
L.pos.Translate (gp_Vec(P1, P2));
return L;
}
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