/usr/include/opencascade/gp_Dir2d.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Dir2d_HeaderFile
#define _gp_Dir2d_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_XY_HeaderFile
#include <gp_XY.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_DomainError;
class Standard_OutOfRange;
class gp_Vec2d;
class gp_XY;
class gp_Ax2d;
class gp_Trsf2d;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Dir2d);
//! Describes a unit vector in the plane (2D space). This unit <br>
//! vector is also called "Direction". <br>
//! See Also <br>
//! gce_MakeDir2d which provides functions for more <br>
//! complex unit vector constructions <br>
//! Geom2d_Direction which provides additional functions <br>
//! for constructing unit vectors and works, in particular, with <br>
//! the parametric equations of unit vectors <br>
class gp_Dir2d {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a direction corresponding to X axis. <br>
gp_Dir2d();
//! Normalizes the vector V and creates a Direction. Raises ConstructionError if V.Magnitude() <= Resolution from gp. <br>
gp_Dir2d(const gp_Vec2d& V);
//! Creates a Direction from a doublet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp. <br>
gp_Dir2d(const gp_XY& Coord);
//! Creates a Direction with its 2 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv) <= Resolution from gp. <br>
gp_Dir2d(const Standard_Real Xv,const Standard_Real Yv);
//! For this unit vector, assigns: <br>
//! the value Xi to: <br>
//! - the X coordinate if Index is 1, or <br>
//! - the Y coordinate if Index is 2, and then normalizes it. <br>
//! Warning <br>
//! Remember that all the coordinates of a unit vector are <br>
//! implicitly modified when any single one is changed directly. <br>
//! Exceptions <br>
//! Standard_OutOfRange if Index is not 1 or 2. <br>
//! Standard_ConstructionError if either of the following <br>
//! is less than or equal to gp::Resolution(): <br>
//! - Sqrt(Xv*Xv + Yv*Yv), or <br>
//! - the modulus of the number pair formed by the new <br>
//! value Xi and the other coordinate of this vector that <br>
//! was not directly modified. <br>
//! Raises OutOfRange if Index != {1, 2}. <br>
void SetCoord(const Standard_Integer Index,const Standard_Real Xi) ;
//! For this unit vector, assigns: <br>
//! - the values Xv and Yv to its two coordinates, <br>
//! Warning <br>
//! Remember that all the coordinates of a unit vector are <br>
//! implicitly modified when any single one is changed directly. <br>
//! Exceptions <br>
//! Standard_OutOfRange if Index is not 1 or 2. <br>
//! Standard_ConstructionError if either of the following <br>
//! is less than or equal to gp::Resolution(): <br>
//! - Sqrt(Xv*Xv + Yv*Yv), or <br>
//! - the modulus of the number pair formed by the new <br>
//! value Xi and the other coordinate of this vector that <br>
//! was not directly modified. <br>
//! Raises OutOfRange if Index != {1, 2}. <br>
void SetCoord(const Standard_Real Xv,const Standard_Real Yv) ;
//! Assigns the given value to the X coordinate of this unit vector, <br>
//! and then normalizes it. <br>
//! Warning <br>
//! Remember that all the coordinates of a unit vector are <br>
//! implicitly modified when any single one is changed directly. <br>
//! Exceptions <br>
//! Standard_ConstructionError if either of the following <br>
//! is less than or equal to gp::Resolution(): <br>
//! - the modulus of Coord, or <br>
//! - the modulus of the number pair formed from the new <br>
//! X or Y coordinate and the other coordinate of this <br>
//! vector that was not directly modified. <br>
void SetX(const Standard_Real X) ;
//! Assigns the given value to the Y coordinate of this unit vector, <br>
//! and then normalizes it. <br>
//! Warning <br>
//! Remember that all the coordinates of a unit vector are <br>
//! implicitly modified when any single one is changed directly. <br>
//! Exceptions <br>
//! Standard_ConstructionError if either of the following <br>
//! is less than or equal to gp::Resolution(): <br>
//! - the modulus of Coord, or <br>
//! - the modulus of the number pair formed from the new <br>
//! X or Y coordinate and the other coordinate of this <br>
//! vector that was not directly modified. <br>
void SetY(const Standard_Real Y) ;
//! Assigns: <br>
//! - the two coordinates of Coord to this unit vector, <br>
//! and then normalizes it. <br>
//! Warning <br>
//! Remember that all the coordinates of a unit vector are <br>
//! implicitly modified when any single one is changed directly. <br>
//! Exceptions <br>
//! Standard_ConstructionError if either of the following <br>
//! is less than or equal to gp::Resolution(): <br>
//! - the modulus of Coord, or <br>
//! - the modulus of the number pair formed from the new <br>
//! X or Y coordinate and the other coordinate of this <br>
//! vector that was not directly modified. <br>
void SetXY(const gp_XY& Coord) ;
//! For this unit vector returns the coordinate of range Index : <br>
//! Index = 1 => X is returned <br>
//! Index = 2 => Y is returned <br>
//! Raises OutOfRange if Index != {1, 2}. <br>
Standard_Real Coord(const Standard_Integer Index) const;
//! For this unit vector returns its two coordinates Xv and Yv. <br>
//! Raises OutOfRange if Index != {1, 2}. <br>
void Coord(Standard_Real& Xv,Standard_Real& Yv) const;
//! For this unit vector, returns its X coordinate. <br>
Standard_Real X() const;
//! For this unit vector, returns its Y coordinate. <br>
Standard_Real Y() const;
//! For this unit vector, returns its two coordinates as a number pair. <br>//! Comparison between Directions <br>
//! The precision value is an input data. <br>
const gp_XY& XY() const;
//! Returns True if the two vectors have the same direction <br>
//! i.e. the angle between this unit vector and the <br>
//! unit vector Other is less than or equal to AngularTolerance. <br>
Standard_Boolean IsEqual(const gp_Dir2d& Other,const Standard_Real AngularTolerance) const;
//! Returns True if the angle between this unit vector and the <br>
//! unit vector Other is equal to Pi/2 or -Pi/2 (normal) <br>
//! i.e. Abs(Abs(<me>.Angle(Other)) - PI/2.) <= AngularTolerance <br>
Standard_Boolean IsNormal(const gp_Dir2d& Other,const Standard_Real AngularTolerance) const;
//! Returns True if the angle between this unit vector and the <br>
//! unit vector Other is equal to Pi or -Pi (opposite). <br>
//! i.e. PI - Abs(<me>.Angle(Other)) <= AngularTolerance <br>
Standard_Boolean IsOpposite(const gp_Dir2d& Other,const Standard_Real AngularTolerance) const;
//! returns true if if the angle between this unit vector and unit <br>
//! vector Other is equal to 0, Pi or -Pi. <br>
//! i.e. Abs(Angle(<me>, Other)) <= AngularTolerance or <br>
//! PI - Abs(Angle(<me>, Other)) <= AngularTolerance <br>
Standard_Boolean IsParallel(const gp_Dir2d& Other,const Standard_Real AngularTolerance) const;
//! Computes the angular value in radians between <me> and <br>
//! <Other>. Returns the angle in the range [-PI, PI]. <br>
Standard_EXPORT Standard_Real Angle(const gp_Dir2d& Other) const;
//! Computes the cross product between two directions. <br>
Standard_Real Crossed(const gp_Dir2d& Right) const;
Standard_Real operator ^(const gp_Dir2d& Right) const
{
return Crossed(Right);
}
//! Computes the scalar product <br>
Standard_Real Dot(const gp_Dir2d& Other) const;
Standard_Real operator *(const gp_Dir2d& Other) const
{
return Dot(Other);
}
void Reverse() ;
//! Reverses the orientation of a direction <br>
gp_Dir2d Reversed() const;
gp_Dir2d operator -() const
{
return Reversed();
}
Standard_EXPORT void Mirror(const gp_Dir2d& V) ;
//! Performs the symmetrical transformation of a direction <br>
//! with respect to the direction V which is the center of <br>
//! the symmetry. <br>
Standard_EXPORT gp_Dir2d Mirrored(const gp_Dir2d& V) const;
Standard_EXPORT void Mirror(const gp_Ax2d& A) ;
//! Performs the symmetrical transformation of a direction <br>
//! with respect to an axis placement which is the axis <br>
//! of the symmetry. <br>
Standard_EXPORT gp_Dir2d Mirrored(const gp_Ax2d& A) const;
void Rotate(const Standard_Real Ang) ;
//! Rotates a direction. Ang is the angular value of <br>
//! the rotation in radians. <br>
gp_Dir2d Rotated(const Standard_Real Ang) const;
Standard_EXPORT void Transform(const gp_Trsf2d& T) ;
//! Transforms a direction with the "Trsf" T. <br>
//! Warnings : <br>
//! If the scale factor of the "Trsf" T is negative then the <br>
//! direction <me> is reversed. <br>
gp_Dir2d Transformed(const gp_Trsf2d& T) const;
const gp_XY& _CSFDB_Getgp_Dir2dcoord() const { return coord; }
protected:
private:
gp_XY coord;
};
#include <gp_Dir2d.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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