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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_EulerSequence_HeaderFile
#define _gp_EulerSequence_HeaderFile

//! Enumerates all 24 possible variants of generalized <br>
//!          Euler angles, defining general 3d rotation by three <br>
//!          rotations around main axes of coordinate system, <br>
//!          in different possible orders. <br>
//!          The name of the enumeration <br>
//! 	      corresponds to order of rotations, prefixed by type <br>
//!          of co-ordinate system used: <br>
//!          - Intrinsic: rotations are made around axes of rotating <br>
//!            co-ordinate system associated with the object <br>
//!          - Extrinsic: rotations are made around axes of fixed <br>
//!            (reference) co-ordinate system <br>
//!          Two specific values provided for most frequently used <br>
//!          conventions: proper Euler angles (intrinsic ZXZ) and <br>
//!          yaw-pitch-roll (intrinsic ZYX). <br>
enum gp_EulerSequence {
gp_EulerAngles,
gp_YawPitchRoll,
gp_Extrinsic_XYZ,
gp_Extrinsic_XZY,
gp_Extrinsic_YZX,
gp_Extrinsic_YXZ,
gp_Extrinsic_ZXY,
gp_Extrinsic_ZYX,
gp_Intrinsic_XYZ,
gp_Intrinsic_XZY,
gp_Intrinsic_YZX,
gp_Intrinsic_YXZ,
gp_Intrinsic_ZXY,
gp_Intrinsic_ZYX,
gp_Extrinsic_XYX,
gp_Extrinsic_XZX,
gp_Extrinsic_YZY,
gp_Extrinsic_YXY,
gp_Extrinsic_ZYZ,
gp_Extrinsic_ZXZ,
gp_Intrinsic_XYX,
gp_Intrinsic_XZX,
gp_Intrinsic_YZY,
gp_Intrinsic_YXY,
gp_Intrinsic_ZXZ,
gp_Intrinsic_ZYZ
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif